if (Vector2.Dot(Direction,Vector2.up) > Mathf.Sqrt(1/2f)) GameObject.FindObjectOfTypeelse if (Vector2.Dot(Direction, -1*Vector2.up) > Mathf.Sqrt(1/2f)) GameObject.FindObjectOfTypeelse if (Vector2.Dot(Direct
Object.Instantiate((GameObject)Resources.Load("uit"), Vector2.zero, Quaternion.identity); var trs = testc.GetComponent<Transform>();
var cdc = new Vector2(GameObject.FindObjectO