那么我们自己如何简单的实现一个 EventManager 呢?KUOKUO 通过一个小例子带你学习。.../EventManager" const {ccclass, property} = cc...._decorator @ccclass export default class Test extends cc.Component { eventManager: EventManager =...new EventManager() onLoad () { // 监听事件1 this.eventManager.on('event1', (data) => {...('event1', { data1: 'kuokuo', data2: [6, 6, 6] }) } onClick_2 () { this.eventManager.emit('event2
Input.GetAxis("Mouse X"); m_yAngles = Input.GetAxis("Mouse Y"); EventManager.Instance.DispatchEvent...FullRenderScale(false, m_scaleStep); } EventManager.Instance.DispatchEvent...ScrollWheel") < 0) { FullRenderScale(false, m_scaleStep); EventManager.Instance.DispatchEvent...ScrollWheel") > 0) { FullRenderScale(true, m_scaleStep); EventManager.Instance.DispatchEvent...= Input.GetAxis("Mouse X"); m_yAngles = Input.GetAxis("Mouse Y"); EventManager.Instance.DispatchEvent
= -1) { EventManager.WriteOutput(output); return false;...} return true; (2)直接仿制在CMD敲命令的方式: EventManager.WriteOutput(“正在前端构建…”); var dir = Path.Combine...= -1) { EventManager.WriteOutput(output); EventManager.WriteOutput(“前端构建失败”); return false; } EventManager.WriteOutput
import * EVENT_ARTICAL = "Event_Artical" class PublicAccounts: def __init__(self, eventManager...__eventManager = eventManager def WriteNewArtical(self): event = Event(type_=EVENT_ARTICAL...__eventManager.sendEvent(event) print(u'"才浅的每日Python"公众号发送新文章\n') class Listener: def _...= EventManager() eventManager.addEventListener(EVENT_ARTICAL, listener1.ReadArtical) eventManager.addEventListener...) eventManager.start() publicAcc = PublicAccounts(eventManager) timer = Timer(2, publicAcc.WriteNewArtical
startServiceP(_GuiQueue, _ServiceQueue): '''开启一个服务进程''' funMap = ServiceEvent( _GuiQueue ) EventManager...EventManager 又是什么鬼??!! 等下,把刀放下...... 咳......() clickMe() 只是把要执行的任务发送给 ServiceQueue 了,但此任务不会自动执行,我们还需要一个循环来读取任务,这就是EventManager()的功能。...EventManager()核心代码: def __Run(self): while self....: class EventManager: def __init__(self, _Queue, funMap): self.
事件注册示例代码: //创建事件管理器 libvlc_event_manager_t * eventManager = libvlc_media_player_event_manager(vlc_mediaPlayer...); //订阅事件 attachEvents(eventManager); //订阅事件 void Widget::attachEvents(libvlc_event_manager_t *eventManager...= libvlc_media_player_event_manager(vlc_mediaPlayer); //订阅事件 attachEvents(eventManager);...Widget(QWidget *parent = nullptr); ~Widget(); void attachEvents(libvlc_event_manager_t *eventManager...*vlc_media=nullptr; libvlc_media_player_t *vlc_mediaPlayer=nullptr; libvlc_event_manager_t *eventManager
org.eclipse.osgi.framework.internal.core.StartLevelManager.dispatchEvent(StartLevelManager.java:1) at org.eclipse.osgi.framework.eventmgr.EventManager.dispatchEvent...(EventManager.java:230) at org.eclipse.osgi.framework.eventmgr.EventManager$EventThread.run(EventManager.java
2.4 业务抽象类接口 public abstract class LotteryService { private EventManager eventManager; public...LotteryService() { eventManager = new EventManager(EventManager.EventType.MQ, EventManager.EventType.Message...); eventManager.subscribe(EventManager.EventType.MQ, new MQEventListener()); eventManager.subscribe...(EventManager.EventType.MQ, lotteryResult); eventManager.notify(EventManager.EventType.Message...另外在构造函数中提供了对事件的定义;eventManager.subscribe(EventManager.EventType.MQ, new MQEventListener())。
{ Map, List> listeners = new HashMap(); public EventManager...eventManager; public LotteryService() { eventManager = new EventManager(EventManager.EventType.MQ..., EventManager.EventType.Message); eventManager.subscribe(EventManager.EventType.MQ, new MQEventListener...()); eventManager.subscribe(EventManager.EventType.Message, new MessageEventListener());...(EventManager.EventType.MQ, lotteryResult); eventManager.notify(EventManager.EventType.Message
{ Map, List> listeners = new HashMap(); public EventManager...eventManager = new EventManager(EventManager.EventType.DB, EventManager.EventType.Message);...eventManager.subscribe(EventManager.EventType.DB, new UpdateEventListener()); eventManager.subscribe...(EventManager.EventType.Message, new MessageEventListener()); InventoryService inventoryService...(EventManager.EventType.DB,s); eventManager.notify(EventManager.EventType.Message,s);
if("touches" in cc.sys.capabilities){ cc.eventManager.addListener({event: cc.EventListener.TOUCH_ONE_BY_ONE...trace("func1"); return true; }}, this.child1); cc.eventManager.addListener...//按顺序执行,先func2,再func3 return true; }}, this.child2); cc.eventManager.addListener...onMouseDown: function(){ trace("func1"); }}, this.child1); cc.eventManager.addListener...trace("func2"); //按顺序执行,先func2,再func3 }}, this.child2); cc.eventManager.addListener
熟悉js的dom事件或者flash事件的,基本都能立马明白cc.eventManager的用法。...cc.eventManager有两种注册监听器的方式,一种是原生事件,例如 cc.eventManager.addListener({ event: cc.EventListener.KEYBOARD...另外是customEvent,例如已经接触过的进入后台和恢复事件: //进入后台 cc.eventManager.addCustomListener(cc.game.EVENT_HIDE...; }); //恢复显示 cc.eventManager.addCustomListener(cc.game.EVENT_SHOW, function(event){...触发自定义事件的方式,也跟js和flash一致: cc.eventManager.dispatchCustomEvent("xxxxxevent", {a:1,b:2}); 通过这个dispatch就能得到上边图片所示的内容
经过第一、二节的学习,现在可以使用Hibernate来加载和存储对象了,先编写一个带有main()方法的EventManager类: 网络配图 代码如下: package events; import...org.hibernate.Session; import java.util.Date; import util.HibernateUtil; public class EventManager {...public static void main(String[] args) { EventManager mgr = new EventManager(); if (args[0].equals("store
cc.eventManager.addListener({ event: cc.EventListener.KEYBOARD, onKeyReleased...clicked. keycode:" + keyCode); } }}, this); //进入后台 cc.eventManager.addCustomListener...(cc.game.EVENT_HIDE, function(){ // }); //恢复显示 cc.eventManager.addCustomListener
. /// public class EventManager : IEventManager, IDisposable { // Use...IntPtr handle); private static readonly object _lockObj = new object(); private static EventManager...private Component component = null; private EventManager() => component = new Component();...~EventManager() { // Do not re-create Dispose clean-up code here. //...Dispose(disposing: false); } public static EventManager Instance {
不就解决了每种通讯要创建一个on和send的问题了electron-vue-event-manager的解决方案正是如此,在主进程和渲染进程中调用各自的初始化函数// 主线程 (需要把所有创建的窗口传进去)EventManager.Instance...window1, // 类型,唯一标示 type: 'window1' }, { window: window2, type: 'window2' }])// 渲染进程EventManager.Instance...().rendererInit()监听器然后就可以在任何地方写一个监听器,比如下面这个是在渲染进程中,Vue的某个页面的created生命周期中// Window2 添加监听事件EventManager.Instance...Window1 的消息:', window1Message) })广播广播指的是调用监听器,监听器可以有多个,相当于收音机,所以调用这个动作叫做广播以下是在另一个渲染进程中// Window1 进行广播EventManager.Instance...().sendRequest({ url: 'Request URL', method: 'POST'}).then(data => { console.log(data)})// EventManager.Instance
在下面的代码中,我们对含有一些依赖项的 EventManager 类进行测试。由于不想为这样简单的测试配置 Dagger 组件,所以我们直接手动实例化该对象。...class EventManager @Inject constructor( dataModel: DataModel, errorHandler: ErrorHandler ) {}...= EventManager(dataModel, errorHandler) // 测试代码 } } 一开始,由于我们只是像 Dagger 一样调用了构造函数,所以一切看起来都十分简单...{ // 使用注入的 eventManager 进行测试 } } 需要注意的是,注入的对象必须来自 SingletonComponent。...您所注入的字段 (在本例中是我们的 EventManager 类) 将会像在生产环境中一样由 Dagger 为您构造。您无需担心管理依赖所产生的任何模版代码。
21 } 22 23 public static void SendEvent(this Canvas canvas, T e) where T : GameEvent => EventManager.QueueEvent...(e); 24 25 public static void AddListener(this Canvas canvas, EventManager.EventDelegate del...) where T : GameEvent => EventManager.AddListener(del); 26 27 public static void RemoveListener(this Canvas canvas, EventManager.EventDelegate del) where T : GameEvent => EventManager.RemoveListener
/** * KafkaController#startup中为每一个server都会启动一个eventManager...Startup是一个ControllerEvent,ControllerEventThread会执行它的process方法 * Startup 类型的 ControllerEvent 被放入到 eventmanager...) /** 启动了ControllerEventManager * KafkaController#startup 中为每一个 server 都会启动一个 eventManage * 启动eventManager...) /** Broker zookeeper 监听器*/ private val brokerChangeHandler = new BrokerChangeHandler(this, eventManager...) /** 主题删除 zookeeper 监听器 */ private val topicDeletionHandler = new TopicDeletionHandler(this, eventManager
这是一个开发时的辅助机制,用来让开发者不要随便弹出窗口,我又好奇这个监控模块是如何监控到我弹出一个窗口的,学习了监控模块的机制,就写了这个博客 在 WPF 里面,可以通过 EventManager 监听全局的路由事件...因此这里就监听窗口一定会触发的 SizeChangedEvent 事件 代码如下 public App() { EventManager.RegisterClassHandler...(typeof(Window), Window.LoadedEvent, new RoutedEventHandler(Window_OnLoaded)); EventManager.RegisterClassHandler
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