之间的通信时间,提升了渲染性能。...使用实例化渲染需要使用的绘制接口:
//普通渲染
glDrawArrays (GLenum mode, GLint first, GLsizei count);
glDrawElements (GLenum...(location = 0) in vec4 a_position;
layout(location = 1) in vec2 a_texCoord;
layout(location = 2)...GL_ARRAY_BUFFER, m_VboIds[0]);
glEnableVertexAttribArray(0);
glVertexAttribPointer(0, 3, GL_FLOAT, GL_FALSE...GLfloat), (const void *) 0);
glEnableVertexAttribArray(1);
glVertexAttribPointer(1, 2, GL_FLOAT, GL_FALSE