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社区首页 >专栏 >iOS Charts实现非连续折线图

iOS Charts实现非连续折线图

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赵哥窟
发布2018-12-05 14:33:22
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发布2018-12-05 14:33:22
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文章被收录于专栏:日常技术分享

今天看了一篇文章,Charts实现非连续折线图。做一个标记可能以后会用到 效果如下:

image.png

参考资料:https://www.it72.com/thread-12369.htm

以下是搬砖

在ChartDataEntry类中添加一个bool型变量

image.png

然后就是修改LineChartRenderer类,源码如下

代码语言:javascript
复制
//
//  LineChartRenderer.swift
//  Charts
//
//  Copyright 2015 Daniel Cohen Gindi & Philipp Jahoda
//  A port of MPAndroidChart for iOS
//  Licensed under Apache License 2.0
//
//  https://github.com/danielgindi/Charts
//
import Foundation
import CoreGraphics
#if !os(OSX)
    import UIKit
#endif
open class LineChartRenderer: LineRadarRenderer
{
    @objc open weak var dataProvider: LineChartDataProvider?
     
    @objc public init(dataProvider: LineChartDataProvider, animator: Animator, viewPortHandler: ViewPortHandler)
    {
        super.init(animator: animator, viewPortHandler: viewPortHandler)
         
        self.dataProvider = dataProvider
    }
     
    open override func drawData(context: CGContext)
    {
        guard let lineData = dataProvider?.lineData else { return }
         
        for i in 0 ..< lineData.dataSetCount
        {
            guard let set = lineData.getDataSetByIndex(i) else { continue }
             
            if set.isVisible
            {
                if !(set is ILineChartDataSet)
                {
                    fatalError("Datasets for LineChartRenderer must conform to ILineChartDataSet")
                }
                 
                drawDataSet(context: context, dataSet: set as! ILineChartDataSet)
            }
        }
    }
     
    @objc open func drawDataSet(context: CGContext, dataSet: ILineChartDataSet)
    {
        if dataSet.entryCount < 1
        {
            return
        }
         
        context.saveGState()
         
        context.setLineWidth(dataSet.lineWidth)
        if dataSet.lineDashLengths != nil
        {
            context.setLineDash(phase: dataSet.lineDashPhase, lengths: dataSet.lineDashLengths!)
        }
        else
        {
            context.setLineDash(phase: 0.0, lengths: [])
        }
         
        // if drawing cubic lines is enabled
        switch dataSet.mode
        {
        case .linear: fallthrough
        case .stepped:
            drawLinear(context: context, dataSet: dataSet)
             
        case .cubicBezier:
            drawCubicBezier(context: context, dataSet: dataSet)
             
        case .horizontalBezier:
            drawHorizontalBezier(context: context, dataSet: dataSet)
        }
         
        context.restoreGState()
    }
     
    @objc open func drawCubicBezier(context: CGContext, dataSet: ILineChartDataSet)
    {
        guard let dataProvider = dataProvider else { return }
         
        let trans = dataProvider.getTransformer(forAxis: dataSet.axisDependency)
         
        let phaseY = animator.phaseY
         
        _xBounds.set(chart: dataProvider, dataSet: dataSet, animator: animator)
         
        // get the color that is specified for this position from the DataSet
        let drawingColor = dataSet.colors.first!
         
        let intensity = dataSet.cubicIntensity
         
        // the path for the cubic-spline
        let cubicPath = CGMutablePath()
         
        let valueToPixelMatrix = trans.valueToPixelMatrix
         
        if _xBounds.range >= 1
        {
            var prevDx: CGFloat = 0.0
            var prevDy: CGFloat = 0.0
            var curDx: CGFloat = 0.0
            var curDy: CGFloat = 0.0
             
            // Take an extra point from the left, and an extra from the right.
            // That's because we need 4 points for a cubic bezier (cubic=4), otherwise we get lines moving and doing weird stuff on the edges of the chart.
            // So in the starting `prev` and `cur`, go -2, -1
            // And in the `lastIndex`, add +1
             
            let firstIndex = _xBounds.min + 1
            let lastIndex = _xBounds.min + _xBounds.range
             
            var prevPrev: ChartDataEntry! = nil
            var prev: ChartDataEntry! = dataSet.entryForIndex(max(firstIndex - 2, 0))
            var cur: ChartDataEntry! = dataSet.entryForIndex(max(firstIndex - 1, 0))
            var next: ChartDataEntry! = cur
            var nextIndex: Int = -1
             
            if cur == nil { return }
             
            // let the spline start
            cubicPath.move(to: CGPoint(x: CGFloat(cur.x), y: CGFloat(cur.y * phaseY)), transform: valueToPixelMatrix)
             
            for j in stride(from: firstIndex, through: lastIndex, by: 1)
            {
                prevPrev = prev
                prev = cur
                cur = nextIndex == j ? next : dataSet.entryForIndex(j)
                 
                nextIndex = j + 1 < dataSet.entryCount ? j + 1 : j
                next = dataSet.entryForIndex(nextIndex)
                 
                if next == nil { break }
                 
                prevDx = CGFloat(cur.x - prevPrev.x) * intensity
                prevDy = CGFloat(cur.y - prevPrev.y) * intensity
                curDx = CGFloat(next.x - prev.x) * intensity
                curDy = CGFloat(next.y - prev.y) * intensity
                 
                cubicPath.addCurve(
                    to: CGPoint(
                        x: CGFloat(cur.x),
                        y: CGFloat(cur.y) * CGFloat(phaseY)),
                    control1: CGPoint(
                        x: CGFloat(prev.x) + prevDx,
                        y: (CGFloat(prev.y) + prevDy) * CGFloat(phaseY)),
                    control2: CGPoint(
                        x: CGFloat(cur.x) - curDx,
                        y: (CGFloat(cur.y) - curDy) * CGFloat(phaseY)),
                    transform: valueToPixelMatrix)
            }
        }
         
        context.saveGState()
         
        if dataSet.isDrawFilledEnabled
        {
            // Copy this path because we make changes to it
            let fillPath = cubicPath.mutableCopy()
             
            drawCubicFill(context: context, dataSet: dataSet, spline: fillPath!, matrix: valueToPixelMatrix, bounds: _xBounds)
        }
         
        context.beginPath()
        context.addPath(cubicPath)
        context.setStrokeColor(drawingColor.cgColor)
        context.strokePath()
         
        context.restoreGState()
    }
     
    @objc open func drawHorizontalBezier(context: CGContext, dataSet: ILineChartDataSet)
    {
        guard let dataProvider = dataProvider else { return }
         
        let trans = dataProvider.getTransformer(forAxis: dataSet.axisDependency)
         
        let phaseY = animator.phaseY
         
        _xBounds.set(chart: dataProvider, dataSet: dataSet, animator: animator)
         
        // get the color that is specified for this position from the DataSet
        let drawingColor = dataSet.colors.first!
         
        // the path for the cubic-spline
        let cubicPath = CGMutablePath()
         
        let valueToPixelMatrix = trans.valueToPixelMatrix
         
        if _xBounds.range >= 1
        {
            var prev: ChartDataEntry! = dataSet.entryForIndex(_xBounds.min)
            var cur: ChartDataEntry! = prev
             
            if cur == nil { return }
             
            // let the spline start
            cubicPath.move(to: CGPoint(x: CGFloat(cur.x), y: CGFloat(cur.y * phaseY)), transform: valueToPixelMatrix)
             
            for j in stride(from: (_xBounds.min + 1), through: _xBounds.range + _xBounds.min, by: 1)
            {
                prev = cur
                cur = dataSet.entryForIndex(j)
                 
                let cpx = CGFloat(prev.x + (cur.x - prev.x) / 2.0)
                 
                cubicPath.addCurve(
                    to: CGPoint(
                        x: CGFloat(cur.x),
                        y: CGFloat(cur.y * phaseY)),
                    control1: CGPoint(
                        x: cpx,
                        y: CGFloat(prev.y * phaseY)),
                    control2: CGPoint(
                        x: cpx,
                        y: CGFloat(cur.y * phaseY)),
                    transform: valueToPixelMatrix)
            }
        }
         
        context.saveGState()
         
        if dataSet.isDrawFilledEnabled
        {
            // Copy this path because we make changes to it
            let fillPath = cubicPath.mutableCopy()
             
            drawCubicFill(context: context, dataSet: dataSet, spline: fillPath!, matrix: valueToPixelMatrix, bounds: _xBounds)
        }
         
        context.beginPath()
        context.addPath(cubicPath)
        context.setStrokeColor(drawingColor.cgColor)
        context.strokePath()
         
        context.restoreGState()
    }
     
    open func drawCubicFill(
        context: CGContext,
                dataSet: ILineChartDataSet,
                spline: CGMutablePath,
                matrix: CGAffineTransform,
                bounds: XBounds)
    {
        guard
            let dataProvider = dataProvider
            else { return }
         
        if bounds.range <= 0
        {
            return
        }
         
        let fillMin = dataSet.fillFormatter?.getFillLinePosition(dataSet: dataSet, dataProvider: dataProvider) ?? 0.0
        var pt1 = CGPoint(x: CGFloat(dataSet.entryForIndex(bounds.min + bounds.range)?.x ?? 0.0), y: fillMin)
        var pt2 = CGPoint(x: CGFloat(dataSet.entryForIndex(bounds.min)?.x ?? 0.0), y: fillMin)
        pt1 = pt1.applying(matrix)
        pt2 = pt2.applying(matrix)
         
        spline.addLine(to: pt1)
        spline.addLine(to: pt2)
        spline.closeSubpath()
         
        if dataSet.fill != nil
        {
            drawFilledPath(context: context, path: spline, fill: dataSet.fill!, fillAlpha: dataSet.fillAlpha)
        }
        else
        {
            drawFilledPath(context: context, path: spline, fillColor: dataSet.fillColor, fillAlpha: dataSet.fillAlpha)
        }
    }
     
    private var _lineSegments = [CGPoint](repeating: CGPoint(), count: 2)
     
    @objc open func drawLinear(context: CGContext, dataSet: ILineChartDataSet)
    {
        guard let dataProvider = dataProvider else { return }
         
        let trans = dataProvider.getTransformer(forAxis: dataSet.axisDependency)
         
        let valueToPixelMatrix = trans.valueToPixelMatrix
         
        let entryCount = dataSet.entryCount
        let isDrawSteppedEnabled = dataSet.mode == .stepped
        let pointsPerEntryPair = isDrawSteppedEnabled ? 4 : 2
         
        let phaseY = animator.phaseY
         
        _xBounds.set(chart: dataProvider, dataSet: dataSet, animator: animator)
         
        // if drawing filled is enabled
        if dataSet.isDrawFilledEnabled && entryCount > 0
        {
            drawLinearFill(context: context, dataSet: dataSet, trans: trans, bounds: _xBounds)
        }
         
        context.saveGState()
         
        context.setLineCap(dataSet.lineCapType)
        // more than 1 color
        if dataSet.colors.count > 1
        {
            if _lineSegments.count != pointsPerEntryPair
            {
                // Allocate once in correct size
                _lineSegments = [CGPoint](repeating: CGPoint(), count: pointsPerEntryPair)
            }
             
            for j in stride(from: _xBounds.min, through: _xBounds.range + _xBounds.min, by: 1)
            {
                var e: ChartDataEntry! = dataSet.entryForIndex(j)
                 
                if e == nil { continue }
                 
                _lineSegments[0].x = CGFloat(e.x)
                _lineSegments[0].y = CGFloat(e.y * phaseY)
                 
                if j < _xBounds.max
                {
                    e = dataSet.entryForIndex(j + 1)
                     
                    if e == nil { break }
                     
                    if isDrawSteppedEnabled
                    {
                        _lineSegments[1] = CGPoint(x: CGFloat(e.x), y: _lineSegments[0].y)
                        _lineSegments[2] = _lineSegments[1]
                        _lineSegments[3] = CGPoint(x: CGFloat(e.x), y: CGFloat(e.y * phaseY))
                    }
                    else
                    {
                        _lineSegments[1] = CGPoint(x: CGFloat(e.x), y: CGFloat(e.y * phaseY))
                    }
                }
                else
                {
                    _lineSegments[1] = _lineSegments[0]
                }
                for i in 0..<_lineSegments.count
                {
                    _lineSegments[i] = _lineSegments[i].applying(valueToPixelMatrix)
                }
                 
                if (!viewPortHandler.isInBoundsRight(_lineSegments[0].x))
                {
                    break
                }
                 
                // make sure the lines don't do shitty things outside bounds
                if !viewPortHandler.isInBoundsLeft(_lineSegments[1].x)
                    || (!viewPortHandler.isInBoundsTop(_lineSegments[0].y) && !viewPortHandler.isInBoundsBottom(_lineSegments[1].y))
                {
                    continue
                }
                 
                // get the color that is set for this line-segment
                context.setStrokeColor(dataSet.color(atIndex: j).cgColor)
                context.strokeLineSegments(between: _lineSegments)
            }
        }
        else
        { // only one color per dataset
             
            var e1: ChartDataEntry!
            var e2: ChartDataEntry!
             
            e1 = dataSet.entryForIndex(_xBounds.min)
             
            if e1 != nil
            {
                context.beginPath()
                var firstPoint = true
                var closePath = false
                for x in stride(from: _xBounds.min, through: _xBounds.range + _xBounds.min, by: 1)
                {
                    e1 = dataSet.entryForIndex(x == 0 ? 0 : (x - 1))
                    e2 = dataSet.entryForIndex(x)
                     
                    if e1 == nil || e2 == nil { continue }
                     
                    let pt = CGPoint(
                        x: CGFloat(e1.x),
                        y: CGFloat(e1.y * phaseY)
                        ).applying(valueToPixelMatrix)
                     
                    if firstPoint
                    {
                        if e1.visible {
                            context.move(to: pt)
                            firstPoint = false
                        }else if e2.visible {
                            context.move(to: CGPoint(
                                x: CGFloat(e2.x),
                                y: CGFloat(e2.y * phaseY)
                                ).applying(valueToPixelMatrix))
                        }
                    }
                    else if e1.visible
                    {
                        if closePath {
                            continue
                        }else {
                            context.addLine(to: pt)
                        }
                    }
                     
                    if isDrawSteppedEnabled
                    {
                        context.addLine(to: CGPoint(
                            x: CGFloat(e2.x),
                            y: CGFloat(e1.y * phaseY)
                            ).applying(valueToPixelMatrix))
                    }
                    if e2.visible {
                        if closePath {
                            context.move(to: CGPoint(
                                x: CGFloat(e2.x),
                                y: CGFloat(e2.y * phaseY)
                                ).applying(valueToPixelMatrix))
                            closePath = false
                        }else{
                            context.addLine(to: CGPoint(
                                x: CGFloat(e2.x),
                                y: CGFloat(e2.y * phaseY)
                                ).applying(valueToPixelMatrix))
                        }
                    }else {
                        closePath = true
                    }
                }
                 
                if !firstPoint
                {
                    context.setStrokeColor(dataSet.color(atIndex: 0).cgColor)
                    context.strokePath()
                }
            }
        }
         
        context.restoreGState()
    }
     
    open func drawLinearFill(context: CGContext, dataSet: ILineChartDataSet, trans: Transformer, bounds: XBounds)
    {
        guard let dataProvider = dataProvider else { return }
         
        let filled = generateFilledPath(
            dataSet: dataSet,
            fillMin: dataSet.fillFormatter?.getFillLinePosition(dataSet: dataSet, dataProvider: dataProvider) ?? 0.0,
            bounds: bounds,
            matrix: trans.valueToPixelMatrix)
         
        if dataSet.fill != nil
        {
            drawFilledPath(context: context, path: filled, fill: dataSet.fill!, fillAlpha: dataSet.fillAlpha)
        }
        else
        {
            drawFilledPath(context: context, path: filled, fillColor: dataSet.fillColor, fillAlpha: dataSet.fillAlpha)
        }
    }
     
    /// Generates the path that is used for filled drawing.
    private func generateFilledPath(dataSet: ILineChartDataSet, fillMin: CGFloat, bounds: XBounds, matrix: CGAffineTransform) -> CGPath
    {
        let phaseY = animator.phaseY
        let isDrawSteppedEnabled = dataSet.mode == .stepped
        let matrix = matrix
         
        var e: ChartDataEntry!
         
        let filled = CGMutablePath()
        var drawFirst = false
        e = dataSet.entryForIndex(bounds.min)
        if e != nil && e.visible
        {
            drawFirst = true
            filled.move(to: CGPoint(x: CGFloat(e.x), y: fillMin), transform: matrix)
            filled.addLine(to: CGPoint(x: CGFloat(e.x), y: CGFloat(e.y * phaseY)), transform: matrix)
        }
        var currentEntry  :ChartDataEntry!
        var previousEntry :ChartDataEntry!
        previousEntry = e
        var closed = false
        // create a new path
        for x in stride(from: (bounds.min + 1), through: bounds.range + bounds.min, by: 1)
        {
            guard let e = dataSet.entryForIndex(x) else { continue }
            currentEntry = e
            if(!currentEntry.visible) {
                if(closed || !drawFirst){continue}
                filled.addLine(to: CGPoint(x: CGFloat(previousEntry.x), y: fillMin), transform: matrix)
                filled.closeSubpath()
                closed = true
                continue
            }
            else if(closed) {
                closed = false
                filled.move(to: CGPoint(x: CGFloat(currentEntry.x), y: fillMin), transform: matrix)
            }
            if isDrawSteppedEnabled
            {
                guard let ePrev = dataSet.entryForIndex(x-1) else { continue }
                filled.addLine(to: CGPoint(x: CGFloat(e.x), y: CGFloat(ePrev.y * phaseY)), transform: matrix)
            }
            if drawFirst {
                filled.addLine(to: CGPoint(x: CGFloat(e.x), y: CGFloat(e.y * phaseY)), transform: matrix)
            }else{
                drawFirst = true
                filled.move(to: CGPoint(x: CGFloat(e.x), y: fillMin), transform: matrix)
                filled.addLine(to: CGPoint(x: CGFloat(e.x), y: CGFloat(e.y * phaseY)), transform: matrix)
            }
            previousEntry = currentEntry
        }
         
        // close up
        e = dataSet.entryForIndex(bounds.range + bounds.min)
        if e != nil && e.visible
        {
            filled.addLine(to: CGPoint(x: CGFloat(e.x), y: fillMin), transform: matrix)
        }
        if drawFirst {
            filled.closeSubpath()
        }
         
        return filled
    }
     
    open override func drawValues(context: CGContext)
    {
        guard
            let dataProvider = dataProvider,
            let lineData = dataProvider.lineData
            else { return }
        if isDrawingValuesAllowed(dataProvider: dataProvider)
        {
            var dataSets = lineData.dataSets
             
            let phaseY = animator.phaseY
             
            var pt = CGPoint()
             
            for i in 0 ..< dataSets.count
            {
                guard let dataSet = dataSets[i] as? ILineChartDataSet else { continue }
                 
                if !shouldDrawValues(forDataSet: dataSet)
                {
                    continue
                }
                 
                let valueFont = dataSet.valueFont
                 
                guard let formatter = dataSet.valueFormatter else { continue }
                 
                let trans = dataProvider.getTransformer(forAxis: dataSet.axisDependency)
                let valueToPixelMatrix = trans.valueToPixelMatrix
                 
                let iconsOffset = dataSet.iconsOffset
                 
                // make sure the values do not interfear with the circles
                var valOffset = Int(dataSet.circleRadius * 1.75)
                 
                if !dataSet.isDrawCirclesEnabled
                {
                    valOffset = valOffset / 2
                }
                 
                _xBounds.set(chart: dataProvider, dataSet: dataSet, animator: animator)
                 
                for j in stride(from: _xBounds.min, through: min(_xBounds.min + _xBounds.range, _xBounds.max), by: 1)
                {
                    guard let e = dataSet.entryForIndex(j) else { break }
                    if !e.visible {continue}
                    pt.x = CGFloat(e.x)
                    pt.y = CGFloat(e.y * phaseY)
                    pt = pt.applying(valueToPixelMatrix)
                     
                    if (!viewPortHandler.isInBoundsRight(pt.x))
                    {
                        break
                    }
                     
                    if (!viewPortHandler.isInBoundsLeft(pt.x) || !viewPortHandler.isInBoundsY(pt.y))
                    {
                        continue
                    }
                     
                    if dataSet.isDrawValuesEnabled {
                        ChartUtils.drawText(
                            context: context,
                            text: formatter.stringForValue(
                                e.y,
                                entry: e,
                                dataSetIndex: i,
                                viewPortHandler: viewPortHandler),
                            point: CGPoint(
                                x: pt.x,
                                y: pt.y - CGFloat(valOffset) - valueFont.lineHeight),
                            align: .center,
                            attributes: [NSAttributedStringKey.font: valueFont, NSAttributedStringKey.foregroundColor: dataSet.valueTextColorAt(j)])
                    }
                     
                    if let icon = e.icon, dataSet.isDrawIconsEnabled
                    {
                        ChartUtils.drawImage(context: context,
                                             image: icon,
                                             x: pt.x + iconsOffset.x,
                                             y: pt.y + iconsOffset.y,
                                             size: icon.size)
                    }
                }
            }
        }
    }
     
    open override func drawExtras(context: CGContext)
    {
        drawCircles(context: context)
    }
     
    private func drawCircles(context: CGContext)
    {
        guard
            let dataProvider = dataProvider,
            let lineData = dataProvider.lineData
            else { return }
         
        let phaseY = animator.phaseY
        let dataSets = lineData.dataSets
         
        var pt = CGPoint()
        var rect = CGRect()
         
        context.saveGState()
         
        for i in 0 ..< dataSets.count
        {
            guard let dataSet = lineData.getDataSetByIndex(i) as? ILineChartDataSet else { continue }
             
            if !dataSet.isVisible || !dataSet.isDrawCirclesEnabled || dataSet.entryCount == 0
            {
                continue
            }
             
            let trans = dataProvider.getTransformer(forAxis: dataSet.axisDependency)
            let valueToPixelMatrix = trans.valueToPixelMatrix
             
            _xBounds.set(chart: dataProvider, dataSet: dataSet, animator: animator)
             
            let circleRadius = dataSet.circleRadius
            let circleDiameter = circleRadius * 2.0
            let circleHoleRadius = dataSet.circleHoleRadius
            let circleHoleDiameter = circleHoleRadius * 2.0
             
            let drawCircleHole = dataSet.isDrawCircleHoleEnabled &&
                circleHoleRadius < circleRadius &&
                circleHoleRadius > 0.0
            let drawTransparentCircleHole = drawCircleHole &&
                (dataSet.circleHoleColor == nil ||
                    dataSet.circleHoleColor == NSUIColor.clear)
             
            for j in stride(from: _xBounds.min, through: _xBounds.range + _xBounds.min, by: 1)
            {
                guard let e = dataSet.entryForIndex(j) else { break }
                if !e.visible{continue}
                pt.x = CGFloat(e.x)
                pt.y = CGFloat(e.y * phaseY)
                pt = pt.applying(valueToPixelMatrix)
                 
                if (!viewPortHandler.isInBoundsRight(pt.x))
                {
                    break
                }
                 
                // make sure the circles don't do shitty things outside bounds
                if (!viewPortHandler.isInBoundsLeft(pt.x) || !viewPortHandler.isInBoundsY(pt.y))
                {
                    continue
                }
                 
                context.setFillColor(dataSet.getCircleColor(atIndex: j)!.cgColor)
                 
                rect.origin.x = pt.x - circleRadius
                rect.origin.y = pt.y - circleRadius
                rect.size.width = circleDiameter
                rect.size.height = circleDiameter
                 
                if drawTransparentCircleHole
                {
                    // Begin path for circle with hole
                    context.beginPath()
                    context.addEllipse(in: rect)
                     
                    // Cut hole in path
                    rect.origin.x = pt.x - circleHoleRadius
                    rect.origin.y = pt.y - circleHoleRadius
                    rect.size.width = circleHoleDiameter
                    rect.size.height = circleHoleDiameter
                    context.addEllipse(in: rect)
                     
                    // Fill in-between
                    context.fillPath(using: .evenOdd)
                }
                else
                {
                    context.fillEllipse(in: rect)
                     
                    if drawCircleHole
                    {
                        context.setFillColor(dataSet.circleHoleColor!.cgColor)
                      
                        // The hole rect
                        rect.origin.x = pt.x - circleHoleRadius
                        rect.origin.y = pt.y - circleHoleRadius
                        rect.size.width = circleHoleDiameter
                        rect.size.height = circleHoleDiameter
                         
                        context.fillEllipse(in: rect)
                    }
                }
            }
        }
         
        context.restoreGState()
    }
     
    open override func drawHighlighted(context: CGContext, indices: [Highlight])
    {
        guard
            let dataProvider = dataProvider,
            let lineData = dataProvider.lineData
            else { return }
         
        let chartXMax = dataProvider.chartXMax
         
        context.saveGState()
         
        for high in indices
        {
            guard let set = lineData.getDataSetByIndex(high.dataSetIndex) as? ILineChartDataSet
                , set.isHighlightEnabled
                else { continue }
             
            guard let e = set.entryForXValue(high.x, closestToY: high.y) else { continue }
             
            if !isInBoundsX(entry: e, dataSet: set)
            {
                continue
            }
         
            context.setStrokeColor(set.highlightColor.cgColor)
            context.setLineWidth(set.highlightLineWidth)
            if set.highlightLineDashLengths != nil
            {
                context.setLineDash(phase: set.highlightLineDashPhase, lengths: set.highlightLineDashLengths!)
            }
            else
            {
                context.setLineDash(phase: 0.0, lengths: [])
            }
             
            let x = high.x // get the x-position
            let y = high.y * Double(animator.phaseY)
             
            if x > chartXMax * animator.phaseX
            {
                continue
            }
             
            let trans = dataProvider.getTransformer(forAxis: set.axisDependency)
             
            let pt = trans.pixelForValues(x: x, y: y)
             
            high.setDraw(pt: pt)
             
            // draw the lines
            drawHighlightLines(context: context, point: pt, set: set)
        }
         
        context.restoreGState()
    }
}

使用代码片段

代码语言:javascript
复制
NSMutableArray *values = [[NSMutableArray alloc] init]
    for (int i = 0; i < 20; i++){
        double val = arc4random_uniform(100) + 3;
        ChartDataEntry* entry = [[ChartDataEntry alloc] initWithX:i y:val];
        if((i >= 0 && i <= 3) || (i >= 7 && i <= 8))[entry setVisible:NO];
        [values addObject:entry];
    }
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原始发表:2018.11.01 ,如有侵权请联系 cloudcommunity@tencent.com 删除

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