endFling中将会removeCallbacks(this)和removeCallbacks(mCheckFlywheel) private static final int FLYWHEEL_TIMEOUT...removeCallbacks(this); removeCallbacks(mCheckFlywheel); ... } 3.2 onTouchUp...永远被postdelay,无法有效的执行endFling,这样子就导致了FlingRunnable的堆积 五、解决方案 在FlingRunnable.start中调用postOnAnimation之前removeCallbacks...Integer.MAX_VALUE); mTouchMode = TOUCH_MODE_FLING; mSuppressIdleStateChangeCall = false; removeCallbacks
)) { updateDots(); } } @Override public void onDetachedFromWindow() { super.onDetachedFromWindow(); removeCallbacks...(); } private void removeCallbacks() { removeCallbacks(mDelayedHide); removeCallbacks(mDelayedShow);...view. */ public void hide() { hide(MIN_SHOW_TIME); } public void hide(int delay) { mDismissed = true; removeCallbacks...public void hideNow() { hide(0); } public void show(int delay) { mStartTime = -1; mDismissed = false; removeCallbacks...Animator anim : mAnimations) { anim.start(); } } protected void stopAnimations() { mShouldAnimate = false; removeCallbacks
Handle#removeCallbacks 在stackoverflow上找了相关资料Why to use removeCallbacks() with postDelayed()?...这次我们使用自定Handler进行removeCallBacks和postDelayed,完美的解决了问题。 下面记录一下整问题解决过程中的思考~!...Handle的removeCallBacks移除方法是不可靠的么?...换句话说,Handle#removeCallBacks移除的就是在队列中等待被执行的Message。 那么问题到底出在哪里,而且为什么postDelayed替换为post问题的复现概率降低了?...= null) { attachInfo.mHandler.removeCallbacks(action); attachInfo.mViewRootImpl.mChoreographer.removeCallbacks
} Handler handler = new Handler() { @Override public void handleMessage(Message msg) { handler.removeCallbacks...(run_scroll_down); handler.removeCallbacks(run_scroll_up); } }; /** * 向上滚动 */ public void listScrollUp...handler.postDelayed(run_scroll_down, 0); } /** * 停止滚动 */ public void listScrollOff() { handler.removeCallbacks...(run_scroll_down); handler.removeCallbacks(run_scroll_up); } Runnable run_scroll_up = new Runnable
; return sHandler.postDelayed(aRunnable, delayMillis); } public static final void removeCallbacks...(){ sHandler.removeCallbacks(aRunnable); } private AsyncHandler() {} } AsyncHandler.post...context.startService(playAlarm); AsyncHandler.postDelayed(context, alarm, 10000); AsyncHandler.removeCallbacks
AutoRunTask extends Handler implements Runnable { @Override public void run() { while (isRun) { removeCallbacks...isRun) { removeCallbacks(this); isRun = true; postDelayed(this, 2000); } }...public void stop() { if (isRun) { isRun = false; removeCallbacks(this); } } } 更多关于
onStart()方法 @Override protected void onStart() { super.onStart(); getWindow().getDecorView().removeCallbacks...@Override protected void onStart() { super.onStart(); getWindow().getDecorView().removeCallbacks
if (hasFocus){ bannerVp.postDelayed(counter,1000) }else{ //失去焦点时移除 bannerVp.removeCallbacks...setOnTouchListener { _, event -> when (event.action) { MotionEvent.ACTION_DOWN -> { bannerVp.removeCallbacks
setDragEnable(boolean isDrag) { this.canDrag = isDrag; if (canDrag) { mHandler.removeCallbacks...isTouchInItem(moveRect, ev.getX(), ev.getY())) { mHandler.removeCallbacks(mLongClickRunnable...break; case MotionEvent.ACTION_UP: mHandler.removeCallbacks...(mScrollRunnable); mHandler.removeCallbacks(mLongClickRunnable);...== 0 || getLastVisiblePosition() == getCount() - 1) { mHandler.removeCallbacks
running = true; postDelayed(autoPollTask,TIME_AUTO_POLL); } public void stop(){ running = false; removeCallbacks...running = true; postDelayed(autoPollTask,TIME_AUTO_POLL); } public void stop(){ running = false; removeCallbacks
postDelayed(autoPollTask,TIME_AUTO_POLL); } public void stop(){ running = false; removeCallbacks...postDelayed(autoPollTask,TIME_AUTO_POLL); } public void stop(){ running = false; removeCallbacks
void handleMessage(Message msg) { switch (msg.what) { case 1: leftTime = 0; handler.removeCallbacks...重写onDestory方法 @Override protected void onDestroy() { super.onDestroy(); leftTime = 0; handler.removeCallbacks
bitmap.getWidth())); return number; } public void startProgress() { isStart = true; dotIndex = -1; mHandler.removeCallbacks...(mRunnable); mHandler.post(mRunnable); } public void stopProgress() { isStart = false; mHandler.removeCallbacks
continue; } } p = n; } } } ---->[Handler#removeCallbacks...]--------------- |--- 根据消息的Runnable移除消息 public final void removeCallbacks(Runnable r){ mQueue.removeMessages...override fun showPanel() { isShow = true //TODO 显示面板处理逻辑 //使用Handler五秒钟之后隐藏面板 mHandler.removeCallbacks
SystemClock.uptimeMillis(); if (mBlink == null) mBlink = new Blink(); mTextView.removeCallbacks...= null) mTextView.removeCallbacks(mBlink); } } Blink实现了Runnable接口,对应的代码如下: static final int... run() { if (mCancelled) { return; } mTextView.removeCallbacks...mCancelled) { mTextView.removeCallbacks(this); mCancelled = true;
mStringBufferResult.append(aChar); } if (keyCode == KeyEvent.KEYCODE_ENTER) { //若为回车键,直接返回 mHandler.removeCallbacks...mScanningFishedRunnable); mHandler.post(mScanningFishedRunnable); } else { //延迟post,若500ms内,有其他事件 mHandler.removeCallbacks...onScanSuccessListener) { mOnScanSuccessListener = onScanSuccessListener; } public void onDestroy() { mHandler.removeCallbacks
public void changePlugType(int type){ if(DEBUG) { Slog.e(TAG, "change plug type to " + type); } mHandler.removeCallbacks...mLastRemindTime = System.currentTimeMillis(); } postDelayed(); } }; private void postDelayed(){ mHandler.removeCallbacks
直接看代码说来的明白些: 1.在activity中定义一个Handler对象 private Handler handler; 2.初始化 handler = new Handler(); 3.使用 handler.removeCallbacks...position); overlay.setText(sections[position]); overlay.setVisibility(View.VISIBLE); handler.removeCallbacks...1.5秒后执行,让overlay为不可见 handler.postDelayed(overlayThread, 1500); } } } 这里要说道了:postDelayed方法和removeCallbacks...方法removeCallbacks方法是删除指定的Runnable对象,使线程对象停止运行:首先我们为什么要让这个线程停止运行呢?...position); overlay.setText(sections[position]); overlay.setVisibility(View.VISIBLE); handler.removeCallbacks
TOUCH_SLOP || Math.abs(mLastMotionY-y) > TOUCH_SLOP) { //移动超过阈值,则表示移动了 isMoved = true; removeCallbacks...(mLongPressRunnable); } break; case MotionEvent.ACTION_UP: //释放了 removeCallbacks(mLongPressRunnable
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