-------------*/ #include LRESULT CALLBACK WndProc (HWND, UINT, WPARAM, LPARAM) ; int WINAPI..., CW_USEDEFAULT, CW_USEDEFAULT, CW_USEDEFAULT, NULL...------------*/ #include LRESULT CALLBACK WndProc (HWND, UINT, WPARAM, LPARAM) ; int WINAPI...TEXT ("LoadBitmap Demo"), WS_OVERLAPPEDWINDOW, CW_USEDEFAULT..., CW_USEDEFAULT, CW_USEDEFAULT, CW_USEDEFAULT, NULL
include LRESULT CALLBACK WindowProc(HWND hwnd,UINT uMsg,WPARAM wParam,LPARAM lParam); int WINAPI...MB_ICONERROR); return 0; } hwnd=CreateWindow( szAppName, TEXT("第二个程序"), WS_OVERLAPPEDWINDOW, CW_USEDEFAULT..., // initial x position CW_USEDEFAULT, // initial y position CW_USEDEFAULT, // initial x size...CW_USEDEFAULT, // initial y size NULL, // parent window handle NULL, // window
代码如下: #include #include #include long WINAPI WndProc ( HWND hWnd, UINT...InitWindowsClass(HINSTANCE hInstance); BOOL InitWindows(HINSTANCE hInstance, int nCmdShow); HWND hWndMain; int WINAPI...{ TranslateMessage(&Message); DispatchMessage(&Message); } return Message.wParam; } long WINAPI...初始化窗口 { HWND hWnd; hWnd = CreateWindow("WinFill", //生成窗口 "填充示例程序", WS_OVERLAPPEDWINDOW, CW_USEDEFAULT..., 0, CW_USEDEFAULT, 0, NULL, NULL, hInstance, NULL); if (!
Metrics No. 2"), WS_OVERLAPPEDWINDOW | WS_VSCROLL, CW_USEDEFAULT..., CW_USEDEFAULT, CW_USEDEFAULT, CW_USEDEFAULT, NULL...include #include "sysmets.h" LRESULT CALLBACK WndProc (HWND, UINT, WPARAM, LPARAM) ; int WINAPI...Metrics No. 2"), WS_OVERLAPPEDWINDOW | WS_VSCROLL, CW_USEDEFAULT..., CW_USEDEFAULT, CW_USEDEFAULT, CW_USEDEFAULT, NULL
#include WinMain 在C语言中,每个C语言程序都有一个入口函数,在Windows桌面程序中,这个入口函数是 WinMain ,具体声明如下: int WINAPI...hPrevInstance, PWSTR pCmdLine, int nCmdShow); 在程序中,紧接着在头部文件后,我们使用 WinMain作为程序的入口函数: #include int WINAPI...= _T("Win32 桌面应用程序"); HINSTANCE hInst; LRESULT CALLBACK WndProc(HWND, UINT, WPARAM, LPARAM); int WINAPI...= _T("Win32 桌面应用程序"); HINSTANCE hInst; LRESULT CALLBACK WndProc(HWND, UINT, WPARAM, LPARAM); int WINAPI...= _T("Win32 桌面应用程序"); HINSTANCE hInst; LRESULT CALLBACK WndProc(HWND, UINT, WPARAM, LPARAM); int WINAPI
WndProc (HWND, UINT, WPARAM, LPARAM) ; VOID CALLBACK TimerProc (HWND, UINT, UINT, DWORD ) ; int WINAPI...TEXT ("Beeper2 Timer Demo"), WS_OVERLAPPEDWINDOW, CW_USEDEFAULT..., CW_USEDEFAULT, CW_USEDEFAULT, CW_USEDEFAULT, NULL
, TEXT("HelloMsg"), 0); return 0; } 说明: WINAPI:#define WINAPI __stdcall 第一个参数:实例句柄 第二个参数:通常总是为NULL(..., CW_USEDEFAULT, CW_USEDEFAULT, CW_USEDEFAULT, NULL, NULL, hInstance, NULL); ShowWindow..., CW_USEDEFAULT, CW_USEDEFAULT, CW_USEDEFAULT, NULL, NULL, hInstance, NULL); ShowWindow..., CW_USEDEFAULT, CW_USEDEFAULT, CW_USEDEFAULT, NULL, NULL, hInstance, NULL); ShowWindow..., CW_USEDEFAULT, CW_USEDEFAULT, CW_USEDEFAULT, NULL, NULL, hInstance, NULL); ShowWindow
include #define ID_TIMER 1 LRESULT CALLBACK WndProc (HWND, UINT, WPARAM, LPARAM) ; int WINAPI...TEXT ("Beeper1 Timer Demo"), WS_OVERLAPPEDWINDOW, CW_USEDEFAULT..., CW_USEDEFAULT, CW_USEDEFAULT, CW_USEDEFAULT, NULL
include #include "resource.h" LRESULT CALLBACK WndProc (HWND, UINT, WPARAM, LPARAM) ; int WINAPI...MB_ICONERROR) ; return 0 ; } hwnd = CreateWindow (szAppName, TEXT ("HelloBit"), WS_OVERLAPPEDWINDOW, CW_USEDEFAULT..., CW_USEDEFAULT, CW_USEDEFAULT, CW_USEDEFAULT, NULL, NULL, hInstance, NULL) ; ShowWindow (hwnd, iCmdShow
CALLBACK WndProc(HWND, UINT, WPARAM, LPARAM); void DrawRctangle(HWND); int cxClient,cyClient; int WINAPI...} hWnd = CreateWindow(szAppName,TEXT("Random Rectangles"),WS_OVERLAPPEDWINDOW, CW_USEDEFAULT...,CW_USEDEFAULT,CW_USEDEFAULT,CW_USEDEFAULT,NULL,NULL,hInstance,NULL); ShowWindow(hWnd,nCmdShow);
include #define ID_TIMER 1 LRESULT CALLBACK WndProc (HWND, UINT, WPARAM, LPARAM) ; int WINAPI...szAppName, TEXT ("Digital Clock"), WS_OVERLAPPEDWINDOW, CW_USEDEFAULT..., CW_USEDEFAULT, CW_USEDEFAULT, CW_USEDEFAULT, NULL
#include LRESULT CALLBACK WndProc(HWND, UINT, WPARAM, LPARAM); HINSTANCE hInst; int WINAPI..., //初始化时x轴的位置 CW_USEDEFAULT, //初始化时y轴的位置 500, //窗口宽度 300, //窗口高度...#include LRESULT CALLBACK WndProc(HWND, UINT, WPARAM, LPARAM); HINSTANCE hInst; int WINAPI..., //初始化时x轴的位置 CW_USEDEFAULT, //初始化时y轴的位置 800, //窗口宽度 500, //窗口高度...#include LRESULT CALLBACK WndProc(HWND, UINT, WPARAM, LPARAM); HINSTANCE hInst; int WINAPI
define NUM 1000 #define TWOPI (2*3.14159) LRESULT CALLBACK WndProc(HWND, UINT, WPARAM, LPARAM); int WINAPI...CreateWindow( szAppName, //窗口类的名称,必须是已经注册的 TEXT("我的画图"), //窗口标题 WS_OVERLAPPEDWINDOW, //窗口风格 CW_USEDEFAULT..., //X坐标 CW_USEDEFAULT, //Y坐标 CW_USEDEFAULT, //宽度 CW_USEDEFAULT, //高度 NULL, //父窗口句柄
include #include "systems.h" LRESULT CALLBACK WndProcFun(HWND, UINT, WPARAM, LPARAM); int WINAPI...= CreateWindow(szAppName, TEXT("第五讲 键盘控制窗口垂直水平滚事件"), WS_OVERLAPPEDWINDOW | WS_VSCROLL | WS_HSCROLL,CW_USEDEFAULT..., CW_USEDEFAULT, CW_USEDEFAULT, CW_USEDEFAULT, NULL, NULL, hInstance, NULL); ShowWindow(hwnd, iCmdShow
, CW_USEDEFAULT, CW_USEDEFAULT, CW_USEDEFAULT, NULL, hMenu, hInstance, NULL); //第三种方式 HWND hWnd =...CreateWindow("MenuClass", "Menu", WS_OVERLAPPEDWINDOW, CW_USEDEFAULT, CW_USEDEFAULT, CW_USEDEFAULT,...CW_USEDEFAULT, NULL, NULL, hInstance, NULL); SetMenu(hWnd, hMenu); 如果采用函数动态创建的方式,需要如下几个步骤: 1)通过函数CreateMenu...wParam, LPARAM lParam); #define IDM_FILE 100 #define IDM_ABOUT 200 #define IDM_CLOSE 300 int WINAPI..., CW_USEDEFAULT, CW_USEDEFAULT, CW_USEDEFAULT, NULL, NULL, hInstance, NULL); //创建主菜单 HMENU hMenu =
; return 0; default: return DefWindowProc(hWnd,message,wParam,lParam); } } //win32程序的入口函数 INT WINAPI...Julia"), TEXT("Julia"), WS_OVERLAPPED|WS_SYSMENU|WS_MINIMIZEBOX,//窗口风格,这里禁用了最大化按钮可伸缩边框 CW_USEDEFAULT..., CW_USEDEFAULT, 725, //窗口宽度 560, //窗口高度 NULL,
HWND,UINT,WPARAM,LPARAM); //定义一个全局变量,作为窗口类名 TCHAR szClassName[] = TEXT("SimpleWin32"); //应用程序主函数 int WINAPI...Simple Win32 Application"),//窗口标题 WS_OVERLAPPEDWINDOW,//窗口风格,即通常我们使用的windows窗口样式 CW_USEDEFAULT...,//指定窗口的初始水平位置,即屏幕坐标系的窗口的左上角的X坐标 CW_USEDEFAULT,//指定窗口的初始垂直位置,即屏幕坐标系的窗口的左上角的Y坐标...CW_USEDEFAULT,//窗口的宽度 CW_USEDEFAULT,//窗口的高度 NULL,//父窗口句柄 NULL,//窗口菜单句柄
include #include "sysmets.h" LRESULT CALLBACK WndProc (HWND, UINT, WPARAM, LPARAM) ; int WINAPI...Get System Metrics No. 1"), WS_OVERLAPPEDWINDOW, CW_USEDEFAULT..., CW_USEDEFAULT, CW_USEDEFAULT, CW_USEDEFAULT, NULL
1 #include 2 3 LRESULT CALLBACK WndProc( HWND, UINT, WPARAM, LPARAM ) ; 4 5 int WINAPI...28 29 hwnd = CreateWindow( szAppName, TEXT("获取鼠标指针位置 - Demo"), 30 WS_OVERLAPPEDWINDOW, CW_USEDEFAULT..., CW_USEDEFAULT, 31 CW_USEDEFAULT, CW_USEDEFAULT, 32 NULL, NULL, hInstance, NULL ) ;...1 #include 2 3 LRESULT CALLBACK WndProc( HWND, UINT, WPARAM, LPARAM ) ; 4 5 int WINAPI..., CW_USEDEFAULT, 31 CW_USEDEFAULT, CW_USEDEFAULT, 32 NULL, NULL, hInstance, NULL ) ;
,根据从应用程序消息队列接受的消息,调用相应的处理过程;当消息循环检 测到WM_QUIT消息时终止程序运行 WinMain函数有三个基本部分组成:函数说明、初始化和消息循环*/ //函数说明 int WINAPI...CreateWindow()实现 hwnd=CreateWindow( lpszClassName, //窗口类名 lpszTitle, //窗口标题名 WS_OVERLAPPEDWINDOW, //窗口的风格 CW_USEDEFAULT..., CW_USEDEFAULT, //窗口左上角坐标值为缺省值 CW_USEDEFAULT, CW_USEDEFAULT, //窗口的高和宽为缺省值 NULL, //此窗口无父窗口 NULL, //此窗口无子菜单