遇到很奇怪的问题,as3中监听资源下载的PROGRESS事件(ProgressEvent.PROGRESS),它的bytesLoaded属性倒是正常的,但bytesTotal属性却始终为0,结果是导致了得到的下载比率为无穷大...(Infinity) evt.bytesLoaded / evt.bytesTotal evt.bytesLoaded / 0 在网上搜索了一下,有以下三种情况导致bytesTotal始终为...0: 1、如果将进度事件调度/附加到某个 Socket 对象,则 bytesTotal 将始终为 0,参考ProgressEvent的事件对象>> 2、从php里动态加载内容导致的bytesLoaded
function processHandler(pro:ProgressEvent):void { var percent:Number = Math.floor(pro.bytesLoaded/pro.bytesTotal...*100*100)/100; trace(pro.bytesLoaded + "---" + pro.bytesTotal + "已加载..." + percent + "%"); }...song.position/1000); var estimatedTotal:Number = Math.ceil(alarm.length / (alarm.bytesLoaded / alarm.bytesTotal
即可得到相应的下载速度 公式: speed = (byteTotal/1024)/(endTime-startTime),这个应该算是平均速度 监测下载的进度: 公式: procress = bytesLoaded/bytesTotal... 在监听加载完成事件中,如果使用的是flash.net.URLLoader加载,获取下载文件总字节数:URLLoader(evt.target).bytesTotal;...如果使用的是flash.display.Loader,需要监听loader的contentLoaderInfo事件 ,使用evt.currentTarget.bytesTotal可获取下载文件的总字节数
); 该槽函数用于数据接收的进度状态,bytesReceived变量为已经接收到的数据长度,bytesTotal为需要接收的总长度....onDownloadProgress_qint64_qint64, /* method: void function(qint64 bytesReceived, qint64 bytesTotal...onError(QNetworkReply::NetworkError error); void onDownloadProgress(qint64 bytesReceived, qint64 bytesTotal...::NetworkError error, QNetworkReply *reply); void downloadProgress(qint64 bytesReceived, qint64 bytesTotal...*/ onDownloadProgress_qint64_qint64, /* method: void function(qint64 bytesReceived, qint64 bytesTotal
download.setPath(path) download.accept() def _downloadProgress(self , bytesReceived:"qint64", bytesTotal...:"qint64"): # bytesReceived 当前下载值 ; bytesTotal 文件总大小值 # self.bytesReceived = bytesReceived...# self.bytesTotal = bytesTotal print(bytesReceived , bytesTotal ) def _finished(
master.zip") .download() // 启用默认文件名字下载 .onDownloadProgress([](qint64 bytesReceived, qint64 bytesTotal...qDebug() << "bytes received: " << bytesReceived << "bytes total: " << bytesTotal
function onProgress(e:ProgressEvent) { //trace(e); label1.text = "正在加载," + e.bytesLoaded + " / " + e.bytesTotal...+ ", " + (Math.round( (100 * e.bytesLoaded / e.bytesTotal) / 0.01) * 0.01) + " %"; } stop(); 解释:as3
event.target); trace("progressHandler name=" + file.name + " bytesLoaded=" + event.bytesLoaded + " bytesTotal...=" + event.bytesTotal); } private function securityErrorHandler(event:SecurityErrorEvent):void
replyFinished(QNetworkReply*); void readyRead(); void downloadProgress(qint64 bytesReceived, qint64 bytesTotal...>flush(); } //delete file; } void DownPages::downloadProgress(qint64 bytesReceived, qint64 bytesTotal...) { qDebug()<<"Total: "<<bytesTotal<<" current received : "<<bytesReceived; } void DownPages::
ROM.isReadOnly(); qDebug() << "文件系统类型:" << ROM.fileSystemType(); qDebug() << "总大小:" << ROM.bytesTotal...<< SD.isReadOnly(); qDebug() << "文件系统类型:" << SD.fileSystemType(); qDebug() << "总大小:" << SD.bytesTotal
="1001" Thisform.tcpClient.Object.Connect() Tcpclient的connect事件 Tcpclient的DataArrival Lparameters bytestotal...Comarray(This.Object,11) Dimension lcBuffer[1] As Byte This.Object.GetData(@lcBuffer,,bytesTotal) Thisform.edit1
qDebug()<<"result: " << result.left(10); }) .onDownloadProgress([](qint64 bytesReceived, qint64 bytesTotal...qDebug() << "lambda bytes received: " << bytesReceived << "bytes total: " << bytesTotal....bodyWithFile("text_file", "helloworld.txt") .onUploadProgress([](qint64 bytesSent, qint64 bytesTotal...{ qDebug() << "lambda bytes sent: " << bytesSent << "bytes total: " << bytesTotal
private function onProgresshandler(evt:ProgressEvent):void { 61: trace(evt.bytesLoaded/evt.bytesTotal...+ "----" + evt.bytesLoaded + "--" + evt.bytesTotal); 62: } 63: 64: } 65: }
你的字符串)) 2.从组件到VFP 这种情况比较复杂,可以使用的数组做为COM字节数组传递,比如在winsock中接收二进制数据,需要按如下方式处理: DataArrival事件中: LPARAMETERS bytestotal...ComArray(this.object,11) Dimension lcBuffer[1] as Byte this.object.GetData(@lcBuffer,17,bytesTotal
我的主要发送和接收代码如下: 发送端收到数据后产生的事件 Private Sub WskCli_DataArrival(ByVal bytesTotal As Long) Dim FIT...+ 1 ‘计时初始化 timeInt = Time End Sub 接收端接收数据的事件: Private Sub WskSer_DataArrival(ByVal bytesTotal
} if (_netStream.bytesLoaded>0){ silderVideo.LoadingValue = _netStream.bytesLoaded / _netStream.bytesTotal...; } //trace(_netStream.bytesLoaded + "/" + _netStream.bytesTotal); } function RemoveEnterFrameHandler
storage.rootPath(); drive["driveName"] = driveName; drive["usedSize"] = storage.bytesTotal...() - storage.bytesFree(); drive["totalSize"] = storage.bytesTotal();
private function progressHandler(e:ProgressEvent):void { var num:uint = (e.bytesLoaded / e.bytesTotal
可以用这个事件访问被加载模块的bytesLoaded和bytesTotal属性 SETUP "setup" 当已加载了足够的模块内容时被调度 READY "ready" 当模块完成加载时被调度 UNLOAD...ModuleEvent):void { msg.htmlText = "正在加载:" + Math.floor(evt.bytesLoaded / evt.bytesTotal
: ProgressEvent = $data as ProgressEvent; trace("加载进度 : " + ($progress.bytesLoaded / $progress.bytesTotal...: ProgressEvent = $data as ProgressEvent; trace("加载进度 : " + ($progress.bytesLoaded / $progress.bytesTotal
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