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实现从音频传输到实时交互的完整逻辑,通常需要以下几个核心步骤:音频采集、编码传输、信令控制、实时交互。以下是实现逻辑与代码示例,基于 WebRTC 和 WebSocket 搭建一个简单的实时音频交互应用。
getUserMedia
API 获取麦克风音频流。RTCPeerConnection
建立音频连接,实现点对点音频传输。let localStream;
let peerConnection;
const configuration = {
iceServers: [{ urls: 'stun:stun.l.google.com:19302' }] // 使用 Google 的 STUN 服务器
};
async function getLocalAudioStream() {
try {
localStream = await navigator.mediaDevices.getUserMedia({ audio: true }); // 只获取音频
console.log('Local audio stream captured.');
} catch (error) {
console.error('Error accessing microphone:', error);
}
}
说明:
navigator.mediaDevices.getUserMedia({ audio: true })
:仅获取音频流。const socket = new WebSocket('wss://your-signaling-server'); // 替换为你的信令服务器地址
socket.onopen = () => {
console.log('Connected to signaling server.');
};
socket.onmessage = async (event) => {
const message = JSON.parse(event.data);
if (message.type === 'offer') {
// 收到 Offer,处理并回复 Answer
await handleOffer(message);
} else if (message.type === 'answer') {
// 收到 Answer,设置为远程描述
await peerConnection.setRemoteDescription(new RTCSessionDescription(message.sdp));
} else if (message.type === 'candidate') {
// 收到 ICE 候选者,添加到连接中
await peerConnection.addIceCandidate(new RTCIceCandidate(message.candidate));
}
};
function sendMessage(message) {
if (socket.readyState === WebSocket.OPEN) {
socket.send(JSON.stringify(message));
}
}
async function handleOffer(offerMessage) {
if (!peerConnection) {
peerConnection = new RTCPeerConnection(configuration);
// 添加本地音频轨道到连接中
localStream.getTracks().forEach(track => {
peerConnection.addTrack(track, localStream);
});
// 处理 ICE 候选者
peerConnection.onicecandidate = event => {
if (event.candidate) {
sendMessage({ type: 'candidate', candidate: event.candidate });
}
};
// 处理远程音频流
peerConnection.ontrack = event => {
const audio = document.createElement('audio');
audio.srcObject = event.streams[0];
audio.autoplay = true;
document.body.appendChild(audio); // 动态创建音频播放器
console.log('Remote audio stream received.');
};
}
// 设置远程描述(Offer)
await peerConnection.setRemoteDescription(new RTCSessionDescription(offerMessage.sdp));
// 创建并发送 Answer
const answer = await peerConnection.createAnswer();
await peerConnection.setLocalDescription(answer);
sendMessage({ type: 'answer', sdp: answer });
}
async function startCall() {
await getLocalAudioStream();
peerConnection = new RTCPeerConnection(configuration);
// 添加本地音频轨道到连接中
localStream.getTracks().forEach(track => {
peerConnection.addTrack(track, localStream);
});
// 处理 ICE 候选者
peerConnection.onicecandidate = event => {
if (event.candidate) {
sendMessage({ type: 'candidate', candidate: event.candidate });
}
};
// 处理远程音频流
peerConnection.ontrack = event => {
const audio = document.createElement('audio');
audio.srcObject = event.streams[0];
audio.autoplay = true;
document.body.appendChild(audio);
console.log('Remote audio stream received.');
};
// 创建并发送 Offer
const offer = await peerConnection.createOffer();
await peerConnection.setLocalDescription(offer);
sendMessage({ type: 'offer', sdp: offer });
}
说明:
RTCPeerConnection
:用于管理点对点连接。ontrack
:当接收到远程音频流时,动态创建 <audio>
元素播放音频。createOffer
和 createAnswer
:分别用于创建 SDP Offer 和 Answer。<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="UTF-8">
<meta name="viewport" content="width=device-width, initial-scale=1.0">
<title>Real-time Audio Chat</title>
</head>
<body>
<button onclick="startCall()">Start Call</button>
<script src="app.js"></script> <!-- 引入上面的 JS 代码 -->
</body>
</html>
getUserMedia
获取音频流。RTCPeerConnection
建立连接。<audio>
元素播放远程音频流。RTCPeerConnection
实例。原创声明:本文系作者授权腾讯云开发者社区发表,未经许可,不得转载。
如有侵权,请联系 cloudcommunity@tencent.com 删除。
原创声明:本文系作者授权腾讯云开发者社区发表,未经许可,不得转载。
如有侵权,请联系 cloudcommunity@tencent.com 删除。