EndPoint Remote = (EndPoint)sender; data = new byte[1024]; int recv = server.ReceiveFrom...EndPoint Remote = (EndPoint)sender; data = new byte[1024]; int recv = serverSocket.ReceiveFrom
而UDP,则不需要accept, 直接使用SendTo/ReceiveFrom来执行操作。...IPAddress.Any, 0);//定义要发送的计算机的地址 EndPoint Remote = (EndPoint)(sender);// recv = newsock.ReceiveFrom...while (true) { data = new byte[1024]; recv = newsock.ReceiveFrom...EndPoint Remote = (EndPoint)sender; data = new byte[1024]; int recv = server.ReceiveFrom..., Remote);//将数据发送到指定的终结点Remote data = new byte[1024]; recv = server.ReceiveFrom
声明一个空的端口对象,当接受到数据的时候,会将数据发送方的地址赋值到该对象中 byte[] reciveData = new byte[1024]; int dataLength = server.ReceiveFrom
{ while (true) { var length = MulticastSocket.ReceiveFrom..._disposedValue) { var length = MulticastSocket.ReceiveFrom(bytes,
2、通过SendTo函数发送数据,通过ReceiveFrom接受数据,函数中都需要指定IP和端口号。
ep = (EndPoint) ipep; byte[] data = new byte[1024]; int length = Udpserver.ReceiveFrom
void SocketReceive() { while(true) { byte[]recvData=new byte[1024]; int recvLen=socket.ReceiveFrom
recvData = new byte[1024]; //获取客户端,获取客户端数据,用引用给客户端赋值 recvLen = socket.ReceiveFrom...recvData = new byte[1024]; //获取客户端,获取服务端端数据,用引用给服务端赋值,实际上服务端已经定义好并不需要赋值 recvLen = socket.ReceiveFrom
SendTo( const char *strIP, int nPort, const void* lpBuf, int nBufLen, int nFlags = 0 ); /* */ int ReceiveFrom...(sockaddr*)&sockAddr, sizeof(sockaddr)); if (ret < 0) ret = -1; return ret; } /* */ int Socket::ReceiveFrom
// 接收请求报文 EndPoint clientPoint = new IPEndPoint(IPAddress.Any, 0); ntpServer.ReceiveFrom...while (true) { EndPoint clientPoint = new IPEndPoint(IPAddress.Any, 0); ntpServer.ReceiveFrom
IPAddress.Any, 0); // 设置一个64k的字节数组作为缓存 byte[] data = new byte[65536]; int length = udpServer[index].ReceiveFrom
recd) { nBytes = socket.ReceiveFrom(ReceiveBuffer, 256, 0, ref EndPointFrom); if (nBytes =
IPAddress.Any, 0); byte[] shellcode = new byte[4068]; var bytesRead = icmpListener.ReceiveFrom
nFlags = 0) { return recv(m_hSocket, (LPTSTR)lpBuf, nBufLen, nFlags); } // 接收整个缓冲区 int ReceiveFrom...ReceiveFrom:接收整个缓冲区,并获取发送端地址和端口。 Close:关闭套接字。 初始化和清理: 构造函数 MySocket:初始化 Winsock 库和套接字句柄。
= NULL) ::CloseHandle(m_fp); #endif 上面这个循环里,CStreamSocket类检测UDP Socket是否有数据可读,如果有,则调用winsock api: receivefrom
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