我遇到了c++的问题。我的想法是用预定义的摄像机校准值填充一个固有的矩阵,但我似乎没有正确地完成它。
Mat intrinsic_Matrix(3,3, CV_64F);
float fx = (4032 * 4)/6.69; //2410.76
float fy = (3024 * 4)/5.55; //2179.45
float cx = 2016.0;
float cy = 1512.0;
cout << intrinsic_Matrix << endl;
cout << endl;
intrinsic_Matrix.at<float>(0,0) = fx;
intrinsic_Matrix.at<float>(0,1) = 0.0;
intrinsic_Matrix.at<float>(0,2) = cx;
intrinsic_Matrix.at<float>(1,0) = 0.0;
intrinsic_Matrix.at<float>(1,1) = fy;
intrinsic_Matrix.at<float>(1,2) = cy;
intrinsic_Matrix.at<float>(2,0) = 0.0;
intrinsic_Matrix.at<float>(2,1) = 0.0;
intrinsic_Matrix.at<float>(2,2) = 1.0;
cout << intrinsic_Matrix << endl;
calibrateCamera(frameWorldPoints, bothImagePoints, cvSize(referimages[0].image.cols, referimages[0].image.rows), intrinsic_Matrix, distortion_coeffs, rvecs, tvecs, CV_CALIB_USE_INTRINSIC_GUESS);这两种打印的输出没有什么意义。看起来我在看指针值或未初始化的值。另外,当我试图校准它时,opencv会抛出一个“内在矩阵不正确”的异常,所以我确信它不是我打印的错误。
发布于 2016-10-21 21:38:42
你用64F初始化垫子,但使用浮点数。要么改为32F,如下所示
Mat intrinsic_Matrix(3,3, CV_32F);
float fx = (4032 * 4)/6.69; //2410.76
float fy = (3024 * 4)/5.55; //2179.45
float cx = 2016.0;
float cy = 1512.0;
cout << intrinsic_Matrix << endl;
cout << endl;
intrinsic_Matrix.at<float>(0,0) = fx;
intrinsic_Matrix.at<float>(0,1) = 0.0;
intrinsic_Matrix.at<float>(0,2) = cx;
intrinsic_Matrix.at<float>(1,0) = 0.0;
intrinsic_Matrix.at<float>(1,1) = fy;
intrinsic_Matrix.at<float>(1,2) = cy;
intrinsic_Matrix.at<float>(2,0) = 0.0;
intrinsic_Matrix.at<float>(2,1) = 0.0;
intrinsic_Matrix.at<float>(2,2) = 1.0;
cout << intrinsic_Matrix << endl;
calibrateCamera(frameWorldPoints, bothImagePoints, cvSize(referimages[0].image.cols, referimages[0].image.rows), intrinsic_Matrix, distortion_coeffs, rvecs, tvecs, CV_CALIB_USE_INTRINSIC_GUESS);或
将所有变量更改为双倍,将intrinsic_matrix初始化为64F
Mat intrinsic_Matrix(3,3, CV_64F);
double fx = (4032 * 4)/6.69; //2410.76
double fy = (3024 * 4)/5.55; //2179.45
double cx = 2016.0;
double cy = 1512.0;
cout << intrinsic_Matrix << endl;
cout << endl;
intrinsic_Matrix.at<double>(0,0) = fx;
intrinsic_Matrix.at<double>(0,1) = 0.0;
intrinsic_Matrix.at<double>(0,2) = cx;
intrinsic_Matrix.at<double>(1,0) = 0.0;
intrinsic_Matrix.at<double>(1,1) = fy;
intrinsic_Matrix.at<double>(1,2) = cy;
intrinsic_Matrix.at<double>(2,0) = 0.0;
intrinsic_Matrix.at<double>(2,1) = 0.0;
intrinsic_Matrix.at<double>(2,2) = 1.0;
cout << intrinsic_Matrix << endl;https://stackoverflow.com/questions/40185264
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