我使用来自的代码在场景中添加了文本var loader = new THREE.FontLoader();var textGeometry = new THREE.TextGeometry( 'WELCOME', { size: 4, amount: 8,//attempt to change the
var newextrudeSettings = { };
Uncaught :无法读取Object.triangulateShape (three.js:26140) at ExtrudeGeometry.addShape (three.js:26330) at ExtrudeGeometry.addShapeList (t
我正在尝试在Three.js中对挤出的形状进行纹理处理。在下面的代码中,我创建了一个弯曲的形状,挤出该形状,然后使用从Jpg文件加载的几何图形和材质创建网格。将显示线框,但不显示纹理。纹理大小为512*512px。extrudeSettings.bevelEnabled = false;
var geome
material2 = new THREE.MeshBasicMaterial( { } ); let extrGeometry = new THREE.ExtrudeGeometry: 3, material: 0, UVGenerator: THREE.ExtrudeGeometry.BoundingBoxUVGenerator}
var mesh = new T