*/
glPushMatrix();
glTranslatef (-3.75, 3.0, 0.0);
glMaterialfv(GL_FRONT, GL_AMBIENT, no_mat...*/
glPushMatrix();
glTranslatef (-1.25, 3.0, 0.0);
glMaterialfv(GL_FRONT, GL_AMBIENT, no_mat...*/
glPushMatrix();
glTranslatef (1.25, 3.0, 0.0);
glMaterialfv(GL_FRONT, GL_AMBIENT, no_mat...*/
glPushMatrix();
glTranslatef (3.75, 3.0, 0.0);
glMaterialfv(GL_FRONT, GL_AMBIENT, no_mat...*/
glPushMatrix();
glTranslatef (1.25, 0.0, 0.0);
glMaterialfv(GL_FRONT, GL_AMBIENT, mat_ambient