然后我们再继承SurfaceHolder.Callback 这个接口 ,这样我们的GameCanvas类要实现其几个方法 1 public void surfaceCreated(SurfaceHolder...holder) {} 3 public void surfaceChanged(SurfaceHolder holder, int format, int width, int height) {} 我们在surfaceCreated...暂且先不讨论它,后面你会明白他有什么用了, 声明一个SurfaceHolder handle对象,然后在surfaceCreated()方法里面初始化它 如下: handle = this.getHolder...paint.setColor(Cloor.red); canvas.drawText("Andoid GameCanvas",100,100,paint); } @Override public void surfaceCreated
image.png 在FlutterSurfaceView中,这个类继承至SurfaceView,实现了RenderSurface接口,在通过调用FlutterRenderer的surfaceCreated...方法,最终会调用到flutterJNI的surfaceCreated,最终通过调用nativeSurfaceCreated方法和nativePlatformViewId产生了关联,以下是源码部分。...= null) { this.flutterRenderer.surfaceCreated(this.getHolder().getSurface()); } else...方法 public void surfaceCreated(@NonNull Surface surface) { this.flutterJNI.onSurfaceCreated(surface...NonNull SurfaceHolder holder) { Log.v("FlutterSurfaceView", "SurfaceHolder.Callback.surfaceCreated
int width, int height) { // TODO Auto-generated method stub } @Override public void surfaceCreated...int width, int height) { // TODO Auto-generated method stub } @Override public void surfaceCreated...在surfaceCreated方法中调用处理绘图线程,并将holder对象传递给绘图线程 4.
surfaceCreated 回调表示底层 Surface 已创建完成,此时调用 Camera.open() 并设置预览界面是安全的。...在创建预览窗口的部分,我们的代码中有surfaceCreated、surfaceChanged和surfaceDestroyed方法。这些生命周期方法中的错误可能导致预览无法启动。...例如,在surfaceCreated中设置预览显示时,如果出现IOException,应该记录日志,指出设置预览失败的具体原因,比如Surface无效或Camera被占用。...解决方案也很简单——要么在surfaceCreated回调里重新获取Holder,要么直接在自定义View里管理Holder,避免外部传递指针。...把初始化逻辑放到回调里:耐心等待surfaceCreated回调的到来,那里才是你初始化Camera、设置PreviewDisplay的安全区。
如果你要查看 surface被创建和销毁的时机,可以重载surfaceCreated(SurfaceHolder)和 surfaceDestroyed(SurfaceHolder)。...2> 由于surface可能被销毁,它只在SurfaceHolder.Callback.surfaceCreated()和 SurfaceHolder.Callback.surfaceDestroyed...the one running its [SurfaceView], you will want to carefully read the [lockCanvas()] and [Callback.surfaceCreated
解决方案二: What probably happened is that you created a thread in the surfaceCreated...public void surfaceCreated(SurfaceHolder holder) { if (_thread == null || _thread.getState() == Thread.State.TERMINATED
SurfaceView 声明周期对应 : SurfaceView 可见的时候 Surface 被创建, SurfaceView 不可见时 Surface 销毁, Surface 创建销毁时机回调方法 SurfaceCreated...(SurfaceHolder arg0) { System.out.println("SurfaceHolder.Callback.surfaceCreated : Surface 开始创建");...Callback 接口对应的 Surface 边界 : surfaceCreated() 方法在开始绘制时回调, surfaceDestroyed() 在 Surface 销毁前回调; * 3....该接口中的方法 : * -- surfaceChanged() : 在 Surface 大小改变时回调; * -- surfaceCreated() : 在 Surface 创建时回调...(SurfaceHolder arg0) { System.out.println("SurfaceHolder.Callback.surfaceCreated : Surface 开始创建");
Runnable接口,需要重写以下方法 /** * SurfaceView创建 * @param holder */ @Override public void surfaceCreated...绘制的时候,充分利用SurfaceView的三个回调方法,在surfaceCreated方法中开启子线程进行绘制, 而子线程使用一个while(mIsDrawing)的循环来不停的绘制,并通过unlockCanvasAndPost...} /** * SurfaceView创建 * * @param holder */ @Override public void surfaceCreated...设置转弯处为圆角 mPaint.setStrokeJoin(Paint.Join.ROUND);//结合处为圆角 } @Override public void surfaceCreated...} /** * SurfaceView创建 * * @param holder */ @Override public void surfaceCreated
把画布显示在屏幕上 } /** * 当SurfaceView创建的时候,调用此函数 */ @Override public void surfaceCreated...} } } MySurfaceView首先继承SurfaceView,然后实现Runnable和Callback接口 重写了Runnable的run方法和Callback的surfaceCreated
surfaceChanged(SurfaceHolder holder,int format,int width,int height){} //在surface的大小发生改变时激发 public void surfaceCreated..., int height) { // TODO Auto-generated method stub } @Override public void surfaceCreated
二、先看看Android Demo的实现 1.实现接口以及接口定义的方法 ....implements SurfaceHolder.Callback2 public void surfaceCreated...defStyleAttr) { super(context, attrs, defStyleAttr); } //创建 @Override public void surfaceCreated...defStyleAttr) { super(context, attrs, defStyleAttr); } //创建 @Override public void surfaceCreated
如放在构造方法或者onCreate()方法中,都会照成没有预览效果. (3) SurfaceHolder.Callback,这是个holder用来显示surfaceView 数据的接口,他分别必须实现3个方法 surfaceCreated...holder.setType(SurfaceHolder.SURFACE_TYPE_PUSH_BUFFERS);//设置类型 } @Override public void surfaceCreated...height) { myCamera.startPreview(); } @Override public void surfaceCreated...height) { myCamera.startPreview(); } @Override public void surfaceCreated...; myCamera.startPreview(); } @Override public void surfaceCreated
根据当前旋转的角度修改生成图像的角度 记得当时有三个重写的参数surfaceCreated,surfaceChanged和surfaceDestoryed,其中我们在surfaceCreated中加入了打开...SurfaceHolder.SURFACE_TYPE_PUSH_BUFFERS); //保持屏幕常亮 holder.setKeepScreenOn(true); } @Override public void surfaceCreated
而刚才生成的三个方法中,我们要在SurfaceCreated中加入开户摄像机的方法,在SurfaceDestroyed加入关闭摄像机的方法 ? 开启摄像机 ? ? 关闭摄像机 ?...SurfaceHolder.SURFACE_TYPE_PUSH_BUFFERS); //保持屏幕常亮 holder.setKeepScreenOn(true); } @Override public void surfaceCreated
created for you while the SurfaceView's window is visible; you should implement SurfaceHolder.Callback#surfaceCreated...drawing thread only touches the underlying Surface while it is valid -- between SurfaceHolder.Callback.surfaceCreated
在surfaceCreated中生成一个Thread来不断地调用draw函数,同时初始化玩家机型。另外设置接口。这个需要MainActivity来管理。...arg0) { flag = false; } @Override public void surfaceCreated
上面的回调类是我们自己定义的,代码如下 private class SurfaceCallback implementsSurfaceHolder.Callback{ @Override public void surfaceCreated...(),另外一个是TakePictureCallback(),初学者可能一时难以理解,通俗地讲,前者是用来监视surficeView这个暂时存放图片数据的显示控件的,根据它的显示情况调用不同的方法,包括surfaceCreated
= 0 private val speedX = 5 init { holder.addCallback(this) } override fun surfaceCreated...在 surfaceCreated() 方法中启动了一个线程,该线程在独立的表面上绘制一个移动的矩形。 5.
发生在表面的事件和变化 我们实现这两个接口,会得到如下几个方法 OnPreviewFrame(),来自于Android.Hardware.Camera.IPreviewCallback SurfaceChanged() SurfaceCreated...首先来实现 SurfaceCreated(),代码如下(注:这里是重点): 1 public void SurfaceCreated(ISurfaceHolder holder) 2
} private class CustomCallBack implements Callback { @Override public void surfaceCreated...try { initCamera(); } catch (IOException e) { Log.d(TAG, "surfaceCreated...surfaceDestroyed(SurfaceHolder holder) { } @Override public void surfaceCreated...mPosition = 0; } catch (Exception e) { Log.d(TAG, "surfaceCreated