360度全景仿真体验是一种通过拼接多张图片来模拟真实环境中的360度视角的技术。这种技术通常用于虚拟现实(VR)、增强现实(AR)和在线房地产展示等领域。下面是一些基础概念、优势、类型、应用场景以及可能遇到的问题和解决方案。
以下是一个简单的Three.js示例,用于加载和显示一个360度全景图:
<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="UTF-8">
<title>360 Degree Panorama</title>
<style>
body { margin: 0; }
canvas { display: block; }
</style>
</head>
<body>
<script src="https://cdnjs.cloudflare.com/ajax/libs/three.js/r128/three.min.js"></script>
<script>
// 创建场景、相机和渲染器
const scene = new THREE.Scene();
const camera = new THREE.PerspectiveCamera(75, window.innerWidth / window.innerHeight, 0.1, 1000);
const renderer = new THREE.WebGLRenderer();
renderer.setSize(window.innerWidth, window.innerHeight);
document.body.appendChild(renderer.domElement);
// 加载全景图
const texture = new THREE.TextureLoader().load('path_to_your_panorama.jpg');
texture.wrapS = THREE.RepeatWrapping;
texture.wrapT = THREE.RepeatWrapping;
texture.minFilter = THREE.LinearFilter;
const geometry = new THREE.SphereGeometry(500, 60, 40);
geometry.scale(-1, 1, 1); // 反转球体以正确显示全景图
const material = new THREE.MeshBasicMaterial({ map: texture });
const sphere = new THREE.Mesh(geometry, material);
scene.add(sphere);
camera.position.z = 0;
function animate() {
requestAnimationFrame(animate);
renderer.render(scene, camera);
}
animate();
// 处理鼠标移动以改变视角
document.addEventListener('mousemove', (event) => {
const mouseX = (event.clientX / window.innerWidth) * 2 - 1;
const mouseY = -(event.clientY / window.innerHeight) * 2 + 1;
camera.rotation.y = mouseX * Math.PI;
camera.rotation.x = mouseY * Math.PI / 2;
});
</script>
</body>
</html>
通过以上信息,你应该能够更好地理解和实现360度全景仿真体验的JS图片特效。
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