EventStore 是一个开源的分布式事件存储系统,用于存储和检索不可变的事件流。它主要用于支持事件溯源(Event Sourcing)和CQRS(命令查询职责分离)架构。在EventStore中,事件是不可变的,一旦写入就不能更改或删除。
在EventStore中重新连接到持久连接后,不要重复确认的事件。
当客户端重新连接到EventStore时,可能会重复接收之前已经确认的事件。这是因为EventStore在断线期间可能会缓存一些事件,当客户端重新连接时,这些事件会被重新发送。
为了避免重复确认的事件,可以在客户端实现一个去重机制。具体步骤如下:
以下是一个简单的示例代码,展示如何在客户端实现事件去重:
using System;
using System.Collections.Generic;
using EventStore.ClientAPI;
public class EventStoreClient
{
private readonly IEventStoreConnection _connection;
private readonly HashSet<string> _confirmedEventIds = new HashSet<string>();
public EventStoreClient(string connectionString)
{
_connection = EventStoreConnection.Create(connectionString);
_connection.Connected += OnConnected;
_connection.Disconnected += OnDisconnected;
_connection.ConnectAsync().Wait();
}
private void OnConnected(object sender, ClientConnectionEventArgs e)
{
var subscription = _connection.SubscribeToAllAsync(
fromEvent: StreamPosition.Start,
resolveLinkTos: true,
maxSearchWindow: int.MaxValue,
credentials: null,
liveBufferSize: 500,
readBatchSize: 500,
checkpointAfterMs: 1000,
checkpointMaxCount: 1000,
checkpointToken: null,
connectionClosed: (sender2, e2) => { },
messagePump: null);
subscription.Completed += (sender2, e2) =>
{
foreach (var resolvedEvent in subscription.Events)
{
if (!_confirmedEventIds.Contains(resolvedEvent.Event.Id))
{
ProcessEvent(resolvedEvent.Event);
_confirmedEventIds.Add(resolvedEvent.Event.Id);
}
}
};
}
private void OnDisconnected(object sender, ClientConnectionEventArgs e)
{
// Handle disconnection
}
private void ProcessEvent(EventData eventData)
{
// Process the event
Console.WriteLine($"Processing event: {eventData.EventId}");
}
}
通过上述方法,可以有效避免在重新连接到EventStore后重复确认事件的问题。
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