原理
在进行证书校验时,将 IP 替换成原来的域名,再进行证书验证。
Demo 示例
NSURLSession 接口示例
#pragma mark - NSURLSessionDelegate- (BOOL)evaluateServerTrust:(SecTrustRef)serverTrust forDomain:(NSString *)domain {//创建证书校验策略NSMutableArray *policies = [NSMutableArray array];if (domain) {[policies addObject:(__bridge_transfer id)SecPolicyCreateSSL(true, (__bridge CFStringRef)domain)];} else {[policies addObject:(__bridge_transfer id)SecPolicyCreateBasicX509()];}//绑定校验策略到服务端的证书上SecTrustSetPolicies(serverTrust, (__bridge CFArrayRef)policies);//评估当前 serverTrust 是否可信任,//官方建议在 result = kSecTrustResultUnspecified 或 kSecTrustResultProceed 的情况下 serverTrust 可以被验证通过,//https://developer.apple.com/library/ios/technotes/tn2232/_index.html//关于SecTrustResultType的详细信息请参考SecTrust.hSecTrustResultType result;SecTrustEvaluate(serverTrust, &result);return (result == kSecTrustResultUnspecified || result == kSecTrustResultProceed);}- (void)URLSession:(NSURLSession *)session task:(NSURLSessionTask *)task didReceiveChallenge:(NSURLAuthenticationChallenge *)challenge completionHandler:(void (^)(NSURLSessionAuthChallengeDisposition disposition, NSURLCredential * __nullable credential))completionHandler {if (!challenge) {return;}NSURLSessionAuthChallengeDisposition disposition = NSURLSessionAuthChallengePerformDefaultHandling;NSURLCredential *credential = nil;//获取原始域名信息NSString *host = [[self.request allHTTPHeaderFields] objectForKey:@"host"];if (!host) {host = self.request.URL.host;}if ([challenge.protectionSpace.authenticationMethod isEqualToString:NSURLAuthenticationMethodServerTrust]) {if ([self evaluateServerTrust:challenge.protectionSpace.serverTrust forDomain:host]) {disposition = NSURLSessionAuthChallengeUseCredential;credential = [NSURLCredential credentialForTrust:challenge.protectionSpace.serverTrust];} else {disposition = NSURLSessionAuthChallengePerformDefaultHandling;}} else {disposition = NSURLSessionAuthChallengePerformDefaultHandling;}// 对于其他的 challenges 直接使用默认的验证方案completionHandler(disposition,credential);}
NSURLConnection 接口示例
#pragma mark - NSURLConnectionDelegate- (BOOL)evaluateServerTrust:(SecTrustRef)serverTrust forDomain:(NSString *)domain {//创建证书校验策略NSMutableArray *policies = [NSMutableArray array];if (domain) {[policies addObject:(__bridge_transfer id)SecPolicyCreateSSL(true, (__bridge CFStringRef)domain)];} else {[policies addObject:(__bridge_transfer id)SecPolicyCreateBasicX509()];}//绑定校验策略到服务端的证书上SecTrustSetPolicies(serverTrust, (__bridge CFArrayRef)policies);//评估当前 serverTrust 是否可信任,//官方建议在 result = kSecTrustResultUnspecified 或 kSecTrustResultProceed 的情况下 serverTrust 可以被验证通过,//https://developer.apple.com/library/ios/technotes/tn2232/_index.html//关于 SecTrustResultType 的详细信息请参考 SecTrust.hSecTrustResultType result;SecTrustEvaluate(serverTrust, &result);return (result == kSecTrustResultUnspecified || result == kSecTrustResultProceed);}- (void)connection:(NSURLConnection *)connection willSendRequestForAuthenticationChallenge:(NSURLAuthenticationChallenge *)challenge {if (!challenge) {return;}//URL 里面的 host 在使用 HTTPDNS 的情况下被设置成了 IP,此处从 HTTP Header 中获取真实域名NSString *host = [[self.request allHTTPHeaderFields] objectForKey:@"host"];if (!host) {host = self.request.URL.host;}//判断 challenge 的身份验证方法是否是 NSURLAuthenticationMethodServerTrust(HTTPS 模式下会进行该身份验证流程),//在没有配置身份验证方法的情况下进行默认的网络请求流程。if ([challenge.protectionSpace.authenticationMethod isEqualToString:NSURLAuthenticationMethodServerTrust]) {if ([self evaluateServerTrust:challenge.protectionSpace.serverTrust forDomain:host]) {//验证完以后,需要构造一个 NSURLCredential 发送给发起方NSURLCredential *credential = [NSURLCredential credentialForTrust:challenge.protectionSpace.serverTrust];[[challenge sender] useCredential:credential forAuthenticationChallenge:challenge];} else {//验证失败,取消这次验证流程[[challenge sender] cancelAuthenticationChallenge:challenge];}} else {//对于其他验证方法直接进行处理流程[[challenge sender] continueWithoutCredentialForAuthenticationChallenge:challenge];}}
Unity 的 WWW 接口示例
将 Unity 工程导为 Xcode 工程后,打开 Classes/Unity/WWWConnection.mm 文件,修改下述代码:
//const char* WWWDelegateClassName = "UnityWWWConnectionSelfSignedCertDelegate";const char* WWWDelegateClassName = "UnityWWWConnectionDelegate";
调整为:
const char* WWWDelegateClassName = "UnityWWWConnectionSelfSignedCertDelegate";//const char* WWWDelegateClassName = "UnityWWWConnectionDelegate";