在D编程语言(D Language)和Tango中,可以通过捕获用户点击事件来获取单键击中的信息。具体操作步骤如下:
- 注册D语言库中的输入捕获模块。在主程序或者窗体的构建函数中引入以下代码进行注册:void main() {
init_input_capture(input_type::mouse_buttons);
}d_app_window = new AppWindow(640, 480, "Input capture example");
if (!d_app_window->init()) {
return;
}
add(new MyWindowComponent());
d_app_window->add_input_capture_receiver([](input_event const& evt) {
// Use the input event information to determine which mouse button was clicked.
return true; // Indicates that the event should be processed by the default handler
});
d_app_window->run();void MyWindowComponent::update_mouse_state(input_event const& evt) {
// Get mouse state information such as x and y coordinates.
auto state = mouse_state{static_cast<float>(evt.x()), static_cast<float>(evt.y())};
// Check if the left mouse button was clicked.
if (evt.type() == input_event_type::MouseButtonPress) {
if (evt.button() == input_button::left()) {
// Access the value of the left mouse button.
auto left_button = mouse_button{static_cast<button>((int)state.is_pressed(mouse_button::left_button))};
// Display the value of the left mouse button.
std::cout << "Left mouse button (" << (int)left_button
<< ") was clicked."<< std::endl;
} else {
std::cout << "Unknown mouse button was clicked."<< std::endl;
}
}
}通过以上步骤,即可在D编程语言和Tango中获取单键击中的信息。
- 在窗口或者窗口部件中捕获点击事件并获取单键信息。在窗口或者窗口部件的布局函数中添加以下代码:
- 处理捕获到的点击事件。在接收器函数中获取单击事件的信息,通过判断单击的事件类型来获取捕获到的键值。具体代码如下: