使用Swift同步核心音频的输入和播放可以通过以下步骤实现:
import AVFoundation
let audioSession = AVAudioSession.sharedInstance()
do {
try audioSession.setCategory(.playAndRecord, mode: .default)
try audioSession.setActive(true)
} catch {
print("Failed to set audio session category.")
}
let audioEngine = AVAudioEngine()
let audioInputNode = audioEngine.inputNode
let audioOutputNode = audioEngine.outputNode
let mainMixer = audioEngine.mainMixerNode
audioEngine.connect(audioInputNode, to: mainMixer, format: nil)
audioEngine.connect(mainMixer, to: audioOutputNode, format: nil)
do {
try audioEngine.start()
} catch {
print("Failed to start audio engine.")
}
audioInputNode.installTap(onBus: 0, bufferSize: 1024, format: audioInputNode.inputFormat(forBus: 0)) { (buffer, time) in
// 处理音频输入数据
}
let audioPlayerNode = AVAudioPlayerNode()
audioEngine.attach(audioPlayerNode)
audioEngine.connect(audioPlayerNode, to: mainMixer, format: nil)
audioPlayerNode.installTap(onBus: 0, bufferSize: 1024, format: mainMixer.outputFormat(forBus: 0)) { (buffer, time) in
// 处理音频播放数据
}
通过以上步骤,可以实现使用Swift同步核心音频的输入和播放。在实际应用中,可以根据具体需求进行进一步的音频处理和控制。
腾讯云相关产品和产品介绍链接地址:
领取专属 10元无门槛券
手把手带您无忧上云