我在我的文本游戏中有一个nameType()函数,它被使用了两次:
def nameType():CharName = input()
if CharName !nameType() # Someway, jump to next line after code in nameType() has be
} public string Name get return NameType.ToStringDate { get; private set; }
public GameType NameTypeGame(string Date, GameType t, int num, List<Question>