")
clock = pygame.time.Clock()
定义绘制彩虹函数
我们定义一个函数来绘制动态彩虹:
def draw_rainbow(screen, center, radius, colors...我们定义一个颜色列表来表示彩虹的颜色:
colors = [(148, 0, 211), (75, 0, 130), (0, 0, 255), (0, 255, 0), (255, 255, 0),...(255, 127, 0), (255, 0, 0)]
主循环
我们在主循环中绘制动态彩虹效果:
radius = 250
thickness = 10
center = (400, 400)
running...event.type == pygame.QUIT:
running = False
screen.fill((255, 255, 255)) # 白色背景
# 绘制彩虹...")
clock = pygame.time.Clock()
# 定义绘制彩虹函数
def draw_rainbow(screen, center, radius, colors, thickness