, -1
};
Convolution2D(imgData, imgWidth, imgHeight, imgChannels, edges2filter, 3, 1, 0);
//锐化1
int sharpen1filter..., 3, 1, 0);
//锐化2
int sharpen2filter[25] = {
-1, -1, -1, -1, -1, -1, 2, 2, 2, -1, -1, 2, 8, 2, -1, -...1, 2, 2, 2, -1, -1, -1, -1, -1, -1,
};
Convolution2D(imgData, imgWidth, imgHeight, imgChannels, sharpen2filter..., 5, 8, 0);
//锐化3
int sharpen3filter[9] = {
1, 1, 1,
1, -7, 1,
1, 1, 1
};
Convolution2D(imgData, imgWidth..., imgHeight, imgChannels, sharpen3filter, 3, 1, 0);
// 浮雕1
int Embossfilter[9] = {
-1, -1, 0, -1,