在引擎盖下实现Win32事件驱动编程,可以通过以下步骤来实现:
CreateWindowEx
来创建一个窗口。RegisterClassEx
来注册一个窗口类。GetMessage
和DispatchMessage
来接收和处理消息。TranslateMessage
和DispatchMessage
来处理消息。DestroyWindow
和UnregisterClass
来销毁窗口并释放资源。以下是一个简单的示例代码,演示如何在引擎盖下实现Win32事件驱动编程:
#include<windows.h>
LRESULT CALLBACK WndProc(HWND hWnd, UINT message, WPARAM wParam, LPARAM lParam);
int WINAPI WinMain(HINSTANCE hInstance, HINSTANCE hPrevInstance, LPSTR lpCmdLine, int nCmdShow)
{
WNDCLASSEX wc;
HWND hWnd;
MSG Msg;
// 注册窗口类
wc.cbSize = sizeof(WNDCLASSEX);
wc.style = 0;
wc.lpfnWndProc = WndProc;
wc.cbClsExtra = 0;
wc.cbWndExtra = 0;
wc.hInstance = hInstance;
wc.hIcon = LoadIcon(NULL, IDI_APPLICATION);
wc.hCursor = LoadCursor(NULL, IDC_ARROW);
wc.hbrBackground = (HBRUSH)(COLOR_WINDOW+1);
wc.lpszMenuName = NULL;
wc.lpszClassName = "MyClass";
wc.hIconSm = LoadIcon(NULL, IDI_APPLICATION);
if(!RegisterClassEx(&wc))
{
MessageBox(NULL, "Window Registration Failed!", "Error!", MB_ICONEXCLAMATION | MB_OK);
return 0;
}
// 创建窗口
hWnd = CreateWindowEx(WS_EX_CLIENTEDGE, "MyClass", "My Title", WS_OVERLAPPEDWINDOW, CW_USEDEFAULT, CW_USEDEFAULT, 512, 512, NULL, NULL, hInstance, NULL);
if(hWnd == NULL)
{
MessageBox(NULL, "Window Creation Failed!", "Error!", MB_ICONEXCLAMATION | MB_OK);
return 0;
}
ShowWindow(hWnd, nCmdShow);
UpdateWindow(hWnd);
// 进入消息循环
while(GetMessage(&Msg, NULL, 0, 0) > 0)
{
TranslateMessage(&Msg);
DispatchMessage(&Msg);
}
return Msg.wParam;
}
LRESULT CALLBACK WndProc(HWND hWnd, UINT message, WPARAM wParam, LPARAM lParam)
{
switch (message)
{
case WM_CREATE:
return 0;
case WM_PAINT:
return 0;
case WM_DESTROY:
PostQuitMessage(0);
return 0;
}
return DefWindowProc(hWnd, message, wParam, lParam);
}
在这个示例代码中,我们首先注册了一个窗口类,然后创建了一个窗口,并进入了消息循环。在消息循环中,我们使用TranslateMessage
和DispatchMessage
来处理消息。最后,在窗口被销毁时,我们使用PostQuitMessage
函数退出消息循环并销毁窗口。
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