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社区首页 >问答首页 >用双缓冲Java小程序停止小程序闪烁

用双缓冲Java小程序停止小程序闪烁
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Stack Overflow用户
提问于 2012-09-02 08:38:35
回答 1查看 2.8K关注 0票数 0

很抱歉一直在问关于我的程序的问题,但是我想我快到了,我正在自学java,所以请容忍我。我正在创建一个applet,当狗对象靠近绵羊时,它会以随机的方向在屏幕上移动绵羊对象。让羊以随机的方向移动需要一些工作,在你们的帮助下,现在它可以工作了(某种程度上),但我现在要做的是,当我在屏幕上拖动对象时,它不会闪烁。我读过关于双缓冲的文章,我可以让它对在主类的paint方法中绘制的项目起作用,但不能对我的绵羊和狗对象起作用,这两个对象被定义为单独的类中的单独对象。任何帮助都将不胜感激。下面是我的代码:

代码语言:javascript
复制
    package mandAndDog;

import java.applet.Applet;
import java.awt.*;
import java.awt.event.*;
import java.util.Random;


public class SheepDog extends Applet implements ActionListener, MouseListener, MouseMotionListener
{
    /**
     * 
     */
    private static final long serialVersionUID = 1L;
    /**
     * 
     */

    Dog dog;
    Sheep sheep;
    int[] directionNumbersLeft = {0, 1, 3};
    int[] directionNumbersUp = {0, 1, 2};
    int x;
    int selection;
    int xposR;
    int yposR;
    int sheepx;
    int sheepy;
    int sheepBoundsx;
    int sheepBoundsy;
    int MAX_DISTANCE = 50;
    int direction;
    int distance;
    Boolean sheepisclosetodog;


    public void init()
    {
        addMouseListener(this);
        addMouseMotionListener(this);
        dog = new Dog(10, 10);
        sheepx = 175;
        sheepy = 75;
        sheep = new Sheep(sheepx, sheepy);
        sheepBoundsx = 30;
        sheepBoundsy = 30;
        direction = (int)(Math.random()*4); 
        distance = (int) (Math.random() * MAX_DISTANCE) % MAX_DISTANCE;
        sheepisclosetodog = false;
        Random rand = new Random();
        x = rand.nextInt(3);
        selection = directionNumbersLeft[x];

    }
    public void paint(Graphics g)
    {
        dog.display(g);
        sheep.display(g);
        g.drawString(Integer.toString(distance), 85, 100);
        g.drawString(Integer.toString(direction), 85, 125);
        g.drawString(Integer.toString(selection), 85, 140);

    }
    public void actionPerformed(ActionEvent ev)
    {}
    public void mousePressed(MouseEvent e)
    {}
    public void mouseReleased(MouseEvent e)
    {}
    public void mouseEntered(MouseEvent e)
    {}
    public void mouseExited(MouseEvent e)
    {}
    public void mouseMoved(MouseEvent e)
    {
    }
    public void mouseClicked(MouseEvent e)
    {}
    public void mouseDragged(MouseEvent e)
    {
        dog.setLocation(xposR, yposR);
        sheep.setLocation(sheepx, sheepy);
        if (xposR > (sheepx - 20)&& xposR < (sheepx - 20)+(sheepBoundsx - 20) && yposR > (sheepy - 20)
                && yposR < (sheepy - 20)+(sheepBoundsy - 20) && direction == 0){
            sheepx = sheepx + 50;
            direction = (int)(Math.random()*4); 
        }
        if (xposR > (sheepx - 20)&& xposR < (sheepx - 20)+(sheepBoundsx - 20) && yposR > (sheepy - 20)
                && yposR < (sheepy - 20)+(sheepBoundsy - 20) && direction == 1){
            sheepy = sheepy + 50;
            direction = (int)(Math.random()*4); 
        }

        if (xposR > (sheepx - 20)&& xposR < (sheepx - 20)+(sheepBoundsx - 20) && yposR > (sheepy - 20)
                && yposR < (sheepy - 20)+(sheepBoundsy - 20) && direction == 2){
            sheepx = sheepx - 50;
            direction = (int)(Math.random()*4); 
        }
        if (sheepx <= 5){
            direction = directionNumbersLeft[x];
        }


        if (xposR > (sheepx - 20)&& xposR < (sheepx - 20)+(sheepBoundsx - 20) && yposR > (sheepy - 20)
                && yposR < (sheepy - 20)+(sheepBoundsy - 20) && direction == 3){
            sheepy = sheepy - 50;
            direction = (int)(Math.random()*4); 
        }
        if (sheepy <=5){
            direction = directionNumbersUp[x];
        }

        xposR = e.getX();
        yposR = e.getY();
        repaint();

    }
}

class Dog 
{
    int xpos;
    int ypos;
    int circleWidth = 30;
    int circleHeight = 30;

    public Dog(int x, int y)
    {
        xpos = x;
        ypos = y;

    }

    public void setLocation(int lx, int ly)
    {
        xpos = lx;
        ypos = ly;
    }

    public void display(Graphics g)
    {
        g.setColor(Color.blue);
        g.fillOval(xpos, ypos, circleWidth, circleHeight);
    }       
}
class Sheep
{
    int xpos;
    int ypos;
    int circleWidth = 10;
    int circleHeight = 10;

    public Sheep(int x, int y)
    {
        xpos = x;
        ypos = y;

    }

    public void setLocation(int lx, int ly)
    {
        xpos = lx;
        ypos = ly;
    }

    public void display(Graphics g)
    {
        g.setColor(Color.green);
        g.fillOval(xpos , ypos, circleWidth, circleHeight);
        g.drawOval(xpos - 20, ypos - 20, 50, 50);
    }


}
EN

回答 1

Stack Overflow用户

发布于 2013-01-28 12:41:32

首先,我不太明白为什么在Sheep and Dog类中有一个display方法。我建议您在SheepDog类中显示羊和狗,而不是这样做。

此外,您应该使用Graphics2D,而不是使用图形。要使用它,只需执行以下操作

代码语言:javascript
复制
public void paint(Graphics g) {
    Graphics2D g2 = (Graphics2D) g;
}

这是可能的,因为Graphics2D是图形的子类。一旦您这样做了,我要做的就是覆盖update()方法并这样做

代码语言:javascript
复制
public void update(Graphics g) {
    if (image == null) {
        image = createImage(this.getWidth(), this.getHeight());
        graphics = image.getGraphics();
    }
    graphics.setColor(getBackground());
    graphics.fillRect(0,  0,  this.getWidth(),  this.getHeight());
    graphics.setColor(getForeground());
    paint(graphics);
    g.drawImage(image, 0, 0, this);
}

当您调用repaint()时,它实际上首先调用update()方法,而update()方法又调用paint()方法。在类的顶部,您应该声明

代码语言:javascript
复制
Image image;
Graphics graphics;
票数 -1
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页面原文内容由Stack Overflow提供。腾讯云小微IT领域专用引擎提供翻译支持
原文链接:

https://stackoverflow.com/questions/12232541

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