mCurrentAnimation.start(); invalidate(); } @Override protected void render(GLCanvas...= 1f) { requestRender |= mPrevAnimation.calculate(animTime); canvas.save(GLCanvas.SAVE_FLAG_ALPHA...| GLCanvas.SAVE_FLAG_MATRIX); canvas.setAlpha(1f - alpha); mPrevAnimation.apply...null) { requestRender |= mCurrentAnimation.calculate(animTime); canvas.save(GLCanvas.SAVE_FLAG_ALPHA...| GLCanvas.SAVE_FLAG_MATRIX); canvas.setAlpha(alpha); mCurrentAnimation.apply
4.在ContactsView类中的createPartControl()方法下编写代码: GLCanvas canvas; @Override public void createPartControl...) { GLData data = new GLData(); data.depthSize = 1; data.doubleBuffer = true; canvas = new GLCanvas...同时创建类Refresher: class Refresher implements Runnable { public static final int DELAY = 100; private GLCanvas...canvas; private float rotate = 0.0f; public Refresher(GLCanvas canvas) { this.canvas = canvas;
iup.gauge) iup.tabs = iup_id(iup.tabs) iup.matrix = iup_id(iup.matrix) iup.tree = iup_id(iup.tree) iup.glcanvas...= iup_id(iup.glcanvas) iup.pplot = iup_id(iup.pplot) iup.olecontrol = iup_id(iup.olecontrol) iup.speech
做如下修改: 在下列文件中修改#define wxUSE_GLCANVAS 0为 #define wxUSE_GLCANVAS 1 : wxWidgets-2.8.11\include\wx\msw
"text/javascript"> <canvas id="<em>GLCanvas</em>...Texture; //This will hold the textures image var TextureImage; function Ready(){ GL = new WebGL("GLCanvas
下面是完整的JavaScript代码: var GL; var Building; function Ready() { GL = new WebGL("GLCanvas", "FragmentShader
下面是当前画布和新画布的代码: <canvas id="<em>GLCanvas</em>" width="600" height="400" style="position:absolute; top:0px; left
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