在iOS中使用Swift获取AVAudioSynthesizer的音量输出可以通过以下步骤实现:
import AVFoundation
语句。let audioEngine = AVAudioEngine()
let playerNode = AVAudioPlayerNode()
audioEngine.attach(playerNode)
audioEngine.connect(playerNode, to: audioEngine.mainMixerNode, format: nil)
let buffer = AVAudioPCMBuffer(pcmFormat: playerNode.outputFormat(forBus: 0), frameCapacity: AVAudioFrameCount(playerNode.outputFormat(forBus: 0).sampleRate))
let volumeTapBlock: AVAudioNodeTapBlock = { (buffer, time) in
guard let channelData = buffer.floatChannelData else { return }
let channelDataValue = channelData.pointee
let channelDataValueArray = stride(from: 0, to: Int(buffer.frameLength), by: buffer.stride).map{ channelDataValue[$0] }
let rms = sqrt(channelDataValueArray.map{ $0 * $0 }.reduce(0, +) / Float(buffer.frameLength))
print("音量输出:\(rms)")
}
playerNode.installTap(onBus: 0, bufferSize: 1024, format: playerNode.outputFormat(forBus: 0), block: volumeTapBlock)
try? audioEngine.start()
let audioFileURL = Bundle.main.url(forResource: "audio", withExtension: "mp3")!
let audioFile = try! AVAudioFile(forReading: audioFileURL)
playerNode.scheduleFile(audioFile, at: nil)
playerNode.play()
通过以上步骤,你可以在iOS中使用Swift获取AVAudioSynthesizer的音量输出。请注意,以上代码仅为示例,实际使用时可能需要进行适当的错误处理和资源释放。
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