我找不到在静态网格上获取和修改构建设置的方法。我正在编写一个python脚本,并在虚幻编辑器中运行它。(虚幻编辑器版本4.25)
我尝试使用文档中所说的具有get_lod_build_settings()函数的EditorStaticMeshLibrary,但返回的错误消息看起来好像是无效的。有没有人能看到我的问题,或者提出从Python访问LOD构建设置的另一种方法?谢谢。
import unreal
selected_items = unreal.EditorUtilityLibrary.get_selected_assets()
print 'Num of items selected = ' + str(len(selected_items))
for item in selected_items:
print 'Name=' + item.get_name() + ' Class=' + item.get_class().get_name()
num_lods = unreal.EditorStaticMeshLibrary.get_lod_count(item)
print 'Num LODs=' + str(num_lods)
build_data = unreal.EditorStaticMeshLibrary.get_lod_build_settings(item, 0)
这是输出:
LogPython: Num of items selected = 1
LogPython: Name=30_06_Cartridge_SM Class=StaticMesh
LogPython: Num LODs=1
LogPython: Error: Traceback (most recent call last):
LogPython: Error: File "C:/PL/console/HL/Content/Python/meshtest.py", line 10, in <module>
LogPython: Error: build_data = unreal.EditorStaticMeshLibrary.get_lod_build_settings(item, 0)
LogPython: Error: AttributeError: type object 'EditorStaticMeshLibrary' has no attribute 'get_lod_build_settings'
发布于 2021-04-29 15:48:46
我从Epic那里收到了关于这个的反馈,显然这是在4.26版本中修复的
https://stackoverflow.com/questions/67281593
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