0.4f : 0.6f; targetPage = currentPage + (int) (pageOffset + truncator); } .........density } 我们可以通过反射来调整这2个值,解决滑动灵敏度的问题 val mFlingDistance: Field mFlingDistance = ViewPager::class.java.getDeclaredField...mFlingDistance.set(mViewPager, 10) //你定义的值 val mMinimumVelocity: Field mMinimumVelocity = ViewPager::class.java.getDeclaredField
open(filename) as f: for line in f: for word in line.split(): yield word print 'iter_std took %0.6f...filename) as f: txt = f.read() for word in re.finditer('\w+', txt): yield word print 'iter_re took %0.6f...= StringIO(f.read()) for line in io: for word in line.split(): yield word print 'iter_io took %0.6f
turtlesim/Pose.h" void poseCallback(const turtlesim::Pose::ConstPtr& msg) { ROS_INFO("Turtle pose: x:%0.6f..., y:%0.6f", msg->x, msg->y); } int main(int argc, char **argv) { ros::init(argc, argv, "pose_subscriber...0,vel_z=0; void poseCallback(const turtlesim::Pose::ConstPtr& msg) { ROS_INFO("Turtle pose: x:%0.6f..., y:%0.6f", msg->x, msg->y); vel_x=(goal_x-msg->x)/8.0; vel_z=(goal_y-msg->y)/40.0; } int main
import org.springframework.boot.test.context.SpringBootTest; import javax.imageio.ImageIO; import java.awt....*; import java.io.File; import java.io.IOException; @SpringBootTest class PictestApplicationTests {...Thumbnails.of(originFile).scale(1).watermark(Positions.TOP_RIGHT, ImageIO.read(new File(waterImg)),0.6f
} } }() } for _, f := range files { c <- f } close(c) wg.Wait() fmt.Printf("下载文件耗时:%0.6f...= nil { panic(err) } fmt.Printf("解压文件耗时:%0.6f\n", time.Now().Sub(start).Seconds()) // 读取日志文件...:= range files { c <- strings.TrimRight(f, ".lzo") } close(c) wg.Wait() fmt.Printf("读取文件耗时:%0.6f...} } }() } for _, f := range files { c <- f } close(c) wg.Wait() fmt.Printf("下载文件耗时:%0.6f...) } }() } for _, f := range files { c <- f } close(c) wg.Wait() fmt.Printf("读取文件耗时:%0.6f
.y = -(int) (rate * 200); mPath.reset(); invalidate(); }); 4.随便玩玩 源码在文尾,文件是Lever1CubicView.java...], r * CIRCLE_ARRAY[7][1], r * CIRCLE_ARRAY[8][0], r * CIRCLE_ARRAY[8][1] + ((1 - runNum) * 0.6f...* r, r * CIRCLE_ARRAY[2][0], r * CIRCLE_ARRAY[2][1]+ (1 - runNum) * 0.6f * r); mPath.cubicTo...* r); mPath.cubicTo(//第二段 r * CIRCLE_ARRAY[3][0], r * CIRCLE_ARRAY[3][1]+ (1 - runNum) * 0.6f...* CIRCLE_ARRAY[11][0], r * CIRCLE_ARRAY[11][1]); ---- 好了,就演示这么多,你可以把源码拷过去自己玩玩,源码文件Lever2CubicView.java
一般使用的默认值 glBlandFunc(GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA); 枚举值套入公式 使用默认参数,举例: 源颜色(CS)为: (1.0f,0.5f,0.0f, 0.6f...) 目标颜色(CD)为:(0f,1.0f,0.5f, 1.0f) S(源因子)为: 0.6f D(目标因子)为: 1-0.6f(源透明度) = 0.4f 结果 = (源颜色 * 0.6f) +
、菜单的缩放比例计算 仔细观察了下QQ,菜单大概缩放变化是0.7~1.0 float leftScale = 1 - 0.3f * scale; 3、菜单的透明度比例: 我们设置为0.6~1.0;即:0.6f...- scale) 4、菜单的x方向偏移量: 看一下QQ,并非完全从被内容区域覆盖,还是有一点拖出的感觉,所以我们的偏移量这么设置: tranlateX = mMenuWidth * scale * 0.6f... leftScale); ViewHelper.setScaleY(mMenu, leftScale); ViewHelper.setAlpha(mMenu, 0.6f... + 0.4f * (1 - scale)); ViewHelper.setTranslationX(mMenu, mMenuWidth * scale * 0.6f); ...mMenu, leftScale); // ViewHelper.setScaleY(mMenu, leftScale); // ViewHelper.setAlpha(mMenu, 0.6f
,vel_z=0; void poseCallback(const turtlesim::Pose::ConstPtr& msg) { ROS_INFO("Turtle pose: x:%0.6f..., y:%0.6f", msg->x, msg->y); vel_x = 1.0 * sqrt(pow((goal_x-msg->x), 2) + pow((goal_y-msg->y), 2
property.floatValue = EditorGUI.FloatField(new Rect(position.x, position.y, position.width * 0.6f..., property.floatValue); EditorGUI.LabelField(new Rect(position.x + position.width * 0.6f
).apply { interpolator = LinearInterpolator() } val kf3 = Keyframe.ofFloat(0.6f...关于代码,参考Githubhttps://github.com/wangli135/ClimbDemo/tree/master/jetpackdemo/src/main/java/com/xingfeng
RecomPopup.ShowListener() { @Override public void show() { backgroundAlpha(0.6f
alpha:1] CGColor]; textView.font = [UIFont systemFontOfSize:18]; textView.layer.borderWidth = 0.6f
关于我们" android:textColor="#b0b8b2" android:textSize="14dp"/ </LinearLayout </RelativeLayout 然后java...private int screenHeight = 0;//屏幕高度 private int keyHeight = 0; //软件盘弹起后所占高度 private float scale = 0.6f...mAnimatorTranslateY.setInterpolator(new LinearInterpolator()); mAnimatorTranslateY.start(); RxAnimationUtils.zoomIn(mLogo, 0.6f...LinearInterpolator()); mAnimatorTranslateY.start(); //键盘收回后,logo恢复原来大小,位置同样回到初始位置 RxAnimationUtils.zoomOut(mLogo, 0.6f
代码如下: public void animationUp() { ObjectAnimator scaleX = ObjectAnimator.ofFloat(tvHint, "scaleX", 0.6f...); ObjectAnimator scaleY = ObjectAnimator.ofFloat(tvHint, "scaleY", 0.6f); AnimatorSet animatorSet
按照窗户从后到前的顺序绘制窗户,上面“不正常效果”是随机绘制 // 窗户纹理位移坐标 vector vegetation { glm::vec3(0.5f, 0.0f, -0.6f...glm::vec3( 0.0f, 0.0f, 0.7f), glm::vec3(-0.3f, 0.0f, -2.3f), glm::vec3( 0.5f, 0.0f, -0.6f
在之前的文章中已经为大家介绍了java并发编程的工具:BlockingQueue接口、ArrayBlockingQueue、DelayQueue、LinkedBlockingQueue、PriorityBlockingQueue...由于Java程序员常用的HashMap的操作方法不是同步的,所以在多线程环境下会导致存取操作数据不一致的问题,Map接口的另一个实现类Hashtable 虽然是线程安全的,但是在多线程下执行效率很低。...为了解决这个问题,在java 1.5版本中引入了线程安全的集合类ConcurrentMap。...java.util.concurrent.ConcurrentMap接口是Java集合类框架提供的线程安全的map,这意味着多线程同时访问它,不会影响map中每一条数据的一致性。...创建容量为8,负载系数为0.6的ConcurrentHashMap ConcurrentHashMap numbers = new ConcurrentHashMap(8, 0.6f
0.225f + 0.325f, 1, 1); } #endif 7.ButtonGroup:按钮组 将多个按钮水平放置在一组中 [ButtonGroup] [GUIColor(1, 0.6f..., 0.4f)] private void Cancel() { } [ButtonGroup] [GUIColor(1, 0.6f, 0.4f)]...private void Cancel1() { } [ButtonGroup] [GUIColor(1, 0.6f, 0.4f)] private...void Cancel2() { } [ButtonGroup] [GUIColor(1, 0.6f, 0.4f)] private void Cancel3
1 /** 2 * 3 */ 4 package com.b510.lucene.util; 5 6 import java.io.File; 7 import java.io.IOException...; 8 import java.sql.Connection; 9 import java.sql.DriverManager; 10 import java.sql.PreparedStatement...; 11 import java.sql.ResultSet; 12 import java.sql.SQLException; 13 import java.util.HashMap; 14...import java.util.Map; 15 16 import org.apache.lucene.analysis.standard.StandardAnalyzer; 17 import...document.setBoost(scores.get(et)); 98 } else { 99 document.setBoost(0.6f
dismissListener); // 绑定筛选点击事件 mPopupWindow.setOnItemSelectedListener(itemClickListener); // 如果透明度设置为0的话,则默认设置为0.6f...if (0 == alpha) { alpha = 0.6f; } // 设置背景透明度 WindowManager.LayoutParams lp = activity.getWindow().getAttributes...; import java.util.List; /** * Created by junweiliu on 16/11/7. */ public class BaseActivity extends...dismissListener); // 绑定筛选点击事件 mPopupWindow.setOnItemSelectedListener(itemClickListener); // 如果透明度设置为0的话,则默认设置为0.6f...if (0 == alpha) { alpha = 0.6f; } // 设置背景透明度 WindowManager.LayoutParams lp = activity.getWindow().getAttributes
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