在Godot中获取VR播放空间并跟踪区域边界涉及以下几个基础概念:
在Godot中,可以使用OpenVR
插件来获取VR播放空间并跟踪区域边界。以下是一个简单的示例代码:
extends Spatial
var openvr: OpenVRInterface = OpenVRInterface.new()
func _ready():
openvr.initialize()
if openvr.is_initialized():
print("OpenVR initialized successfully")
setup_tracking_area()
func setup_tracking_area():
var tracking_area = openvr.create_tracking_area(Vector3(0, 0, 0), Vector3(10, 10, 10))
if tracking_area:
print("Tracking area created successfully")
else:
print("Failed to create tracking area")
func _process(delta):
var pose = openvr.get_tracked_device_pose(OpenVRInterface.TRACKED_DEVICE_INDEX_HMD)
if pose:
var position = pose.transform.origin
var orientation = pose.transform.basis
print("Head position: ", position)
print("Head orientation: ", orientation)
通过以上步骤,你可以在Godot中成功获取VR播放空间并跟踪区域边界。
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