使用libgdx实现气球膨胀的效果可以通过以下步骤实现:
以下是一个简单的示例代码:
import com.badlogic.gdx.ApplicationAdapter;
import com.badlogic.gdx.Gdx;
import com.badlogic.gdx.graphics.GL20;
import com.badlogic.gdx.graphics.Texture;
import com.badlogic.gdx.graphics.g2d.SpriteBatch;
import com.badlogic.gdx.math.Interpolation;
public class MyGdxGame extends ApplicationAdapter {
private SpriteBatch batch;
private Texture backgroundTexture;
private Texture balloonTexture;
private Balloon balloon;
@Override
public void create() {
batch = new SpriteBatch();
backgroundTexture = new Texture("background.png");
balloonTexture = new Texture("balloon.png");
balloon = new Balloon();
}
@Override
public void render() {
Gdx.gl.glClearColor(1, 1, 1, 1);
Gdx.gl.glClear(GL20.GL_COLOR_BUFFER_BIT);
balloon.update(Gdx.graphics.getDeltaTime());
batch.begin();
batch.draw(backgroundTexture, 0, 0, Gdx.graphics.getWidth(), Gdx.graphics.getHeight());
batch.draw(balloonTexture, balloon.getX(), balloon.getY(), balloon.getWidth(), balloon.getHeight());
batch.end();
}
@Override
public void dispose() {
batch.dispose();
backgroundTexture.dispose();
balloonTexture.dispose();
}
private class Balloon {
private float x;
private float y;
private float width;
private float height;
private float scale;
private float speed;
public Balloon() {
x = Gdx.graphics.getWidth() / 2;
y = Gdx.graphics.getHeight() / 2;
width = 100;
height = 100;
scale = 1;
speed = 50;
}
public void update(float deltaTime) {
scale += deltaTime * speed;
x -= deltaTime * speed / 2;
y -= deltaTime * speed / 2;
if (scale > 2) {
scale = 2;
}
if (x < 0) {
x = 0;
}
if (y < 0) {
y = 0;
}
}
public float getX() {
return x;
}
public float getY() {
return y;
}
public float getWidth() {
return width * scale;
}
public float getHeight() {
return height * scale;
}
}
}
这是一个简单的示例,你可以根据实际需求进行修改和扩展。在这个示例中,气球会在屏幕上膨胀并向左上角移动,直到达到一定的大小。
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