如果EnterCriticalSection将一个线程置于等待状态,那么该线程在很长时间内就不能再次被调度。实际上,在编写得不好的应用程序中,该线程永远不会再次...
WINBASEAPI VOID WINAPI EnterCriticalSection( __inout LPCRITICAL_SECTION lpCr...
#include 4 //#include 5 #define T_MAX 100 6 int ticket; 7 CRITICAL_SECTION CriticalSection...SaleThread(LPVOID lp) 35 { 36 int n = (int) lp; 37 while (ticket > 0) 38 { //临界区同步 39 EnterCriticalSection(&CriticalSection...printf("SaleThread%d sell %dth ticket\n", n, T_MAX-ticket+1); 41 ticket--; 42 LeaveCriticalSection(&CriticalSection...58 int main(int argc, char* argv[]) 59 { 60 ticket=100; 61 //创建临界区对象 62 InitializeCriticalSection(&CriticalSection...); 63 if(ticket>0) 64 MyThread(); 65 Sleep(50000); 66 //删除临界区对象 67 DeleteCriticalSection(&CriticalSection
CCriticalSection() 能够发现这个类的构造函数没有參数,所以创建一个CCriticalSection类的对象很easy,仅仅有例如以下就可以: CCriticalSection criticalSection...1.创建单文档应用程序; 2.在视图类的实现文件里定义一个临界段对象: CCriticalSection criticalSection; 3.在视图类的实现文件里定义两个线程函数:...UINT MessageThread1(LPVOID pParam) { criticalSection.Lock(); LPTSTR pMessage =...AfxGetMainWnd(); ::MessageBox(pMainWnd->m_hWnd, pMessage, _T( “Thread message”), MB_OK); criticalSection.Unlock...(); return 0; } UINT MessageThread2(LPVOID pParam) { criticalSection.Lock();
COM_SERVICE_CLASS CThreadLock { //变量定义 private: INT m_nLockCount; //锁定计数 CCriticalSection & m_CriticalSection...; //锁定对象 //函数定义 public: //构造函数 CThreadLock(CCriticalSection & CriticalSection, bool bLockAtOnce=true...GetLockCount() { return m_nLockCount; } }; –cpp文件– //构造函数 CThreadLock::CThreadLock(CCriticalSection & CriticalSection..., bool bLockAtOnce) : m_CriticalSection(CriticalSection) { //设置变量 m_nLockCount=0; //锁定对象 if...(); return; } 如果哪里要用到临界区,CThreadLock lock(m_CriticalSection);直接调用就可以了 ~~ 妙 发布者:全栈程序员栈长,转载请注明出处:https
在Log类成员里声明一个CRITICAL_SECTION对象criticalSection,初始化时: InitializeCriticalSection(&criticalSection); 当然,最好在释放资源时加上下述代码...: DeleteCriticalSection(&criticalSection); 而在进入writeLog时和离开writeLog时加上下述代码: int LOG::writeLog(...) {...int ret = 0; EnterCriticalSection(&criticalSection); // do something LeaveCriticalSection...(&criticalSection); return 0; } 需要提及的是,最好是在LeaveCriticalSection之后再DeleteCriticalSection。
CCriticalSection Gsz_CriticalSection; 第三步:在视图里的实现文件里面 定义这两个函数。这两个函数带回会被指定为线程函数。这两个函数不是视图类的成员函数。...UINT MessageThread1(LPVOID pParam) { Gsz_CriticalSection.Lock(); LPTSTR pMessage = _T("Thread1...pMainWnd = AfxGetMainWnd(); ::MessageBox(pMainWnd->m_hWnd, pMessage, _T("Thread message"), MB_OK); Gsz_CriticalSection.Unlock...(); return 0; } UINT MessageThread2(LPVOID pParam) { Gsz_CriticalSection.Lock(); LPTSTR pMessage...pMainWnd = AfxGetMainWnd(); ::MessageBox(pMainWnd->m_hWnd, pMessage, _T("Thread message"), MB_OK); Gsz_CriticalSection.Unlock
//CriticalSection CCriticalSection global_CriticalSection; // 共享资源 char global_Array[256];...LPVOID pParam) { CEdit *ptr=(CEdit *)pParam; ptr->SetWindowText(""); //进入临界区 global_CriticalSection.Lock...global_Array[i]=W; ptr->SetWindowText(global_Array); Sleep(10); } //离开临界区 global_CriticalSection.Unlock...LPVOID pParam) { CEdit *ptr=(CEdit *)pParam; ptr->SetWindowText(""); //进入临界区 global_CriticalSection.Lock...global_Array[i]=D; ptr->SetWindowText(global_Array); Sleep(10); } //离开临界区 global_CriticalSection.Unlock
typedef CComAutoDeleteCriticalSection AutoDeleteCriticalSection; typedef CComCriticalSection CriticalSection...AutoCriticalSection; typedef CComFakeCriticalSection AutoDeleteCriticalSection; typedef CComFakeCriticalSection CriticalSection...AutoCriticalSection; typedef CComFakeCriticalSection AutoDeleteCriticalSection; typedef CComFakeCriticalSection CriticalSection
源码包括:TaskPool.h、TaskPool.cpp、CriticalSection.h、CriticalSection.cpp TaskPool.h #pragma once #include... #include #include "ThreadBase.h" #include "CriticalSection.h" #define INVALID_TASK_ID 0...m_pTaskProcFun) { pTaskItem->m_pTaskProcFun(pTaskItem->m_nTaskId, pTaskItem->m_pContext); } } CriticalSection.h...} public: CRITICAL_SECTION* GetCS() { return &m_cs; } private: CRITICAL_SECTION m_cs; }; CriticalSection.cpp...#include "CriticalSection.h" CCriticalSection::CCriticalSection(CRITICAL_SECTION* pCS) { m_pCS
现在推出alpha 版本 利用新的 tf.contrib.data.SqlDataset,支持把一个 sqlite 数据库作为 Dataset 对象进行读入 tf.contrib.framework.CriticalSection...添加分布式的 Mutex /CriticalSection tf.regex_replace 更好地支持文本处理 tf.contrib.data.bucket_by_sequence_length
once #include class MutexLock { public: MutexLock() { InitializeCriticalSection(&criticalSection..._); } ~MutexLock() { DeleteCriticalSection(&criticalSection_); } void lock() { EnterCriticalSection...(&criticalSection_); } void unlock() { LeaveCriticalSection(&criticalSection_); } CRITICAL_SECTION...& cs() { return criticalSection_; } private: MutexLock(const MutexLock&); MutexLock& operator=...(const MutexLock&); CRITICAL_SECTION criticalSection_; }; class MutexLockGuard { public: explicit
bfloat16,而不是 float32; 增加了 tf.contrib.image.connected_components; 增加了可让原子变量访问的 tf.contrib.framework.CriticalSection
readprocessmemory和writeprocessmemory的参数,但不知读取偏移即a+($b),b是怎么读的 一 、用hook全局钩子 线程钩子:已实现 使用INLINE hookapi,CriticalSection
fn barrier(); /// 临界区保护函数 fn free(f: F) -> R where F: FnOnce(&CriticalSection
mutex.lock(); } ~ScopedLock() { mutex.unlock(); }private: std::mutex& mutex;};void criticalSection
示例代码 class CriticalSection { private int count = 0; public void increment() { synchronized
synchronized (this) { criticalSection(); } 5.
这个过程实际上是通过限制有且只有一个函数进入CriticalSection变量来实现代码段同步的。
优化前: std::mutex mtx; void processData() { std::lock_guard lock(mtx); // 临界区代码 criticalSection...(); // 非临界区代码 nonCriticalSection(); } 优化后: std::mutex mtx; void processData() { criticalSection...(); // 非加锁部分 { std::lock_guard lock(mtx); criticalSection(); // 临界区代码
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