= 1; //接收到一个字节时,也会触发DataReceived事件 _serialPort.DataReceived += new SerialDataReceivedEventHandler...(_serialPort_DataReceived); //接收数据出错,触发事件 _serialPort.ErrorReceived +...(object sender, SerialDataReceivedEventArgs e) { if (DataReceived !...+= new SerialClass.SerialPortDataReceiveEventArgs(sc_DataReceived); sc.writeData("at");...Console.ReadLine(); sc.closePort(); } static void sc_DataReceived
namespace threaddemo { interface Inftest { event EventHandler DataReceived...这个类主要是写了一个实现的方式,其中重写了start和stop的方法,及我们定义的DataReceived的的处理方式 ? ? ?...); thread.IsBackground = true; } public event EventHandler DataReceived...写一个DataReceived的触发事件。...private void _test_DataReceived(object sender, testEvent e) { try {
= 1; //接收到一个字节时,也会触发DataReceived事件 _serialPort.DataReceived += new...SerialDataReceivedEventHandler(_serialPort_DataReceived); //接收数据出错,触发事件...0, _data.Length); if (_data.Length == 0) { return; } if (DataReceived...= null) { DataReceived(sender, e, _data);...(); sc.closePort(); } static void sc_DataReceived(object sender, SerialDataReceivedEventArgs e,
System.IO.Ports.Parity.Even; this.port.StopBits = System.IO.Ports.StopBits.OnePointFive; this.port.DataReceived...+= new System.IO.Ports.SerialDataReceivedEventHandler(this.port_DataReceived); 称重窗体FrmWeigh.cs获取地磅仪表数核心代码部分.../// 2 /// 串口读取数据 3 /// 4 private void port_DataReceived
//进行连接 client = new SimpleTcpClient().Connect(IpAddress, Port); client.DataReceived...+= Client_DataReceived; } catch (Exception) { return false.../// /// private void Client_DataReceived...returns>断开是否成功 public bool Close() { try { client.DataReceived...-= Client_DataReceived; //断开连接 client?.
Convert.ToInt32(cbBox_time.Text.Trim()); try { ComDevice.DataReceived...+= new SerialDataReceivedEventHandler(Com_DataReceived); ComDevice.Open();...else { try { ComDevice.DataReceived...-= new SerialDataReceivedEventHandler(Com_DataReceived);//取消绑定COM接收 Thread.Sleep
Convert.ToInt32(150);//选择串口数据缓冲等待时间 try { ComDevice.DataReceived...+= new SerialDataReceivedEventHandler(Com_DataReceived); ComDevice.Open();...else { try { ComDevice.DataReceived...-= new SerialDataReceivedEventHandler(Com_DataReceived);//取消绑定COM接收 Thread.Sleep.../// /// private void Com_DataReceived
self.factory.numProtocols-=1 clients.remove(self) print("lost connect: %d" % (self.factory.numProtocols)) def dataReceived...self): self.connected = True def connectionLost(self, reason): self.connected = False def dataReceived
string command,string parm,string workDir="") { return StartProcess(command, parm, workDir, DataReceived...public static Process StartProcess(string command, string parm, string workDir, DataReceivedEventHandler dataReceived...WorkingDirectory=workDir } }; ps.OutputDataReceived += DataReceived...ps.BeginOutputReadLine(); ps.BeginErrorReadLine(); return ps; } private static void DataReceived
connectionMade(self): clnt = self.clnt = self.transport.getPeer().host print('...connected from :', clnt) def dataReceived...utf-8")) else: self.transport.loseConnection() def connectionMade(self): self.sendData() def dataReceived
它包含如下的方法: makeConnection 在transport对象和服务器之间建立一条连接 connectionMade 连接建立起来后调用 dataReceived...twisted.internet import protocol from twisted.internet import reactor class Echo(protocol.Protocol): def dataReceived...def dataReceived(self, data): # 只要收到数据就会调用此方法 "As soon as any data is received, write it back
sp1.BaudRate = 9600; Control.CheckForIllegalCrossThreadCalls = false; sp1.DataReceived...+= Sp1_DataReceived; sp1.DtrEnable = true; sp1.RtsEnable = true;...我们尝试获取了本机的所有串口,通过 SerialPort.GetPortNames() 方法,会返回一个字符串数组,如果没有就返回null,在其中,我们还设置了波特率,通过SerialPort类下的 DataReceived...private void Sp1_DataReceived(object sender, SerialDataReceivedEventArgs e) { if
COM3可接收,COM3发送消息COM2也可以接收到,说明实验环境搭建成功 SerialPort 使用串口最重要的设置就是串口名称PortName和串口波特率BaudRate和绑定串口接收到数据的事件DataReceived...{ sp.PortName = "COM2";//设置串口名称 sp.BaudRate = 9600;//设置串口波特率 sp.DataReceived
= null) this.AppendText("DataReceived state="+receive.State+" topic="+ receive.Data.Topic + "...System.Text.Encoding.UTF8.GetString(receive.Data.Reload)); else if(receive.State) this.AppendText("DataReceived...state=" + receive.State + " result=" + receive.Result); else this.AppendText("DataReceived
Protocols实现了IProtocol接口,它包含如下的方法: makeConnection 在transport对象和服务器之间建立一条连接 connectionMade 连接建立起来后调用 dataReceived...接收数据时调用 connectionLost 关闭连接时调用 广播系统服务器 针对Twisted的Protocol、Factory等类进行编程,定义它们的子类并重写connectionMade和dataReceived...(self, reason): clients.remove() print(f"lost connect: {self.connect_id}") def dataReceived...def dataReceived(self, data): print("got message: ", data.decode('utf8')) reactor.callLater...reactor.run() 执行顺序如下: 建立连接 ClientFactory.startedConnecting() Protocol.connectionMade() 已连接 用Protocol.dataReceived
clients.remove(self) print "lost connect: %d" % (self.factory.numProtocols) def dataReceived...Implement L{dataReceived} to handle both event-based and synchronous input; output can be sent through...__name__ def dataReceived(self, data): """Called whenever data is received....当客户端连接失去的时候,我们调用ConnectionLost, 同时移除列表中的客户端连接, dataReceived函数来接受数据,当客户端传来"close"命令时,我们就主动关闭连接, 否则,我们就把...self.connected = True def connectionLost(self, reason): self.connected = False def dataReceived
private void Form1_Load(object sender, EventArgs e) { serialPort1.DataReceived...+= new SerialDataReceivedEventHandler(port_DataReceived);//必须手动添加事件处理程序 }...private void port_DataReceived(object sender, SerialDataReceivedEventArgs e)//串口数据接收事件 {
Ascii方式需要在数据后面加上换行符表示已经结束传送 protected void ReceiveTimeoutCheckFunc(); protected void Sp_DataReceived...点击展开代码 protected void Sp_DataReceived(object sender, SerialDataReceivedEventArgs e) {...receiveDatalen = 0; } } 上面是 flyfire.CustomSerialPort 的 属性、字段和方法,Sp_DataReceived...base(portName, baudRate, parity, databits, stopBits) { } //无意义,只是因为父类的 Sp_DataReceived...() 不是 public public void 开始后台监控() { Sp_DataReceived(new object
baseModel.StopBit; 18 Port.Parity = (Parity)baseModel.ParityCheck; 19 this.Port.DataReceived...+= Port_DataReceived; 20 } 21 //事件转发 22 void Port_DataReceived(object sender
ReadThreadRun); thread.IsBackground = true; } public event EventHandler DataReceived...cs = _cs; } private void RaiseDataReceived(string msg) { DataReceived
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