STEM玩具总动员
STEM Toy Story
当玩具遇上编程,创意无限!
风靡全球的可触型电子元件和编程玩具总动员 Electric Play Dough,Osmo,Makey Makey,Circuit Scribe,LittleBits。在老师的带领下,造就非凡天才大脑。提升数理能力、认知能力、观察能力、记忆能力、空间能力、推理能力、协调能力和专注力
课程特色
认知和掌握生活中电学原理和物理概念
制作简单易操作的基础电路工具
结合iPad与物理玩具,学习编程概念
基于STEAM体验培养解决问题的创造性
培养动作思维、具体形象思维和抽象逻辑思维
适合对象/Students:4-5岁零基础 Beginner at ages 4-5
授课语言/Language:英语/ English
上课条件/Prerequisites:具有基本的英语沟通能力 the ability to communicate with instructors in English
课时/ACH:81
开课时间/ Schedule:2018年9月
课堂规模/Size1:8
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Electric Dough:开启电子之旅 Start An Electric Journey
Electric Dough,一个有趣的学习科学和计算机硬件的益智玩具,一种导电的特殊“面团”。学生们通过创造性的项目和实验来学习电力、电路以及这些实验背后的相关科学原理!
通过玩Electric Dough,学生将学习各种电路电子元件和概念。在导师的指导下,学生会对电的运作和电子设备在日常生活中的运作有更深入的了解!
In this module of First Code Junior series, we introduce an interesting tool for learning about science and computer hardware - Electric Dough. Electric Dough is a special dough that conducts electricity. Students make creative projects and experiments to learn about electricity, circuits, and the related scientific principles behind these experiments!
By playing with Electric Dough, students will learn various components and concepts in circuit electronics. Students will also gain better insights in how electricity works under instructor’s guidance, and they will understand better how electronic devices work in our daily lives!
适合对象:4岁以上初学者
课时: 27课时
关键要点
学习电力,电路,电阻的工作原理
了解开路和闭路之间的区别
使用橡皮泥和可塑形黏土创建一个简单的电路来点亮LED灯、蜂鸣器或马达
动手做可以发光的有创意的项目
用橡皮泥电路进行实验
Difficulty:Beginners at 4 years +
ACH:27
Key Takeaways
Learn how electricity, circuits, electric resistance work
Learn the difference between open and closed circuits
Use play dough and modeling clay to create a simple circuit that lights an LED (light-emitting diode), buzzer, or motor
Hands on make creative projects that lights up
Conduct experiments with playdough electric circuits
超越屏幕的学习:Osmo与模块编程
Learn Beyond the Screen: Osmo & Blocks-Based Coding
Osmo是一个交互式的、图形化的iPad应用程序,由美国西北大学研发。互动性的界面和游戏形式以及模块编程语言,非常适合低龄儿童学习编程的基本概念。
学生通过简单的编码概念(如:序列、循环和函数)指导游戏人物解决谜题。使用实物积木模块使学生能够轻松地规划和可视化他们的项目。除了Osmo之外,学生们还将通过一个名为“黛西恐龙”的iPad应用程序学习编程,他们通过应对这个应用程序的挑战,直观地掌握对象、序列、循环和事件的基本知识。
The objective of this course is to introduce coding fundamentals and concepts to young imaginative minds. Students will use Osmo, an interactive and highly-visible iPad application that develops logical thinking and problem solving skill. Osmo is created by a team at Northwestern University and the interactive game makes the app one of the easiest way for students to learn block-based programming. It prepares students to become innovative creators in the future.
Students will guide characters to solve puzzles using simple coding concepts such as: sequences, loops and functions. Coding with physical blocks enables students to easily plan and visualize their projects. In addition to Osmo, students will also learn coding with an iPad based app called Daisy the Dinosaur, through which they will intuitively grasp the basics of objects, sequencing, loops and events by solving this app's challenge.
适合对象:4-5岁零基础
课时: 27课时
必备物品:iPad
关键要点
用Osmo制作人物和动画,使用实物积木模块解决Osmo项目的难题
介绍重复,循环和条件的概念
熟悉编程迭代、排序和编程中的顺序概念
熟悉“黛西恐龙”的操作界面
设计并研发个性化恐龙黛西的游戏
Difficulty:Beginners at ages 4-5
ACH:27
What to Bring:iPad
Key takeaways
Sprites and Animation by using Osmo,solving Osmo projects puzzles using physical blocks
Introduction to repeat function, loops and conditionals
Familiarizing with programming iterations, sequencing and the concept of orders in programming
Familiarizing with Daisy the Dinosaur interface
Hands-on: designing and customizing Daisy the Dinosaur games
硬件探索Hardware Exploration
启赋幼儿大脑,科技创新改变生活。科技不仅仅是每天触摸的智能手机和平板电脑。
通过有趣的硬件项目和游戏,幼儿天才可以学习和实验电导率,输入/输出,传感器,逻辑,设计等等。利用LittleBits,Makey Makey和Circuit Scribe等先进创新的教具,孩子们将学习技术作为解决问题和创造有用事物的工具。在课程结束时,我们的学生将不再使用计算机和电器,而是开始了解他们每天看到的电子设备背后的情况。
This course aims to instill the concept that technology is a creator’s tool to young curious minds. Technology is much more than the smartphones and tablets that they are used to seeing. Through fun hardware projects and games, the students learn and experiment conductivity, input/output, sensors, logic, design and much more. Utilizing advanced and innovative educational tools such as LittleBits, Makey Makey and Circuit Scribe, students will come to understand technology as a tool to solve problems and create useful things. By the end of the course, our students would have moved beyond playing and using computers and appliances, and begin to see what goes on behind the electronic devices they see everyday.
适合对象:4-5岁零基础
课时:27课时
关键要点
了解电力,电路和电导率
了解电源,输入(使用传感器)/ 输出(光,声和运动)
了解模块编程(Scratch)和使用模块编程对物理对象进行编程,进行通电操作
设计并实施项目以解决问题
将技术理解为创造工具
Difficulty:Beginners at ages 4-5
ACH:27
Key takeaways
Begin to understand electricity, circuits and conductivity
Understand power, input (using sensors) /output (light, sound and motion)
Basic block-based programming (Scratch) and using block-based programming to program physical objects, using electrical conductivity
Design and implement projects to solve problems
Understand technology as a tool to create
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