li a{ display:block; color:#FFF; text-align:center } body .mainmenu li a b{ display:...block; height:80px; } body .mainmenu li a img{ margin: 15px auto 15px; width...:#36A1DB} body .mainmenu li:nth-child(8n+2) {background-color:#678ce1} body .mainmenu li:nth-child...body .mainmenu li:nth-child(8n+5) {background-color:#14c760} body .mainmenu li:nth-child(8n+6) {background-color...:#f3b613} body .mainmenu li:nth-child(8n+7) {background-color:#ff8a4a} body .mainmenu li:nth-child
按照View Presenter Contract的顺序来讲解 1 View protocol MainMenuIView: IView { func onMainItemSelected(mainMenu...: MainMenu) } extension MainMenuViewController: MainMenuIView{ func onMainItemSelected(mainMenu...: MainMenu) { } } 这个View很简单就是实现一个TableView点击的响应传递,此处我们将ViewController作为MVP中的View,而Controller...: MainMenu){ getView()?....onMainItemSelected(mainMenu: mainMenu) } override func bind(to view: MainMenuViewController)
一、创建导航对象 1、SQL mainmenu.sql: /* Navicat MySQL Data Transfer Source Server : Testblog Source...05-27 14:48:51 */ SET FOREIGN_KEY_CHECKS=0; -- ---------------------------- -- Table structure for mainmenu...-- ---------------------------- DROP TABLE IF EXISTS `mainmenu`; CREATE TABLE `mainmenu` ( `id` int...-- ---------------------------- INSERT INTO `mainmenu` VALUES ('100', '权限管理', '/admin'); INSERT INTO...`mainmenu` VALUES ('200', '运动平台', '/use'); submenu.sql: /* Navicat MySQL Data Transfer Source Server
>//必须加载此文件,该文件中定义了所有MFC相关的类 #include "resource.h" class MyFrame:public CFrameWnd { private: CMenu MainMenu...RGB(255,0,0); } afx_msg void OnSwitchMenu() { CMenu InsMenu; InsMenu.LoadMenu(IDR_INSMENU); MainMenu.LoadMenu...(IDR_MAINMENU); MainMenu.AppendMenu(MF_POPUP,(UINT)InsMenu.m_hMenu,"Color Menu"); SubMenu= MainMenu.GetSubMenu...>InsertMenu(IDM_CreateItem,MF_BYCOMMAND|MF_SEPARATOR); InsMenu.Detach();//将菜单资源与菜单对象分离 SetMenu(&MainMenu...MyFrame; m_pMainWnd = Frame; Frame->ShowWindow(SW_SHOW); return true; } } a_app; #define IDR_MAINMENU
点击下拉菜单中命令时执行 def menuCommand() : tkinter .messagebox .showinfo("下拉菜单", "您正在使用下拉菜单功能") #创建主目录菜单(顶级菜单) mainmenu...##################################################### #在顶级菜单上新增"文件"菜单的子菜单,同时不添加分割线 filemenu = Menu (mainmenu...(label="编辑",menu=filemenu2) mainmenu.add_cascade (label="查看") mainmenu.add_cascade (label="数据") mainmenu.add_cascade...(label="分析") mainmenu.add_cascade (label="绘图") mainmenu.add_cascade (label="工具") mainmenu.add_cascade...(label="设置") mainmenu.add_cascade (label="帮助") #####################################################
int32 id = 1; string name = 2; int32 status = 3; int32 parent = 4; string link = 5; } message MainMenu...>() categories.forEach { var mainMenu = MenuOuterClass.MainMenu.newBuilder()...mainMenu.id = it.id mainMenu.name = it.name mainMenu.status = it.status...mainMenu.parent = it.parent mainMenu.link = it.link it.subs.forEach { menu ->...(subMenu) } menus.addMenus(mainMenu) } Kotlin兼容Java,我们按照Kotlin代码来写 模版类似
show() { //显示 this.isShow = true; this.node.active = true; cc.find("MainMenu...hide() { //隐藏 this.isShow = false; this.node.active = false; cc.find("MainMenu.../Mask").active = false; } update() { let progressBar = cc.find('MainMenu/ProgressBar...Inside').getComponent(cc.Sprite); progressBar.fillRange = this.num;//更新进度条ui的图 cc.find('MainMenu
10.Menu学习 import tkinter as tk window=tk.Tk() window.geometry('500x300') #主菜单 mainMenu=tk.Menu(window...) first=tk.Menu(mainMenu,tearoff=0) #将主菜单设置为空,其子菜单为first mainMenu.add_cascade(label='文件',menu=first)...command=new) first.add_separator() first.add_command(label='exit',command=window.quit) two=tk.Menu(mainMenu...,tearoff=1) mainMenu.add_cascade(label='设置',menu=two) two.add_command(label='one',command=new) two.add_command...(label='one1',command=new) two.add_command(label='one2',command=new) window.config(menu=mainMenu) window.mainloop
public void run() { MenuItem mainMenu = new MenuItem("主菜单"); MenuItem subItem1 = new...MenuItem("子菜单项1"); MenuItem subItem2 = new MenuItem("子菜单项2"); mainMenu.addMenuItem(subItem1...); mainMenu.addMenuItem(subItem2); System.out.println(mainMenu); } 结果类似下面。
/*字体大小*/ line-height:17px; /*行距*/ font-family:Arial, Helvetica, sans-serif;} /*字体*/ #mainmenu...a{ /*盒子中的内容,颜色,粗细,下划线*/ color:#FFFFFF; font-weight:bold; text-decoration:none;} #mainmenu...{ list-style-type:none; margin:0 0 0 20px; padding:0; font-size:12px;} #mainmenu...a{ color:#FFFFFF; font-weight:bold; text-decoration:none;} #mainmenu a:hover{... mainmenu"> [ United States ] [
Ext.getCmp(IDS.btnExpandAll); 3 var btnCollapseAll = Ext.getCmp(IDS.btnCollapseAll); 4 var mainMenu...= Ext.getCmp(IDS.mainMenu); 5 var mainTabStrip = Ext.getCmp(IDS.mainTabStrip); 6 var windowSourceCode...btnExpandAll.on('click', function () { 20 if (IDS.menuType == "menu") { 21 mainMenu.expandAll...btnCollapseAll.on('click', function () { 32 if (IDS.menuType == "menu") { 33 mainMenu.collapseAll...100 // 4. updateLocationHash, 切换选项卡时是否在top.location.hash记录当前页面的地址 101 X.util.initTreeTabStrip(mainMenu
themeMode: ThemeMode.dark, darkTheme: ThemeData(brightness: Brightness.dark), home: const MainMenu...navKey.currentState; } 复制代码 ---- 比如现在先给个简单的菜单界面,如下所示,一个名字文本,两个按钮: image.png 如下所示,定义一个 Flutter 常规的 MainMenu...其中 开始 按钮通过 Keys 中的 navKey 获取导航栏状态,通过 pushReplacement 方法,跳转到 GameWorld 游戏界面,并将当前的 MainMenu 界面弹栈。...class MainMenu extends StatelessWidget { const MainMenu({Key?...brightness: Brightness.dark, fontFamily: 'ZCOOLKuaiLe' //<--- 指定字体 ), home: const MainMenu
show() { //显示 this.isShow = true; this.node.active = true; cc.find("MainMenu...hide() { //隐藏 this.isShow = false; this.node.active = false; cc.find("MainMenu...this.node.getComponent(cc.ProgressBar); progressBar.progress = this.num;//更新进度条ui的图 cc.find('MainMenu...(this.num*100)+'%';//更新进度条文字 } } 在需要加载场景的地方调用: playGame() { let progressBarNode = cc.find('MainMenu
= Menu(win) mainmenu.add_command(label="file", command=doSth) mainmenu.add_command(label="edit", command...=doSth) mainmenu.add_command(label="view", command=doSth) mainmenu.add_command(label="window", command...=doSth) mainmenu.add_command(label="tool", command=doSth) mainmenu.add_command(label="help", command=...(label="file", menu=filemenu) mainmenu.add_command(label="edit", command=doSth) mainmenu.add_command...(label="view", command=doSth) mainmenu.add_command(label="window", command=doSth) mainmenu.add_command
准备工作:图片资源下载 1、创建Panel的UI,重命名Menu,并将Canvas重命名MainMenu 根据上篇文章内容,Meun的锚点要在Canvas中心,这样缩放屏幕时会保持相对位置不变...2、将MainMenu Inspector面板中Render Mode改为Screen Space-Overlay,Canvas Scalar-UI Scale Mode改为Scale with Screen...将图片“MainPanel_BackGround”拖入Menu-Source Image 5、在Meun下创建名为“List”的Image,将其Color的A值改为200,锚点为Menu的中心, MainMenu
override void SetNavigation(INavigationProviderContext context) { context.Manager.MainMenu...INavigationManager/NavigationManager:其中接口中定义了一个Dictionary,用来存储应用程序中定义的所有菜单项,和一个MainMenu。...var model = new TopMenuViewModel { MainMenu...= AsyncHelper.RunSync(() => _userNavigationManager.GetMenuAsync("MainMenu", AbpSession.ToUserIdentifier
我们首先用如下的代码初始化好按钮及其关联菜单,并在Windows 7默认主题下看看其效果: ui.serviceType->setFixedWidth(95); m_mainMenu = new QMenu...m_appSubMenu->addSeparator(); m_appSubMenu->addAction(m_photoshop); m_app->setMenu(m_appSubMenu); m_mainMenu...->addAction(m_details); m_mainMenu->addSeparator(); m_mainMenu->addAction(m_os); m_mainMenu->addAction...(m_app); m_mainMenu->addAction(m_settings); ui.serviceType->setMenu(m_mainMenu); 先不加任何QSS效果,其效果如下:
即使是像菜单这样的小东西: #mainMenu { ul { list-style:none; li { display:inline; a { display...相比之下: #mainMenu ul { list-style:none; } #mainMenu li { display:inline; } #mainMenu a { display:inline-block...var(--menuColor); border-radius:0.5rem; transition:background 0.3s, color 0.3s, scale 0.3s; } #mainMenu...a:hover, #mainMenu a:focus { scale:1.2; background:var(--menuHoverBg); color:var(--menuHoverColor
mouseenter和mouseleave结合,不要使用mouseout,因为mouseout在大div中有子元素,在子元素也会触发mouseout mainMenu..."> <li :class="['mainMenu-item',{activeMain:curMainIndex===index}]" v-for="(item,
wx.Button(self, label='Click me') sizer.Add(button) self.SetSizerAndFit(sizer) mainmenu...submenus = {} for title in ['Submenu 1', 'Submenu 2', 'Submenu 3']: mit = wx.MenuItem(mainmenu...wx.NewId(), text=title) submenu = wx.Menu() mit.SetSubMenu(submenu) mainmenu.AppendItem...)) self.Bind(wx.EVT_MENU, callback, mit) def show(e): self.PopupMenu(mainmenu
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