做个试验吧: procedure TForm1.Button1Click(Sender: TObject); var sData: string; cellRect: TRect; begin...end;//执行后没有在界面上画文本 procedure TForm1.Button2Click(Sender: TObject); var sData: string; cellRect: TRect
tfont.render(u'滑雪游戏', True, (255, 0, 0)) content = cfont.render(u'按任意键开始游戏', True, (0, 0, 255)) trect...= title.get_rect() trect.midtop = (screensize[0]/2, screensize[1]/5) crect = content.get_rect...() crect.midtop = (screensize[0]/2, screensize[1]/2) screen.blit(title, trect) screen.blit
2)procedure DrawCell(ACol, ARow: Longint; ARect: TRect; AState: TGridDrawState); virtual; abstract;...简化后的Draw Cell源代码如下: procedure TCustomDrawGrid.DrawCell(ACol, ARow: Longint; ARect: TRect; AState:...从以下源代码可以看到,它真正实现了数据填充: procedure TStringGrid.DrawCell(ACol, ARow: Longint; ARect: TRect; AState:
boundingRect(t1); Rect r2 = boundingRect(t2); //像素点按各自边界的左上角进行偏移 vector t1Rect, t2Rect, tRect...; vector tRectInt; for(int i = 0; i < 3; i++) { tRect.push_back( Point2f(...zeros(r.height, r.width, img2Rect.type()); applyAffineTransform(warpImage1, img1Rect, t1Rect, tRect...); applyAffineTransform(warpImage2, img2Rect, t2Rect, tRect); //Alpha混合矩形补丁 Mat imgRect
procedure TformBuy.DBGrid1DrawDataCell(Sender: TObject; const Rect: TRect; Field: TField; State: TGridDrawState
TProcessEntry32 TlHelp32 TProgressBar ComCtrls or QComCtrls TRadioButton StdCtrls TRadioGroup ExtCtrls TRect
事件里就是对每个单元格的绘图功能: procedure TForm1.StringGrid1DrawCell(Sender: TObject; ACol, ARow: Integer; Rect: TRect
(tRect); INT height = tRect.Height(); INT width = tRect.Width(); INT steps = 0; switch(m_hideMode...tRect.left = tRect.right - width; tRect.top = -m_edgeHeight; tRect.bottom = GetSystemMetrics(SM_CYSCREEN...m_edgeWidth; m_hsFinished = TRUE; } tRect.right = tRect.left + width; tRect.top = -m_edgeHeight;...== HM_NONE) return; CRect tRect; GetWindowRect(tRect); INT height = tRect.Height(); INT width =...; } tRect.right = tRect.left + width; tRect.top = -m_edgeHeight; tRect.bottom = GetSystemMetrics(
cfont.render(u'1 PLAYER(按1)', True, (0, 0, 255)) content2 = cfont.render(u'2 PLAYER(按2)', True, (0, 0, 255)) trect...= title.get_rect() trect.midtop = (width/2, height/5) crect1 = content1.get_rect() crect1.midtop...height/1.8) crect2 = content2.get_rect() crect2.midtop = (width/2, height/1.6) screen.blit(title, trect
tfont.render(u'滑雪游戏', True, (255, 0, 0)) content = cfont.render(u'按任意键开始游戏', True, (0, 0, 255)) trect...= title.get_rect() trect.midtop = (screensize[0]/2, screensize[1]/5) crect = content.get_rect(...) crect.midtop = (screensize[0]/2, screensize[1]/2) screen.blit(title, trect) screen.blit(content
领取专属 10元无门槛券
手把手带您无忧上云