Mancala游戏是一种传统的棋盘游戏,也被称为"土耳其棋"或"印度棋"。在Java中实现Mancala游戏可以使用int数组来表示棋盘和游戏规则。
首先,我们可以创建一个长度为14的int数组来表示棋盘,其中前6个元素表示玩家A的棋子数量,第7个元素表示玩家A的存储池,接下来的6个元素表示玩家B的棋子数量,最后一个元素表示玩家B的存储池。
在游戏开始时,可以将初始的棋子数量分配给每个玩家的棋子数量数组。然后,使用一个while循环来模拟游戏的进行,直到游戏结束。
在每次循环中,可以通过读取玩家的输入来确定当前玩家选择的棋子位置。根据规则,玩家只能选择自己一侧的非存储池的棋子进行移动。然后,根据选定的位置,将该位置的棋子数量设置为0,并将这些棋子依次分配到接下来的位置,直到分配完毕或者到达对方存储池。
在分配棋子的过程中,需要注意跳过对方存储池,以及在到达自己存储池时额外获得一次移动的机会。
当某一方的一侧棋子数量全部为0时,游戏结束。可以通过比较双方存储池中的棋子数量来确定胜负。
以下是一个简单的示例代码:
public class MancalaGame {
public static void main(String[] args) {
int[] board = {4, 4, 4, 4, 4, 4, 0, 4, 4, 4, 4, 4, 4, 0};
int currentPlayer = 1; // 1 for player A, 2 for player B
while (!isGameOver(board)) {
// Print current board status
printBoard(board);
// Get player's input for move
int move = getPlayerMove(currentPlayer);
// Make the move
makeMove(board, currentPlayer, move);
// Switch to the next player
currentPlayer = (currentPlayer == 1) ? 2 : 1;
}
// Game over, determine the winner
int winner = getWinner(board);
System.out.println("Game over! Player " + winner + " wins!");
}
// Check if the game is over
private static boolean isGameOver(int[] board) {
// Check if either side of the board is empty
boolean sideAEmpty = true;
boolean sideBEmpty = true;
for (int i = 0; i < 6; i++) {
if (board[i] != 0) {
sideAEmpty = false;
break;
}
}
for (int i = 7; i < 13; i++) {
if (board[i] != 0) {
sideBEmpty = false;
break;
}
}
return sideAEmpty || sideBEmpty;
}
// Print the current board status
private static void printBoard(int[] board) {
// Print player B's side
for (int i = 12; i >= 7; i--) {
System.out.print(board[i] + " ");
}
System.out.println();
// Print player A's side
for (int i = 0; i < 6; i++) {
System.out.print(board[i] + " ");
}
System.out.println();
}
// Get player's input for move
private static int getPlayerMove(int currentPlayer) {
// TODO: Implement player input logic
// You can use Scanner class to get input from the player
// and validate the input to ensure it's a valid move
return 0; // Placeholder, replace with actual input logic
}
// Make a move on the board
private static void makeMove(int[] board, int currentPlayer, int move) {
// TODO: Implement move logic
// Update the board array based on the move made by the player
// Example move logic:
// Distribute the stones from the selected position
int stones = board[move];
board[move] = 0;
int currentIndex = move;
while (stones > 0) {
currentIndex = (currentIndex + 1) % 14;
// Skip the opponent's store
if (currentPlayer == 1 && currentIndex == 13) {
continue;
}
if (currentPlayer == 2 && currentIndex == 6) {
continue;
}
board[currentIndex]++;
stones--;
}
// TODO: Implement additional move logic
// Check if the last stone landed in the player's store
// If so, the player gets an additional move
// Check if the last stone landed in an empty pit on the player's side
// If so, the player captures the stones from the opposite pit
// Update the board array accordingly
}
// Determine the winner of the game
private static int getWinner(int[] board) {
int scoreA = board[6];
int scoreB = board[13];
if (scoreA > scoreB) {
return 1;
} else if (scoreA < scoreB) {
return 2;
} else {
return 0; // Draw
}
}
}
这只是一个简单的示例代码,实际上还有很多细节需要考虑,比如输入验证、额外移动的规则、对手棋子的捕获等。你可以根据实际需求进行扩展和优化。
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