存储大量图像和MP3歌曲的最佳方式是通过使用iOS SDK中的AssetsLibrary
和AudioQueue
类来实现。AssetsLibrary
可用于管理图像资源,AudioQueue
可用于处理音频文件。
使用AssetsLibrary
可以方便地读取和写入图像和音频文件,并提供了多种方式来管理这些文件,例如过滤、排序、搜索等。以下是一个使用AssetsLibrary
来存储大量图像和MP3歌曲的示例代码:
import UIKit
class ViewController: UIViewController, CLLocationManagerDelegate, UITextFieldDelegate {
private var assetLibrary: ALAssetsLibrary!
private var locationManager: CLLocationManager!
private var audioQueue: AudioQueue!
private var isRecording = false
override func viewDidLoad() {
super.viewDidLoad()
// Do any additional setup after loading the view.
// 创建AssetsLibrary
assetLibrary = ALAssetsLibrary()
// 创建LocationManager
locationManager = CLLocationManager()
locationManager.delegate = self
locationManager.desiredAccuracy = kCLLocationAccuracyBest
// 创建AudioQueue
audioQueue = AudioQueue()
audioQueue.delegate = self
// 开始录音
let recordSettings = [
AVFormatIDKey: Int(kAudioFormatLinearPCM),
AVSampleRateKey: 16000,
AVNumberOfChannelsKey: 1,
AVSampleFormatKey: kCVPixelFormatType_ARGB2101010LEPacked,
AVLinearPCMBitDepthKey: 16,
AVLinearPCMIsSignedIntegerKey: true,
AVLinearPCMIsFloatKey: false,
AVNumberOfSamplesKey: 1024
]
do {
let audioFile = try AVAudioFile(forSettings: recordSettings)
audioQueue.append(audioFile)
} catch {
print("Error creating audio file: \(error)")
}
// 设置代理
audioQueue.setDelegate(self)
// 开始录音
audioQueue.prepareToPlay()
// 创建LocationManager的回调
let locationUpdateSettings = CLLocationManager.LocationUpdateSettings()
locationUpdateSettings.desiredAccuracy = kCLLocationAccuracyBest
locationUpdateSettings.distanceFilter = 1000
locationManager.requestLocation(locationUpdateSettings, callback: { (location, error) in
if let error = error {
print("Error requesting location: \(error.localizedDescription)")
} else {
print("Location requested successfully")
// 计算音频文件的格式
let format = AVAudioFormat(settings: recordSettings)
let sampleRate = format.sampleRate
let numChannels = format.channelCount
let audioFormat = AVAudioFormat.init(settings: recordSettings)
let blockSize = 1024
// 创建音频处理程序
let audioProcessor = AVAudioProcessor(format: format, blockSize: blockSize)
audioProcessor.prepare()
// 创建音频处理程序的回调
let audioProcessorCallback = AudioProcessorCallback(processor: audioProcessor)
audioProcessor.callback = audioProcessorCallback
// 将音频文件添加到音频处理器
audioProcessor.add(audioQueue.copy() as! AVAudioFile, to: nil)
// 开始音频处理
audioProcessor.start()
// 停止音频处理
audioProcessor.stop()
}
})
}
func audioQueueError(queue: AudioQueue, error: Error) {
print("Audio queue error: \(error.localizedDescription)")
}
func audioQueueBuffer(queue: AudioQueue, timeStamp: AVAudioTime, buffer: AVAudioPCMBuffer) {
// 将PCM数据写入内存中
let sampleData = buffer.floatChannelData![0]
let sampleCount = buffer.frameLength / buffer.format.sampleRate
// 写入数据到文件
let fileUrl = FileManager.default.urls(for: .documentDirectory, in: .userDomainMask).first!.appendingPathComponent("output.pcm")
do {
try sampleData.write(to: fileUrl)
} catch {
print("Error writing sample data to file: \(error.localizedDescription)")
}
}
func audioQueueCompletion(queue: AudioQueue, finished: Bool) {
// 停止LocationManager
locationManager
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