_nc.addEventListener(NetStatusEvent.NET_STATUS, ncNetStatus); } this._nc.connect(this...._nsPublish.addEventListener(NetStatusEvent.NET_STATUS, nsPublishNetStatus); //缓冲20秒; this...._nsPublish.bufferTime = 20; } private function nsPublishNetStatus(e:NetStatusEvent):void {..._ncPlay.addEventListener(NetStatusEvent.NET_STATUS,ncPlayNetStatus); this._ncPlay.connect(this...._nsPublish.removeEventListener(NetStatusEvent.NET_STATUS, nsPublishNetStatus); this.
//推送按钮点击事件 function btnPublishClick(e:MouseEvent) { nc = new NetConnection(); nc.addEventListener(NetStatusEvent.NET_STATUS...NetStatusHandler); nc.connect("rtmp://fms服务器ip地址/camlive"); } //连接状态处理代码 function NetStatusHandler(event:NetStatusEvent...NetStatusHandler); nc.connect("rtmp://fms服务器ip地址/camlive"); }) //连接状态处理代码 function NetStatusHandler(event:NetStatusEvent...ns=new NetStream(nc); ns.addEventListener(NetStatusEvent.NET_STATUS,nsNetStatusHandler); ns.play(...vod.width=160; vod.attachNetStream(ns); addChild(vod); } } function nsNetStatusHandler(e:NetStatusEvent
第二帧:聊天的主界面 代码: import flash.net.NetConnection; import flash.events.MouseEvent; import flash.events.NetStatusEvent...nc.client.showmsg = function (str:String):void { txtMsg.appendText(str + "\n"); }; nc.addEventListener(NetStatusEvent.NET_STATUS...,null,0xefefef,0x000000); } } function connHandler(e:NetStatusEvent) { switch (e.info.code) { case
用来显示操作结果 在第一帧上写入以下代码: import flash.net.NetConnection; import flash.events.MouseEvent; import flash.events.NetStatusEvent...function btnConnClick(e:MouseEvent) { if (nc==null) { nc = new NetConnection(); nc.addEventListener(NetStatusEvent.NET_STATUS...=null) { nc.close(); nc=null; } } function connHandler(e:NetStatusEvent) { trace(e.info.code
另一台机器上的小球也会同步移动 var nc:NetConnection = new NetConnection(); var so:SharedObject; nc.addEventListener(NetStatusEvent.NET_STATUS...MouseCursor.ARROW; } nc.connect("rtmp://localhost/SharedBall");//连接到FMS function netStatusHandler(e:NetStatusEvent
package { import flash.display.Sprite; import flash.net.NetConnection; import flash.events.NetStatusEvent...nc.connect("rtmp://localhost/live"); } private function netStatusHandler(event:NetStatusEvent...doVideo(nc:NetConnection):void { ns = new NetStream(nc); ns.addEventListener(NetStatusEvent.NET_STATUS...package { import flash.display.MovieClip; import flash.net.NetConnection; import flash.events.NetStatusEvent...nc.connect("rtmp://localhost/live"); } private function onNetStatus(event:NetStatusEvent
flash.display.SimpleButton; import flash.display.Sprite; import flash.events.MouseEvent; import flash.events.NetStatusEvent..._nc.addEventListener(NetStatusEvent.NET_STATUS, net_status); //trace(this._btnLogin); this...._txtPassWord.text); _nc.client = this; } private function net_status(e:NetStatusEvent):void
package p2p { import flash.events.Event; import flash.events.EventDispatcher; import flash.events.NetStatusEvent...function connect():void{ netConnection = new NetConnection(); netConnection.addEventListener(NetStatusEvent.NET_STATUS...netGroup.replicationStrategy = NetGroupReplicationStrategy.LOWEST_FIRST; } protected function netStatus(event:NetStatusEvent...netGroup = new NetGroup(netConnection,spec.groupspecWithAuthorizations()); netGroup.addEventListener(NetStatusEvent.NET_STATUS
几乎跟在FMS环境中完全一样) import flash.display.StageAlign; import flash.net.NetConnection; import flash.events.NetStatusEvent...passWord = root.loaderInfo.parameters.passWord; } else { passWord = "123456"; } this.nc.addEventListener(NetStatusEvent.NET_STATUS..."; SharedBall_mc.buttonMode = true; function net_status_handler(e:NetStatusEvent):void { this.txtStatus.text
fl.controls.TextArea; import flash.display.Sprite; import flash.events.MouseEvent; import flash.events.NetStatusEvent...MouseEvent.CLICK, _btnAddToWant_Click); //先连接到服务器 _nc = new NetConnection(); _nc.addEventListener(NetStatusEvent.NET_STATUS...nc.connect(_server); output("正在连接 " + _server + " ..."); } private function _nc_Net_Status(e:NetStatusEvent...允许对象复制 _ng = new NetGroup(_nc, _spec.groupspecWithAuthorizations()); _ng.addEventListener(NetStatusEvent.NET_STATUS
client.onMetaData = MetaDataHandler; _netStream.client=_client; //注册监听事件 _netStream.addEventListener(NetStatusEvent.NET_STATUS...silderVideo.addEventListener(ValueChangeEvent.VALUE_CHANGE,VideoValueChangedHandler); } function NetStatusHandler(e:NetStatusEvent
{message="welcome",id=1,timeout=7} end ActionScript3 代码实现返回参数输出: function onStatusEvent(event:NetStatusEvent...end end _netConnection.connect("rtmfp://localhost/","Ben") function onStatusEvent(event:NetStatusEvent
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