JavaScript 拼图拖拽游戏的源码通常会包含以下几个核心部分:
以下是一个简单的三阶拼图游戏的基本框架:
<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="UTF-8">
<title>拼图游戏</title>
<style>
.puzzle-container {
width: 300px;
height: 300px;
position: relative;
}
.puzzle-piece {
width: 100px;
height: 100px;
border: 1px solid #000;
position: absolute;
cursor: pointer;
}
</style>
</head>
<body>
<div id="game-board" class="puzzle-container">
<!-- 拼图块将通过JavaScript插入到这里 -->
</div>
<script>
const pieces = [
{id: 1, img: 'path/to/image1.jpg'},
{id: 2, img: 'path/to/image2.jpg'},
// ... 其他拼图块
];
function createPuzzleBoard() {
const board = document.getElementById('game-board');
pieces.forEach(piece => {
const div = document.createElement('div');
div.className = 'puzzle-piece';
div.id = `piece-${piece.id}`;
div.style.backgroundImage = `url(${piece.img})`;
div.style.backgroundPosition = `-${(piece.id - 1) * 100}px 0`;
div.addEventListener('mousedown', startDrag);
board.appendChild(div);
});
}
let draggedPiece = null;
function startDrag(e) {
draggedPiece = e.target;
e.dataTransfer.effectAllowed = 'move';
e.dataTransfer.setData('text/html', draggedPiece.innerHTML);
}
// 这里还需要添加拖拽过程中的事件处理和结束拖拽的逻辑
createPuzzleBoard();
</script>
</body>
</html>
addEventListener
监听拖拽事件,并在事件处理函数中更新拼图块的位置。dataTransfer
对象来处理拖拽数据。以上是一个简化的示例,实际开发中可能需要更复杂的逻辑来处理边界情况和错误。
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