}
function imgOnload_callbak(img,context,canvas,img1) {
img.onload = function () {
context.globalAlpha...img, 0, 0);
};
img1.onload = function (){
setTimeout(function(){
context.globalAlpha..., canvas.height);
context.globalAlpha = 1.0;
context.drawImage..., (imgX / 5), (imgY / 5), img.width * imgScale, img.height * imgScale);
context.globalAlpha...0.1 : val/100;
context.clearRect(0,0,canvas.width,canvas.height);
context.globalAlpha