public class Program { private static ChatRoom _chatRoom; public static void Main(string[]...(juice); _chatRoom.Attach(cola); _chatRoom.Attach(iori); _chatRoom.Attach(marin...); _chatRoom.Talk2All(juice, "Hello Every one!")...; _chatRoom.Talk2User(cola, iori, "Hello Iori!")...; _chatRoom.Talk2User(iori, marin, "Hello Marin!")
//ChatRoom 聊天室类,当做中介者 type ChatRoom struct{} var chatRoom = NewChatRoom() //NewChatRoom 实例化中介者 func...NewChatRoom() *ChatRoom { return &ChatRoom{} } //ShowMessage 中介者发送消息 func (cr *ChatRoom) ShowMessage...Name: name, } } //SendMessage 用户类使用中介者发送消息 func (u *User) SendMessage(msg string) { chatRoom.ShowMessage
= new ChatRoom(); User* user1 = new ChatUser("User1", chatRoom); User* user2 = new ChatUser(..."User2", chatRoom); User* user3 = new ChatUser("User3", chatRoom); chatRoom->addUser(user1);...chatRoom->addUser(user2); chatRoom->addUser(user3); user1->sendMessage("Hello, everyone!...; delete user1; delete user2; delete user3; delete chatRoom; return 0; } 运行结果:...Demo2:模拟的聊天室 #include #include #include using namespace std; struct ChatRoom
所以我们可以把ChatRoom设计成单例模式,不管User创建多少实例,获得的ChatRoom都是同一个,这样就节省了内存开销。...我们用单例模式来改写一下ChatRoom的代码: import threading class ChatRoom: _lock = threading.Lock() def..., '_instance'): with ChatRoom...._lock: if not hasattr(ChatRoom, '_instance'): ChatRoom....__new__(cls) return ChatRoom._instance 到这里,这个问题才算是被优化到了极限。
= itchat.update_chatroom(c['UserName']) specifed_chatroom_memberList = list(specifed_chatroom...['MemberList']) chatroom_name = specifed_chatroom['NickName'] chatroom_friends[chatroom_name...chatroom_friends 设计一个函数,获取相同的群数, 如下: def getSameChatroomInfo(chatroom_friends, friend_overlap):...(chatroom_friends) for k in result_chatroom_friends: usernames = result_chatroom_friends[k]['friends....tolist()) result_chatroom_friends = pd.DataFrame(result_chatroom_friends).T result_chatroom_friends
4、新建应用apps\ws\chatroom及其相应的文件,文件夹结构如下 ? 5、修改网站项目的settings.py,增加channels和chatroom应用。 ?...9、创建模板文件apps\ws\chatroom\templates\chatroom\index.html,内容如图所示 ?...10、创建模板文件apps\ws\chatroom\templates\chatroom\room.html,内容如下 ?...13、修改apps\ws\chatroom\urls.py文件内容如下 ? 14、修改apps\ws\chatroom\views.py文件,内容如下 ?...15、修改apps\ws\chatroom\routing.py文件,内容如下 ? 16、修改apps\ws\chatroom\consumers.py文件,内容如下 ?
init文件为: from flask import Flask from flask_sqlalchemy import SQLAlchemy db = SQLAlchemy() from web_chatroom.models...import * from web_chatroom.auth import auth from web_chatroom.chat import chat def create_app():...db.init_app(app) return app 这是为了引入SQLAlchemy()对象db,并读取相关的配置,首先要注意的是db = SQLAlchemy()必须要在from web_chatroom.auth...import models from web_chatroom import db import hashlib from utils import forms auth = Blueprint(...(): if request.method == 'GET': return render_template('chatroom.html') 当然页面里目前什么也没有。。。
public class ChatRoom { private List messages = new ArrayList(); public void sendMessage...public String getName() { return name; } public void sendMessage(Message message, ChatRoom...chatRoom) { chatRoom.sendMessage(message); } } 最后是消息类。...public void run() { ChatRoom chatRoom = new ChatRoom(); User yitian = new User("yitian...); leo.sendMessage(new Message(leo, yitian, "I'm fine, thank you"), chatRoom); } 结果应该类似这样
: def __init__(self, name): self.name = name self.channel = 'chatroom:' + name...= ChatRoom('general')# 用户加入聊天室chatroom.join('User1')chatroom.join('User2')# 发送消息到聊天室chatroom.send_message...chatroom.send_message('User2', 'Hi, User1!')...# 用户离开聊天室chatroom.leave('User1')# 接收聊天室的消息thread = threading.Thread(target=chatroom.receive_messages)...thread.start()# 防止主线程退出thread.join()在上述示例中,我们定义了一个ChatRoom类,其中包含了加入聊天室、离开聊天室、发送消息和接收消息的方法。
1.实现效果展示 2.room.wxml <chatroom style="width...userInfo="{{userInfo}}" onGetUserInfo="{{onGetUserInfo}}" getOpenID="{{getOpenID}}" ></chatroom...takeSession: false, requestResult: '', // chatRoomEnvId: 'release-f8415a', chatRoomCollection: 'chatroom...', chatRoomGroupId: 'demo', chatRoomGroupName: '聊天室', // functions for used in chatroom...": "/components/chatroom/chatroom" } } 5.room.wxss .container { height: 100%; position: absolute
public class User { private String name; private ChatRoom chatRoom; public User(String name..., ChatRoom chatRoom) { this.name = name; this.chatRoom = chatRoom; } public...() { return name; } } 然后创建ChatRoom类。...public class ChatRoom { public void showMsg(User user, String msg) { System.out.println("...public static void main(String[] args) { ChatRoom room = new ChatRoom(); User tom =
有些包目前还没有用到,但是以后会用 from django.shortcuts import render_to_response, HttpResponse from chat.models import ChatRoom...chat'时交给views.index函数处理 url(r'^$', views.index), ) 3.编辑models文件 # chat/models.py # 这个表用来保存房间名 class ChatRoom...manage.py syncdb 在admin中注册 # chat/admin.py from django.contrib import admin from chat.models import ChatRoom..., RoomAccount, ChatPool # Register your models here. admin.site.register(ChatRoom) 启动应用,然后访问http://IP...到这里我们的首页就搞定了,聊天室的页面我们下次再更新 源码地址: https://github.com/cheney93/ChatRoom
Long Polling) 全双工通信:Websocket 单向服务器推送:Server-Sent Events(SSE) 文中会以一个简易聊天室的例子来分别通过上述的四种方式实现,代码地址mini-chatroom...(); while (key === contentKey) { sleep.sleep(5); contentKey = chatRoom.getContentKey();...} const connectors = chatRoom.getConnectors(); const messages = chatRoom.getMessages(); res.json...== contentKey) { var connectors = chatRoom.getConnectors(); var messages = chatRoom.getMessages...= chatRoom.getDatas(); io.emit('data', { data }); }); }); 响应格式如下: ?
抽象同事类 定义一个Member类,属于抽象同事类: public abstract class Member { protected AbstractChatroom chatroom; protected...void setName(String name) { this.name=name; } public AbstractChatroom getChatroom() { return chatroom...; } public void setChatroom(AbstractChatroom chatroom) { this.chatroom=chatroom;...} public void sendText(String to,String message) { System.out.println("普通会员发送信息:"); chatroom.sendText...} public void sendText(String to,String message) { System.out.println("钻石会员发送信息:"); chatroom.sendText
*/ public class Application { public static void main(String[] args) { // TODO 自动生成的方法存根 ChatRoom...room=new ChatRoom(); PlayerOne playerOne=new PlayerOne(room); PlayerTwo playerTwo=new PlayerTwo...; /* 角色3.1:具体同事 */ public class PlayerOne implements Players{ ChatRoom room;...//中介者 String name; PlayerOne(ChatRoom room){ this.room=room; room.registerPlayerOne...//中介者 String name; PlayerTwo(ChatRoom room){ this.room=room; room.registerPlayerTwo
*/ public class Application { public static void main(String[] args) { // TODO 自动生成的方法存根 ChatRoom...room=new ChatRoom(); PlayerOne playerOne=new PlayerOne(room); PlayerTwo playerTwo=new PlayerTwo...; /* 角色3.1:具体同事 */ public class PlayerOne implements Players{ ChatRoom room;...//中介者 String name; PlayerOne(ChatRoom room){ this.room=room; room.registerPlayerOne...System.out.println(mess); } } PlayerThree.java package angle_mediator; import angle_mediator.ChatRoom
(); while(key === contentKey) { sleep.sleep(5); contentKey = chatRoom.getContentKey(); ...} const connectors = chatRoom.getConnectors(); const messages = chatRoom.getMessages(); res.json...== contentKey) { var connectors = chatRoom.getConnectors(); var messages = chatRoom.getMessages...(); const messages = chatRoom.getMessages(); const response = { code: 200, data: { connectors...chatRoom.getDatas(); io.emit('data', { data }); }); }); PS:完整代码,请见本文“4、本文配套Demo和代码”一节。
群聊用户列表的获取方法为update_chatroom。...群聊在首次获取中不会获取群聊的用户列表,所以需要调用该命令才能获取群聊的成员 该方法需要传入群聊的UserName,返回特定群聊的用户列表 memberList =itchat.update_chatroom...人的群聊无法使用直接加入的加入方式,特别注意 memberList =itchat.get_friends()[1:] # 创建群聊,topic键值为群聊名 chatroomUserName =itchat.create_chatroom...(memberList, 'test chatroom') # 删除群聊内的用户 itchat.delete_member_from_chatroom(chatroomUserName, memberList...[0]) # 增加用户进入群聊 itchat.add_member_into_chatroom(chatroomUserName, memberList[0], useInvitation=False)
org.jivesoftware.spark.ChatManager activateChat() =>org.jivesoftware.spark.ui.ChatContainer addChatRoom(final ChatRoom...room) org.jivesoftware.spark.ui.ChatContainer fireChatRoomOpened(ChatRoom room) org.jivesoftware.spark.ui.conferences.ConferenceServices...addChatRoomListener() chatRoomOpened(final ChatRoom room) 举例说明: ChatManager chatManager = SparkManager.getChatManager
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