/ 1.0f, 1.0f,
// -1.0f, 1.0f
-1f, -1f,
1f, -1f,...-1f, 1f,
1f, 1f
};
private float textureCoords[] = {
// 1.0f, 0.0f,
//...1f, 1f,
0f, 0f,
1f, 0f
};
private final int BYTES_PER_FLOAT = 4;...verCoords[] = {
-1f, -1f,//LB
1f, -1f,//RB
-1f, 1f,//LT...1f, 1f//RT
};
private float textureCoords[] = {
0f,1f, //LT
1f, 1f,/