,可以通过以下步骤实现:
下面是一个示例代码:
import UIKit
import SceneKit
class ViewController: UIViewController {
var sceneView: SCNView!
var node: SCNNode!
var lastPosition: CGPoint!
override func viewDidLoad() {
super.viewDidLoad()
// 创建SCNView实例
sceneView = SCNView(frame: view.bounds)
view.addSubview(sceneView)
// 创建场景和相机
let scene = SCNScene()
sceneView.scene = scene
let cameraNode = SCNNode()
cameraNode.camera = SCNCamera()
scene.rootNode.addChildNode(cameraNode)
cameraNode.position = SCNVector3(x: 0, y: 0, z: 5)
// 创建一个节点
node = SCNNode()
let geometry = SCNBox(width: 1, height: 1, length: 1, chamferRadius: 0)
node.geometry = geometry
scene.rootNode.addChildNode(node)
// 添加平移手势
let panGesture = UIPanGestureRecognizer(target: self, action: #selector(handlePan(_:)))
sceneView.addGestureRecognizer(panGesture)
}
@objc func handlePan(_ gesture: UIPanGestureRecognizer) {
if gesture.state == .began {
lastPosition = gesture.location(in: sceneView)
} else if gesture.state == .changed {
let currentPosition = gesture.location(in: sceneView)
let deltaX = Float(currentPosition.x - lastPosition.x)
let deltaY = Float(currentPosition.y - lastPosition.y)
// 计算旋转角度
let angleX = deltaX * 0.01
let angleY = deltaY * 0.01
// 应用旋转动作到节点
let rotation = SCNAction.rotateBy(x: 0, y: CGFloat(angleX), z: CGFloat(angleY), duration: 0)
node.runAction(rotation)
lastPosition = currentPosition
}
}
}
这个示例代码演示了在SceneKit中使用平移手势旋转节点的基本步骤。你可以根据自己的需求进行修改和扩展。
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