先简单写出各个标签对应的类,方便大家理解: scale —— ScaleAnimation alpha —— AlphaAnimation rotate —— RotateAnimation translate...RotateAnimation类对应Rotate标签,SDK文档地址:《RotateAnimation》 Rotate标签所具有的XML属性有: android:fromDegrees 开始旋转的角度位置...(Context context, AttributeSet attrs) 从本地XML文档加载动画,同样,基本不用 RotateAnimation(float fromDegrees, float...toDegrees) RotateAnimation(float fromDegrees, float toDegrees, float pivotX, float pivotY) RotateAnimation...fromDegrees, float toDegrees, int pivotXType, float pivotXValue, int pivotYType, float pivotYValue) RotateAnimation
,0.5f); //设置动画的时间长度 rotateAnimation.setDuration(2000); //设置重复的类型 rotateAnimation.setRepeatMode(Animation.REVERSE...); //设置重复的次数 rotateAnimation.setRepeatCount(2); //设置是否停留在最终状态 rotateAnimation.setFillAfter(false); //...,0.5f); rotateAnimation.setDuration(2000); rotateAnimation.setRepeatMode(Animation.REVERSE); rotateAnimation.setRepeatCount...(2); rotateAnimation.setFillAfter(false); //添加旋转动画 animationSet.addAnimation(rotateAnimation); ScaleAnimation...); rotateAnimation.setRepeatCount(2); rotateAnimation.setFillAfter(false); //
【Android动画九章】-RotateAnimation(旋转动画)和ScaleAnimation(尺寸动画) public abstract class Animation extends Object...java.lang.Object ↳ Android.view.animation.Animation Known Direct Subclasses AlphaAnimation, AnimationSet, RotateAnimation..., ScaleAnimation, TranslateAnimation 同AlphaAnimation和TranslateAnimation一样,RotateAnimation和ScaleAnimation...RotateAnimation 常用构造方法: RotateAnimation(float fromDegrees, float toDegrees, int pivotXType, float pivotXValue
EditorGUILayout.EndFadeGroup(); //RotateAnimation...var rotateAnimation = animation.rotateAnimation;...rotateAnimation.isCustom, () => { rotateAnimation.isCustom = false; EditorUtility.SetDirty(Target); }...var rotateAnimation = animation.rotateAnimation;...rotateAnimation.isCustom, () => { rotateAnimation.isCustom = false; EditorUtility.SetDirty(Target); }
RotateAnimation实现转动动画: package com.jikexueyuan.rotateanimation; import android.app.Activity; import android.os.Bundle...; public class MainActivity extends Activity { private RotateAnimation ra; @Override...; public class MainActivity extends Activity { private RotateAnimation ra; @Override...rotateanimation.setInterpolator(new LinearInterpolator()); rotateanimation.setRepeatCount(ObjectAnimator.INFINITE...} public void stop(){ rotateanimation.end(); statics = STOP; } }
度,顺时针转;构造函数:开始度数,结束度数,圆心x(宽度一半),圆心y(高度) 调用RotateAnimation对象的setDuration()方法,设置执行时间,参数:毫秒 调用RotateAnimation...rotateAnimation=new RotateAnimation(0, 180, view.getWidth()/2, view.getHeight()); rotateAnimation.setDuration...(1000); rotateAnimation.setFillAfter(true); rotateAnimation.setStartOffset(times);...static void startAnimIn(RelativeLayout view) { RotateAnimation rotateAnimation=new RotateAnimation...(180, 360, view.getWidth()/2, view.getHeight()); rotateAnimation.setDuration(1000); rotateAnimation.setFillAfter
动画可以按先后顺序执行 支持背景色的修改 Animator 的子类 AnimationSet的使用 微卡智享 一般来我说我们在App中常用的都是一些视图动画:包括透明动画(AlphaAnimation)、旋转动画(RotateAnimation...//透明度从0至1 AlphaAnimation alphaAnimation = new AlphaAnimation(0, 1); //旋转两圈 RotateAnimation...rotateAnimation=new RotateAnimation(0, 720, Animation.RELATIVE_TO_SELF, 0.5f, Animation.RELATIVE_TO_SELF...Animation.REVERSE); animationSet.addAnimation(alphaAnimation); animationSet.addAnimation(rotateAnimation
Animation rotateAnimation = null ; int isAnimationState = -1; int time1,time2 = 0; private int...= new RotateAnimation((time1),0,Animation.ABSOLUTE,9,Animation.ABSOLUTE,10); rotateAnimation.setDuration...= new RotateAnimation(animAngle,0,Animation.ABSOLUTE,9,Animation.ABSOLUTE,10); rotateAnimation.setDuration...(0); isAnimationState = 3; break; } rotateAnimation.setFillAfter(...true); findViewById(R.id.album_hand).startAnimation(rotateAnimation); }
new AlphaAnimation(1.0f, 0.1f); alphaAnimation.setDuration(3000); RotateAnimation...rotateAnimation = new RotateAnimation(0, 360, Animation.RELATIVE_TO_SELF, 0.5f, Animation.RELATIVE_TO_SELF..., 0.5f); rotateAnimation.setDuration(3000); animationSet.addAnimation...(alphaAnimation); animationSet.addAnimation(rotateAnimation); imageView.startAnimation
集合动画AnimationSet 补间动画有四大类:透明度动画AlphaAnimation、旋转动画RotateAnimation、缩放动画ScaleAnimation、平移动画TranslateAnimation...0.5f); rotateAnimation.setDuration(3000); rotateAnimation.setFillAfter(true); } @Override public...0.5f); rotateAnimation2.setDuration(3000); rotateAnimation2.setFillAfter(true); if (animation.equals...0.5f); rotateAnimation.setDuration(3000); rotateAnimation.setFillAfter(true); } @Override public...0.5f); rotateAnimation2.setDuration(3000); rotateAnimation2.setFillAfter(true); if (animation.equals
android.support.v7.app.AppCompatActivity; import android.view.animation.Animation; import android.view.animation.RotateAnimation...== Sensor.TYPE_ORIENTATION) { // 获取绕Z轴转过的角度 float degree = event.values[0]; // 创建旋转动画(反向转过degree度) RotateAnimation...ra = new RotateAnimation(currentDegree, -degree, Animation.RELATIVE_TO_SELF, 0.5f, Animation.RELATIVE_TO_SELF...// 创建旋转动画(反向转过degree度) RotateAnimation ra = new RotateAnimation(currentDegree, -degree, Animation.RELATIVE_TO_SELF
package com.itcast.youkumenu; import android.view.View; import android.view.animation.RotateAnimation...ra = new RotateAnimation(180, 360, view.getWidth() / 2, view.getHeight()); ra.setDuration(500...ra = new RotateAnimation(0, 180, view.getWidth() / 2, view.getHeight()); ra.setDuration(500)...ra = new RotateAnimation(0, 180, view.getWidth() / 2, view.getHeight()); ra.setDuration(500)...ra = new RotateAnimation(0, 180, view.getWidth() / 2, view.getHeight()); ra.setDuration(500)
rotateAnimation = new RotateAnimation(0, 360, Animation.RELATIVE_TO_SELF, 0.5f,...Animation.RELATIVE_TO_SELF, 0.5f); //1.2 设置时长 rotateAnimation.setDuration(500); //...rotateAnimation.setRepeatCount(1); // rotateAnimation.setRepeatMode(Animation.REVERSE);...//1.3 保持动画结束 rotateAnimation.setFillAfter(true); //2....动画集合 animationSet = new AnimationSet(true); animationSet.addAnimation(rotateAnimation
松开刷新的状态 private final int REFRESHING = 2;//正在刷新的状态 private int currentState = PULL_REFRESH; private RotateAnimation...addHeaderView(headerView); } /** * 初始化旋转动画 */ private void initRotateAnimation() { upAnimation = new RotateAnimation...(0, -180, RotateAnimation.RELATIVE_TO_SELF, 0.5f, RotateAnimation.RELATIVE_TO_SELF, 0.5f);...upAnimation.setDuration(300); upAnimation.setFillAfter(true); downAnimation = new RotateAnimation...(-180, -360, RotateAnimation.RELATIVE_TO_SELF, 0.5f, RotateAnimation.RELATIVE_TO_SELF, 0.5f)
android.view.ViewGroup; import android.view.animation.LinearInterpolator; import android.view.animation.RotateAnimation... animation; private RotateAnimation reverseAnimation; // 用于保证startY的值在一个完整的touch事件中只被记录一次 private...addHeaderView(headView, null, false); setOnScrollListener(this); animation = new RotateAnimation...(0, -180, RotateAnimation.RELATIVE_TO_SELF, 0.5f, RotateAnimation.RELATIVE_TO_SELF, 0.5f); ...(-180, 0, RotateAnimation.RELATIVE_TO_SELF, 0.5f, RotateAnimation.RELATIVE_TO_SELF, 0.5f);
iView.startAnimation(ta); } 位移动画有两种构造方法,具体还需自己尝试尝试 d:旋转动画 public void RotateAnimation...(View v) { //旋转开始角度和结束角度 //ra = new RotateAnimation(0, -15); //ra = new RotateAnimation...(20, 360, iView.getWidth()/2, iView.getHeight()/2); ra = new RotateAnimation(0, 90, Animation.RELATIVE_TO_SELF
event.sensor.getType() == Sensor.TYPE_ORIENTATION){ float degree = - event.values[0]; RotateAnimation...rotateAnimation = new RotateAnimation(mDegress, degree, Animation.RELATIVE_TO_SELF, 0.5f, Animation.RELATIVE_TO_SELF..., 0.5f); rotateAnimation.setDuration(100); mIvSensor.startAnimation(rotateAnimation
Animation(动画)有两种分类:补间动画(Tween)和帧动画(Frame) 补间动画主要有以下几种: 旋转(RotateAnimation) 平移(TranslateAnimation) 拉伸...rotateAnimation = new RotateAnimation(0, 180, Animation.RELATIVE_TO_SELF, 0.5f, Animation.RELATIVE_TO_SELF..., 0.5f); rotateAnimation.setDuration(5000); // 循环播放,参数循环的次数,会在setDuration的时间中循环完,循环为0~180,0~-180算一次 CycleInterpolator...(rotateAnimation); /** * 动画集合 */ // 方法一: Animation set = AnimationUtils.loadAnimation(this, R.anim.set...所以动画都执行同一个变速器即set设置的变速器,false执行各自的变速器 AnimationSet set2 = new AnimationSet(false); set2.addAnimation(rotateAnimation
private ImageView arrowImageView;// 箭头的图片 private ProgressBar progressBar;// 刷新进度 private RotateAnimation... animation;// 箭头向下动画 private RotateAnimation reverseAnimation;// 逆向箭头动画 private boolean isRecored...那就是可以在顶部和底部添加自定义的视图 setOnScrollListener(this); // 箭头向下动画 animation = new RotateAnimation...(0, -180, RotateAnimation.RELATIVE_TO_SELF, 0.5f, RotateAnimation.RELATIVE_TO_SELF...(-180, 0, RotateAnimation.RELATIVE_TO_SELF, 0.5f, RotateAnimation.RELATIVE_TO_SELF
Java Code代码中 AlphaAnimation 渐变透明度动画效果 ScaleAnimation 渐变尺寸伸缩动画效果 TranslateAnimation 画面转换位置移动动画效果 RotateAnimation...scale ScaleAnimation 一种是frame by frame(画面转换动画) XML中 JavaCode translate TranslateAnimation rotate RotateAnimation...RotateAnimation RotateAnimation类对象定义 private RotateAnimation myAnimation_Rotate; RotateAnimation类对象构造...RotateAnimation(float fromDegrees, float toDegrees, int pivotXType, float pivotXValue...//第五个参数pivotXType为动画在Y轴相对于物件位置类型 //第六个参数pivotYValue为动画相对于物件的Y坐标的开始位置 myAnimation_Rotate = new RotateAnimation