将包含AAC数据的AudioBufferList转换为CMSampleBuffer的过程可以通过以下步骤完成:
下面是一个示例代码,展示了如何将包含AAC数据的AudioBufferList转换为CMSampleBuffer:
// 假设已经有一个包含AAC数据的AudioBufferList对象,命名为audioBufferList
// 创建AudioStreamBasicDescription结构体
var audioFormat = AudioStreamBasicDescription()
audioFormat.mSampleRate = 44100.0
audioFormat.mFormatID = kAudioFormatMPEG4AAC
audioFormat.mFormatFlags = AudioFormatFlags(MPEG4ObjectID.AAC_LC.rawValue)
audioFormat.mBytesPerPacket = 0
audioFormat.mFramesPerPacket = 1024
audioFormat.mBytesPerFrame = 0
audioFormat.mChannelsPerFrame = 2
audioFormat.mBitsPerChannel = 0
audioFormat.mReserved = 0
// 创建AudioBuffer对象并添加到AudioBufferList中
var audioBuffer = AudioBuffer()
audioBuffer.mNumberChannels = audioFormat.mChannelsPerFrame
audioBuffer.mDataByteSize = UInt32(audioBufferList.mBuffers.mDataByteSize)
audioBuffer.mData = audioBufferList.mBuffers.mData
// 创建CMBlockBuffer对象
var blockBuffer: CMBlockBuffer?
CMBlockBufferCreateWithMemoryBlock(
allocator: kCFAllocatorDefault,
memoryBlock: &audioBuffer,
blockLength: Int(audioBuffer.mDataByteSize),
blockAllocator: kCFAllocatorNull,
customBlockSource: nil,
offsetToData: 0,
dataLength: Int(audioBuffer.mDataByteSize),
flags: 0,
blockBufferOut: &blockBuffer
)
// 创建CMSampleBuffer对象
var sampleBuffer: CMSampleBuffer?
CMSampleBufferCreate(
allocator: kCFAllocatorDefault,
dataBuffer: blockBuffer,
dataReady: true,
makeDataReadyCallback: nil,
refcon: nil,
formatDescription: audioFormat,
sampleCount: CMItemCount(audioBufferList.mNumberBuffers),
sampleTimingEntryCount: 0,
sampleTimingArray: nil,
sampleSizeEntryCount: 0,
sampleSizeArray: nil,
sampleBufferOut: &sampleBuffer
)
// 现在可以使用CMSampleBuffer对象进行后续处理或传输
这个过程中,我们使用了Core Audio和Core Media框架提供的API来完成音频数据的转换和封装。在实际应用中,可以根据具体需求进行适当的修改和扩展。
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