SDL2是一款跨平台的多媒体库,用于开发图形、音频和视频应用程序。如果要制作圆角的SDL2窗口,可以通过以下步骤实现:
下面是一个简单的C代码示例:
#include <SDL2/SDL.h>
int main(int argc, char* argv[]) {
SDL_Init(SDL_INIT_VIDEO);
SDL_Window* window = SDL_CreateWindow("SDL2 Rounded Window", SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED, 800, 600, 0);
SDL_Renderer* renderer = SDL_CreateRenderer(window, -1, SDL_RENDERER_ACCELERATED);
SDL_Texture* texture = SDL_CreateTexture(renderer, SDL_PIXELFORMAT_RGBA8888, SDL_TEXTUREACCESS_TARGET, 800, 600);
SDL_Event event;
int quit = 0;
while (!quit) {
while (SDL_PollEvent(&event)) {
if (event.type == SDL_QUIT) {
quit = 1;
}
}
SDL_SetRenderTarget(renderer, texture);
SDL_SetRenderDrawColor(renderer, 255, 255, 255, 255);
SDL_RenderClear(renderer);
// 绘制圆角矩形
SDL_SetRenderDrawColor(renderer, 0, 0, 0, 255);
SDL_Rect rect = { 100, 100, 400, 300 };
int radius = 20;
int x, y, p;
x = 0;
y = radius;
p = 3 - 2 * radius;
while (x <= y) {
SDL_RenderDrawPoint(renderer, rect.x + radius + x, rect.y + radius + y);
SDL_RenderDrawPoint(renderer, rect.x + radius + y, rect.y + radius + x);
SDL_RenderDrawPoint(renderer, rect.x + radius - x, rect.y + radius + y);
SDL_RenderDrawPoint(renderer, rect.x + radius - y, rect.y + radius + x);
SDL_RenderDrawPoint(renderer, rect.x + radius + x, rect.y + radius - y);
SDL_RenderDrawPoint(renderer, rect.x + radius + y, rect.y + radius - x);
SDL_RenderDrawPoint(renderer, rect.x + radius - x, rect.y + radius - y);
SDL_RenderDrawPoint(renderer, rect.x + radius - y, rect.y + radius - x);
if (p < 0) {
p += 4 * x + 6;
} else {
p += 4 * (x - y) + 10;
y--;
}
x++;
}
SDL_RenderFillRect(renderer, &rect);
SDL_SetRenderTarget(renderer, NULL);
SDL_RenderCopy(renderer, texture, NULL, NULL);
SDL_RenderPresent(renderer);
}
SDL_DestroyTexture(texture);
SDL_DestroyRenderer(renderer);
SDL_DestroyWindow(window);
SDL_Quit();
return 0;
}
这是一个基本示例,绘制了一个具有圆角的矩形窗口。你可以根据自己的需求对窗口进行自定义,例如调整窗口的大小、位置和圆角半径,并添加更多的绘制元素和交互逻辑。
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