= socket.connect(); socketConnection.onmessage = ({ data }) => { // 处理 socket 接收到的数据, // 处理完后通过...来看怎么做的: // workers/socket.js // ... // const socketConnection ......而我在 waitForConnection方法里监听的 socketConnection 在关闭后, readyState 一直是 3(关闭状态),导致 waitForConnection 方法一直报...方法如下: // worker/socket let socketConnection; const notifyReconnect = connection => { postMessage({...type: "reconnect" }); socketConnection = connection; }; const socket = Socket(notifyReconnect); socketConnection
LiburyTransportFactory TransportFactory 绑定 ConnectionListener,ConnectionListener 监听 Socket 请求 基于 Socket 创建 SocketConnection...ConnectionContext 由 SocketConnectionContextFactory 创建 return _factory.Create(acceptSocket); Create 方法创建了一个 SocketConnection...,这个连接里面有 InputOptions 和 OutputOptions var connection = new SocketConnection(socket, _memoryPool,...options.WaitForDataBeforeAllocatingBuffer); 创建之后直接启动,这是一个自启动的过程 connection.Start(); 在 StartAcceptingConnections 得到 SocketConnection
// 创建一个Websocket连接 let socketConnection = new WebSocket('ws://websocket.mysite.com'); //创建一个使用子协议WebSocket...连接 let socketConnection = new WebSocket('ws://websocket.mysite.com', ['soap', 'xmpp']); 创建Socket连接后,您可以向其附加事件处理程序...socketConnection.onopen = function () { connection.send('Hello, the socket connection is open!')...; // Send a message to the server }; // 记录错误日志 socketConnection.onerror = function (error) { console.log...('WebSocket Error ' + error); }; // 记录来自服务器的消息 socketConnection.onmessage = function (e) { console.log
int loginTimeout, TransactionEventHandler transactionManager) throws IOException { SocketConnection...socketConnection = new NativeSocketConnection(); socketConnection.connect(this.hostInfo.getHost(...精彩继续: socketConnection.connect(this.hostInfo.getHost(), this.hostInfo.getPort(), ...); 来到NativeSocketConnection
void WatchConnect() { while (isWatch) { Socket socketConnection...=socketWatch.Accept(); ShowMsg("浏览器:"+socketConnection.RemoteEndPoint.ToString()+",连接成功...*********************"); ConnectionClient connectionClient = new ConnectionClient(socketConnection
con <- socketConnection(host="0.0.0.0", port = 6000, blocking=TRUE, server=TRUE, open="r+") data <-...# worker.r print(Sys.getenv("CDSW_MASTER_IP")) con <- socketConnection(host=Sys.getenv("CDSW_MASTER_IP
virtual ValueTask DisposeAsync(); } 如果采用HTTP 1.X和HTTP 2协议,KestrelServer会采用TCP套接字(Socket)进行通信,对应的连接体现为一个SocketConnection...internal abstract class TransportConnection : ConnectionContext internal sealed class SocketConnection
支持通过 FeatureGate “SocketConnection” 选择是否要建立安全隧道。如果关闭该特性的话,即意味着父集群可以通过直连的方式访问子集群。
foo-fifo", "w+") writeLines("abc", zz) print(readLines(zz)) close(zz) unlink("foo-fifo") } con1 <- socketConnection...huang:") writeLines(message, con1) if(message == "bye"){break} } close(con1) # R process 2 con2 <- socketConnection
simpleCondition simpleError simpleMessage simpleWarning simplify2array single sink sink.number slice.index socketConnection
的工程师在讨论一些技术问题,一个工程师提到说「我们之前讨论的那个东西,不要叫TCPConnection 了,还是起个别的名字吧 」,接着几个名字被提及,DuplexConnection,TCPSocket,SocketConnection
const std::string& source_context, const ucred& cr, SocketConnection
R -e "s<-socketConnection(host='192.168.1.38',port=5555,blocking=TRUE,server=FALSE,open='r+');while(TRUE
"); buffer.clear(); } Client端 在PC上负责接受,并设置给编码器 //从客户端接受屏幕数据 uint8_t size[4]; socketConnection
socket 函数socketConnection()可以创建socket连接 3.2 输出到连接 直接看例子: zz <- file("ex.data", "w") # 打开一个输出文件连接
整个 WebSocket 服务器由两个核心类构成,一个是 WebSocketServer,另外一个是 SocketConnection,出于篇幅的考虑,我们不介绍每个类的属性和方法了,文章的附件会给出详细的源代码
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