在C#中,可以通过Thread类和ThreadLocal类来实现线程关联。
示例代码:
using System;
using System.Threading;
class Program
{
static ThreadLocal<int> threadLocal = new ThreadLocal<int>(() =>
{
return Thread.CurrentThread.ManagedThreadId;
});
static void Main()
{
Thread thread1 = new Thread(() =>
{
Console.WriteLine("Thread 1: " + threadLocal.Value);
threadLocal.Value = 10;
Console.WriteLine("Thread 1: " + threadLocal.Value);
});
Thread thread2 = new Thread(() =>
{
Console.WriteLine("Thread 2: " + threadLocal.Value);
threadLocal.Value = 20;
Console.WriteLine("Thread 2: " + threadLocal.Value);
});
thread1.Start();
thread2.Start();
thread1.Join();
thread2.Join();
Console.WriteLine("Main Thread: " + threadLocal.Value);
}
}
示例代码:
using System;
using System.Threading;
class Program
{
static ThreadLocal<int> threadLocal = new ThreadLocal<int>(() =>
{
return Thread.CurrentThread.ManagedThreadId;
});
static void Main()
{
Thread thread1 = new Thread(() =>
{
Console.WriteLine("Thread 1: " + threadLocal.Value);
threadLocal.Value = 10;
Console.WriteLine("Thread 1: " + threadLocal.Value);
});
Thread thread2 = new Thread(() =>
{
Console.WriteLine("Thread 2: " + threadLocal.Value);
threadLocal.Value = 20;
Console.WriteLine("Thread 2: " + threadLocal.Value);
});
thread1.Start();
thread2.Start();
thread1.Join();
thread2.Join();
Console.WriteLine("Main Thread: " + threadLocal.Value);
}
}
以上代码演示了如何在C#中实现线程关联。在示例中,使用ThreadLocal类创建了一个线程本地存储的变量threadLocal,每个线程都有自己的threadLocal副本。通过设置和获取threadLocal的Value属性,可以在不同的线程中访问和修改线程相关的数据。
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