// Create our sprite - sprite is an object, enemy, anything in a game Sprite sPlayer2, this.mEngine.getVertexBufferObjectManager());
// Before we attach
我有3个.wav文件,我希望我的用户能够从中挑选。Public ChosenSound As Object Private Sub ComboBox1_SelectedIndexChanged(ByVal sender As System.Object, ByVal e As System.EventArgs) Handles ComboBox1.SelectedIndexChanged C
//now set the x,y coordination of the image to display the right position we want scene.setTouchAreaBindingOnActionDownEnabled(true);
scene.registerTouchArea(sPlayer/--------------------------------------------------------------