InetAdress类
InetAdress类:没有构造方法,不能new一个对象 InetAddress类用于标示网络上的硬件资源,表示互联网协议(IP)地址 获取本机的InetAddress实例
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 | public static void main(String[] args) throws UnknownHostException { InetAddress ia = InetAddress.getLocalHost(); System.out.println("本机地址"+ia.getHostAddress()); System.out.println("本机名"+ia.getHostName()); System.out.println(ia.getCanonicalHostName()); byte[] ads = ia.getAddress(); System.out.println("本机IP"+ Arrays.toString(ads)); System.out.println(ia); //InetAddress ia1 = InetAddress.getByName("2013-20161213BF"); InetAddress ia1 = InetAddress.getByName("192.168.1.139"); System.out.println("本机地址"+ia1.getHostAddress()); System.out.println("本机名"+ia1.getHostName()); } |
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1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 | public static void main(String[] args) { try { //创建实例 URL imooc = new URL("Http://www.imooc.com"); //?表示传递的参数 #后面表示锚点 URL url = new URL(imooc,"/index.html?username=tom#test"); System.out.println("协议"+url.getProtocol()); System.out.println("主机地址"+url.getHost()); //如果未指定端口号,则使用默认端口号,此时getPost()方法返回值为-1 System.out.println("端口"+url.getPort()); System.out.println("文件路径"+url.getPath()); System.out.println("文件名"+url.getFile()); System.out.println("相对路径"+url.getRef()); System.out.println("传入字符串"+url.getQuery()); } catch (MalformedURLException e) { e.printStackTrace(); } } |
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public static void main(String[] args) {
try {
//创建实例
URL imooc = new URL("Http://www.baidu.com");
//通过URL来获取输入流
InputStream is = imooc.openStream();
//把字节输入流转化为字符输入流,制定字符编码
InputStreamReader isr = new InputStreamReader(is,"utf-8");
//为字符输入流添加缓冲
BufferedReader br = new BufferedReader(isr);
String data = br.readLine();//读取数据
while (data!=null){
System.out.println(data);
data = br.readLine();
}
br.close();
isr.close();
is.close();
} catch (MalformedURLException e) {
e.printStackTrace();
} catch (IOException e) {
e.printStackTrace();
}
}
}
import java.io.BufferedReader;
import java.io.IOException;
import java.io.InputStream;
import java.io.InputStreamReader;
import java.net.*;
/**
* 基于TCP的socket通讯,实现用户登录
* 服务端
*/
public class Server {
public static void main(String[] args) {
ServerSocket serverSocket = null;
try {
//1.创建serverSocket 服务端绑定端口为8888
serverSocket = new ServerSocket(8888);
//2.设定监听,等待链接
Socket socket= serverSocket.accept();
//2.捕获输入流,并读取信息
InputStream is= socket.getInputStream();
InputStreamReader isr = new InputStreamReader(is);
BufferedReader br = new BufferedReader(isr);
String msg;
while ( (msg = br.readLine()) != null){
System.out.println("Server back message" + msg);
}
socket.shutdownInput();//关闭输入流
//4.关闭资源
br.close();
isr.close();
is.close();
socket.close();
serverSocket.close();
} catch (IOException e) {
e.printStackTrace();
}
}
}
import java.io.IOException;
import java.io.OutputStream;
import java.io.PrintWriter;
import java.net.Socket;
/**
* 客户端
*/
public class client {
public static void main(String[] args) {
try {
Socket socket = new Socket("localhost",8888);
OutputStream os =socket.getOutputStream();
PrintWriter pw = new PrintWriter(os);
pw.write("用户名:admin;密码:123");
pw.flush();
socket.shutdownOutput();
pw.close();
os.close();
socket.close();
} catch (IOException e) {
e.printStackTrace();
}
}
}
应用多线程来实现服务器与多客户端之间的通信 基本步骤 1.服务器端创建ServerSocket,循环调用accept()等待客户端连接 2.客户端创建一个socket并请求和服务器端连接 3.服务器端接收客户端请求,创建socket与该客户建立专线连接 4.建立连接的两个socket在一个单独的线程上对话 5.服务器端继续等待新的连接
import java.io.*;
import java.net.Socket;
/**
* 服务器端线程处理类
*/
public class threadServer extends Thread {
Socket socket = null;
public threadServer(Socket socket){
this.socket = socket;
}
@Override
public void run() {
InputStream is = null;
InputStreamReader isr = null;
BufferedReader br = null;
OutputStream os = null;
PrintWriter pw = null;
try {
//捕获输入流,并读取信息
is= socket.getInputStream();
isr = new InputStreamReader(is);
br = new BufferedReader(isr);
String msg;
while ( (msg = br.readLine()) != null) {
System.out.println("Server back message" + msg);
}
socket.shutdownInput();//关闭输入流
os = socket.getOutputStream();
pw = new PrintWriter(os);
pw.write("Server Connected:欢迎");
pw.flush();
socket.shutdownOutput();//关闭输出流
} catch (IOException e) {
e.printStackTrace();
}finally {
try {
if(pw != null)
pw.close();
if (os !=null)
os.close();
if (br != null)
br.close();
if (isr != null)
isr.close();
if (is != null)
is.close();
socket.close();
} catch (IOException e) {
e.printStackTrace();
}
}
}
}
import JavaSocket.threadServer;
import java.io.*;
import java.net.*;
/**
* 基于TCP的socket通讯,实现用户登录
* 服务端
*/
public class Server {
public static void main(String[] args) {
ServerSocket serverSocket = null;
int count = 0;
try {
//1.创建serverSocket 服务端绑定端口为8888
serverSocket = new ServerSocket(8888);
System.out.println("***服务器已启动,等待客户端链接***");
while (true) {
//设定监听,等待链接
Socket socket = serverSocket.accept();
threadServer threadServer = new threadServer(socket);
threadServer.start();
count++;
System.out.println("共有["+count+"]客户端");
System.out.println("您是第["+count+"]个");
InetAddress ia = socket.getInetAddress();
System.out.println("第["+count+"]个链接你的地址为"+ia.getAddress());
System.out.println("第["+count+"]个链接你的主机地址为"+ia.getHostAddress());
System.out.println("第["+count+"]个链接你的主机名称"+ia.getHostName());
}
} catch (IOException e) {
e.printStackTrace();
}
}
}
import java.io.*;
import java.net.Socket;
/**
* 客户端
*/
public class client {
public static void main(String[] args) {
try {
Socket socket = new Socket("localhost",8888);
OutputStream os =socket.getOutputStream();
PrintWriter pw = new PrintWriter(os);
pw.write("用户名:cking;密码:123");
pw.flush();
socket.shutdownOutput();//关闭输出流
InputStream is= socket.getInputStream();
InputStreamReader isr = new InputStreamReader(is);
BufferedReader br = new BufferedReader(isr);
String msg;
while ( (msg = br.readLine()) != null) {
System.out.println("Server back message" + msg);
}
socket.shutdownInput();//关闭输入流
br.close();
isr.close();
is.close();
pw.close();
os.close();
socket.close();
} catch (IOException e) {
e.printStackTrace();
}
}
}
1.UDP协议(用户数据报协议)是无连接、不可靠、无序的,特点是速度比较快 2.进行数据传输时i,首先要将要传输的数据定义成数据报(Datagram),在数据报中指明数据所要达到的Socket(主机地址和端口号),然后再将数据报发送出去 3.相关的操作类:DatagramPacket:表示数据报包 DatagramSocket:进行端到端通信的类
1.创建DatagramSocket,指定端口号 2.创建DatagramPacket 3.接收客户端发送的数据信息 4.读取数据
1.定义发送信息 2.创建DatagramPacket,包含将要发送的信息 3.创建DatagramSocket 4.发送数据
mport java.io.IOException;
import java.net.DatagramPacket;
import java.net.DatagramSocket;
import java.net.InetAddress;
import java.net.SocketException;
/**
* 服务器端
*/
public class UDPServer {
public static void main(String[] args) {
try {
//创建服务器端DatagramSocket,指定端口
DatagramSocket socket = new DatagramSocket(8800);
//创建数据报,用于接受客户端发送的数据
byte[] bytes = new byte[1024];
DatagramPacket dp = new DatagramPacket(bytes,bytes.length);
//接受客户端的数据
System.out.println("**服务器已启动等待客户端数据**");
socket.receive(dp);//此方法在接受到数据之前一直处于阻塞
//读取数据
String info = new String(bytes,0,dp.getLength());
System.out.println("Client msg :"+info);
/**
* 响应数据
*/
//定义客户端地址、端口号、数据
InetAddress ia =InetAddress.getByName("localhost");
int port = dp.getPort();
byte[] data = "欢迎".getBytes();
//创建数据报,包含发送信息
DatagramPacket packet = new DatagramPacket(data,data.length,ia,port);
//发送数据报
socket.send(packet);
//关闭资源
socket.close();
} catch (SocketException e) {
e.printStackTrace();
} catch (IOException e) {
e.printStackTrace();
}
}
}
import java.io.IOException;
import java.net.*;
/**
* 客户端
*/
public class UDPClient {
public static void main(String[] args) {
try {
//定义服务器的地址、端口号、数据
InetAddress ia =InetAddress.getByName("localhost");
int port = 8800;
byte[] data = "用户名:admin;密码:123".getBytes();
//创建数据报,包含发送信息
DatagramPacket packet = new DatagramPacket(data,data.length,ia,port);
//创建DatagramSocket对象
DatagramSocket socket = new DatagramSocket();
//发送数据报
socket.send(packet);
/*
就收响应数据
*/
//创建数据报,用于接受服务器响应数据
byte[] bytes = new byte[1024];
DatagramPacket dp = new DatagramPacket(bytes,bytes.length);
//接受客户端的数据
socket.receive(dp);//此方法在接受到数据之前一直处于阻塞
//读取数据
String info = new String(bytes,0,dp.getLength());
System.out.println("My Client Server msg :"+info);
socket.close();
} catch (UnknownHostException e) {
e.printStackTrace();
} catch (SocketException e) {
e.printStackTrace();
} catch (IOException e) {
e.printStackTrace();
}
}
}
1.使用多线程编写网络程序时,可以将线程的优先级降低,线程的优先级默认是五,降低到四.这是经验 2.在最后直接关闭socket即可,socket的关闭会自动的关闭输入输出流 3.可以将一个对象序列化之后,通过流的方式在网络上传输 4.网络上传输文件,也是将文件转换为流,通过流的方式在网络上传输
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