在GLSurfaceView上强制调用onDrawFrame()的方法是通过设置一个自定义的渲染器,并在渲染器中调用requestRender()方法来通知GLSurfaceView重新绘制。以下是一个简单的示例:
public class MyGLSurfaceView extends GLSurfaceView {
public MyGLSurfaceView(Context context) {
super(context);
setEGLContextClientVersion(2);
setRenderer(new MyRenderer());
}
public void forceRedraw() {
queueEvent(new Runnable() {
@Override
public void run() {
MyRenderer renderer = (MyRenderer) getRenderer();
if (renderer != null) {
renderer.requestRedraw();
}
}
});
requestRender();
}
}
public class MyRenderer implements GLSurfaceView.Renderer {
private boolean mRedrawRequested = false;
@Override
public void onSurfaceCreated(GL10 gl, EGLConfig config) {
// 初始化渲染器
}
@Override
public void onSurfaceChanged(GL10 gl, int width, int height) {
// 调整视口大小
}
@Override
public void onDrawFrame(GL10 gl) {
// 绘制场景
if (mRedrawRequested) {
// 在这里执行需要在onDrawFrame()中执行的操作
mRedrawRequested = false;
}
}
public void requestRedraw() {
mRedrawRequested = true;
}
}
MyGLSurfaceView myGLSurfaceView = (MyGLSurfaceView) findViewById(R.id.my_gl_surface_view);
myGLSurfaceView.forceRedraw();
这样,当调用forceRedraw()方法时,MyRenderer类中的requestRedraw()方法会被调用,标记mRedrawRequested为true,然后调用requestRender()方法通知GLSurfaceView重新绘制。在onDrawFrame()方法中,如果mRedrawRequested为true,则执行需要在onDrawFrame()中执行的操作,并将mRedrawRequested设置为false。
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